diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
index c3e2b469ae..ce2783004c 100644
--- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
+++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
@@ -218,7 +218,7 @@ namespace osu.Game.Beatmaps.ControlPoints
}
///
- /// Check whether should be added.
+ /// Check whether should be added.
///
/// The time to find the timing control point at.
/// A point to be added.
diff --git a/osu.Game/Overlays/OnScreenDisplay.cs b/osu.Game/Overlays/OnScreenDisplay.cs
index a92320945e..e6708093c4 100644
--- a/osu.Game/Overlays/OnScreenDisplay.cs
+++ b/osu.Game/Overlays/OnScreenDisplay.cs
@@ -86,7 +86,7 @@ namespace osu.Game.Overlays
/// The object that registered the to be tracked.
/// The that is being tracked.
/// If is null.
- /// If is not being tracked from the same .
+ /// If is not being tracked from the same .
public void StopTracking(object source, ITrackableConfigManager configManager)
{
if (configManager == null) throw new ArgumentNullException(nameof(configManager));
diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs
index b7a5eedc22..5f053975c7 100644
--- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
///
/// The point in time.
/// The amount of visible time.
- /// The time at which enters .
+ /// The time at which enters .
double GetDisplayStartTime(double time, double timeRange);
///
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
/// The start time.
/// The end time.
/// The amount of visible time.
- /// The absolute spatial length through .
+ /// The absolute spatial length through .
/// The absolute spatial length.
float GetLength(double startTime, double endTime, double timeRange, float scrollLength);
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
/// The time to compute the spatial position of.
/// The current time.
/// The amount of visible time.
- /// The absolute spatial length through .
+ /// The absolute spatial length through .
/// The absolute spatial position.
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
/// The absolute spatial position.
/// The current time.
/// The amount of visible time.
- /// The absolute spatial length through .
+ /// The absolute spatial length through .
/// The time at which == .
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);