mirror of https://github.com/ppy/osu
Remove local implementation of Vector2Converter
This has been moved to framework in https://github.com/ppy/osu-framework/pull/4285.
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@ -1,34 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using osuTK;
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namespace osu.Game.IO.Serialization.Converters
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{
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/// <summary>
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/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
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/// </summary>
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public class Vector2Converter : JsonConverter<Vector2>
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{
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public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
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{
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var obj = JObject.Load(reader);
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return new Vector2((float)obj["x"], (float)obj["y"]);
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}
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public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
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{
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writer.WriteStartObject();
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writer.WritePropertyName("x");
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writer.WriteValue(value.X);
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writer.WritePropertyName("y");
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writer.WriteValue(value.Y);
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writer.WriteEndObject();
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.IO.Serialization
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{
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@ -28,7 +27,6 @@ public static class JsonSerializableExtensions
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Formatting = Formatting.Indented,
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ObjectCreationHandling = ObjectCreationHandling.Replace,
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DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
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Converters = new JsonConverter[] { new Vector2Converter() },
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ContractResolver = new KeyContractResolver()
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};
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}
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