From b225ae82beadbf3d6fb0ff304f5db9b084af6493 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Fri, 24 Mar 2017 13:59:05 +0900 Subject: [PATCH] GetInputHandler -> CreateInputHandler. --- osu.Game/Modes/LegacyReplay.cs | 2 +- osu.Game/Modes/Mods/Mod.cs | 2 +- osu.Game/Modes/Replay.cs | 2 +- osu.Game/OsuGame.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Modes/LegacyReplay.cs b/osu.Game/Modes/LegacyReplay.cs index cd777ff434..d57d4a15d2 100644 --- a/osu.Game/Modes/LegacyReplay.cs +++ b/osu.Game/Modes/LegacyReplay.cs @@ -46,7 +46,7 @@ namespace osu.Game.Modes } } - public override ReplayInputHandler GetInputHandler() => new LegacyReplayInputHandler(Frames); + public override ReplayInputHandler CreateInputHandler() => new LegacyReplayInputHandler(Frames); /// /// The ReplayHandler will take a replay and handle the propagation of updates to the input stack. diff --git a/osu.Game/Modes/Mods/Mod.cs b/osu.Game/Modes/Mods/Mod.cs index 8416ae6211..c53c6faa21 100644 --- a/osu.Game/Modes/Mods/Mod.cs +++ b/osu.Game/Modes/Mods/Mod.cs @@ -157,7 +157,7 @@ namespace osu.Game.Modes.Mods public void Apply(HitRenderer hitRenderer) { - hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.GetInputHandler(); + hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.CreateInputHandler(); } } diff --git a/osu.Game/Modes/Replay.cs b/osu.Game/Modes/Replay.cs index 0a41a12335..6d93afdeb9 100644 --- a/osu.Game/Modes/Replay.cs +++ b/osu.Game/Modes/Replay.cs @@ -7,6 +7,6 @@ namespace osu.Game.Modes { public abstract class Replay { - public virtual ReplayInputHandler GetInputHandler() => null; + public virtual ReplayInputHandler CreateInputHandler() => null; } } \ No newline at end of file diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 8ac809e591..e6abdab729 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -126,7 +126,7 @@ namespace osu.Game Beatmap.Value = BeatmapDatabase.GetWorkingBeatmap(s.Beatmap); - menu.Push(new PlayerLoader(new Player { ReplayInputHandler = s.Replay.GetInputHandler() })); + menu.Push(new PlayerLoader(new Player { ReplayInputHandler = s.Replay.CreateInputHandler() })); } protected override void LoadComplete()