mirror of https://github.com/ppy/osu
Use new difficulty colours permanently
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@ -14,34 +14,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneStarRatingDisplay : OsuTestScene
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{
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[Test]
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public void TestOldColoursDisplay()
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{
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AddStep("load displays", () => Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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ChildrenEnumerable = new[]
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{
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1.23,
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2.34,
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3.45,
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4.56,
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5.67,
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6.78,
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10.11,
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}.Select(starRating => new StarRatingDisplay(new StarDifficulty(starRating, 0))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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})
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});
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}
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[TestCase(52f, 20f)]
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[TestCase(52f, 16f)]
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[TestCase(50f, 14f)]
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public void TestNewColoursDisplay(float width, float height)
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public void TestDisplay(float width, float height)
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{
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AddStep("load displays", () =>
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{
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@ -59,7 +35,7 @@ public void TestNewColoursDisplay(float width, float height)
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2f),
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Direction = FillDirection.Vertical,
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ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i + j * 0.1f, 0), true)
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ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i + j * 0.1f, 0))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -71,11 +47,11 @@ public void TestNewColoursDisplay(float width, float height)
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}
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[Test]
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public void TestChangingStarRatingDisplay([Values(false, true)] bool useNewColours)
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public void TestChangingStarRatingDisplay()
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{
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StarRatingDisplay starRating = null;
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AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1), useNewColours)
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AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -22,7 +22,6 @@ namespace osu.Game.Beatmaps.Drawables
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/// </summary>
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public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
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{
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private readonly bool useNewDifficultyColours;
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private readonly Box background;
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private readonly SpriteIcon starIcon;
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private readonly OsuSpriteText starsText;
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@ -45,11 +44,8 @@ public Bindable<StarDifficulty> Current
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/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
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/// </summary>
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/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display.</param>
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/// <param name="useNewDifficultyColours">Use the new spectrum-based difficulty colours for the display, rather than the old.</param>
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public StarRatingDisplay(StarDifficulty starDifficulty, bool useNewDifficultyColours = false)
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public StarRatingDisplay(StarDifficulty starDifficulty)
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{
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this.useNewDifficultyColours = useNewDifficultyColours;
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Current.Value = starDifficulty;
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Size = new Vector2(52f, 20f);
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@ -92,9 +88,7 @@ protected override void LoadComplete()
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{
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starsText.Text = c.NewValue.Stars.ToString("0.00");
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background.Colour = useNewDifficultyColours
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? colours.ForStarDifficulty(c.NewValue.Stars)
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: colours.ForDifficultyRating(c.NewValue.DifficultyRating);
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background.Colour = colours.ForStarDifficulty(c.NewValue.Stars);
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starIcon.Colour = c.NewValue.Stars >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4Extensions.FromHex("303d47");
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starsText.Colour = c.NewValue.Stars >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4.Black.Opacity(0.75f);
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@ -16,8 +16,6 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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public class StarRatingRangeDisplay : OnlinePlayComposite
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{
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private readonly bool useNewDifficultyColours;
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[Resolved]
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private OsuColour colours { get; set; }
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@ -26,10 +24,8 @@ public class StarRatingRangeDisplay : OnlinePlayComposite
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private StarRatingDisplay maxDisplay;
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private Drawable maxBackground;
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public StarRatingRangeDisplay(bool useNewDifficultyColours = false)
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public StarRatingRangeDisplay()
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{
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this.useNewDifficultyColours = useNewDifficultyColours;
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AutoSizeAxes = Axes.Both;
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}
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