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https://github.com/ppy/osu
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Reduce async-await pairs
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73c764d983
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@ -319,17 +319,17 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// <summary>
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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/// </summary>
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/// </summary>
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public async Task ImportFromStable()
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public Task ImportFromStable()
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{
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{
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var stable = GetStableStorage?.Invoke();
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var stable = GetStableStorage?.Invoke();
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if (stable == null)
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if (stable == null)
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{
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{
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Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
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Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
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return;
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return Task.CompletedTask;
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}
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}
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await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
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return Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
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}
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}
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/// <summary>
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/// <summary>
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@ -67,7 +67,7 @@ namespace osu.Game.Beatmaps
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public bool BeatmapLoaded => beatmap.IsResultAvailable;
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public bool BeatmapLoaded => beatmap.IsResultAvailable;
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public IBeatmap Beatmap => beatmap.Value.Result;
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public IBeatmap Beatmap => beatmap.Value.Result;
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public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
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public Task<IBeatmap> GetBeatmapAsync() => beatmap.Value;
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private readonly AsyncLazy<IBeatmap> beatmap;
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private readonly AsyncLazy<IBeatmap> beatmap;
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private IBeatmap populateBeatmap()
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private IBeatmap populateBeatmap()
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@ -138,14 +138,14 @@ namespace osu.Game.Beatmaps
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public bool BackgroundLoaded => background.IsResultAvailable;
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public bool BackgroundLoaded => background.IsResultAvailable;
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public Texture Background => background.Value.Result;
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public Texture Background => background.Value.Result;
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public async Task<Texture> GetBackgroundAsync() => await background.Value;
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public Task<Texture> GetBackgroundAsync() => background.Value;
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private AsyncLazy<Texture> background;
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private AsyncLazy<Texture> background;
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private Texture populateBackground() => GetBackground();
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private Texture populateBackground() => GetBackground();
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public bool TrackLoaded => track.IsResultAvailable;
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public bool TrackLoaded => track.IsResultAvailable;
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public Track Track => track.Value.Result;
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public Track Track => track.Value.Result;
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public async Task<Track> GetTrackAsync() => await track.Value;
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public Task<Track> GetTrackAsync() => track.Value;
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private AsyncLazy<Track> track;
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private AsyncLazy<Track> track;
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private Track populateTrack()
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private Track populateTrack()
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@ -158,21 +158,21 @@ namespace osu.Game.Beatmaps
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public bool WaveformLoaded => waveform.IsResultAvailable;
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public bool WaveformLoaded => waveform.IsResultAvailable;
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public Waveform Waveform => waveform.Value.Result;
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public Waveform Waveform => waveform.Value.Result;
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public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
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public Task<Waveform> GetWaveformAsync() => waveform.Value;
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private readonly AsyncLazy<Waveform> waveform;
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private readonly AsyncLazy<Waveform> waveform;
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private Waveform populateWaveform() => GetWaveform();
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private Waveform populateWaveform() => GetWaveform();
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public bool StoryboardLoaded => storyboard.IsResultAvailable;
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public bool StoryboardLoaded => storyboard.IsResultAvailable;
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public Storyboard Storyboard => storyboard.Value.Result;
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public Storyboard Storyboard => storyboard.Value.Result;
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public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
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public Task<Storyboard> GetStoryboardAsync() => storyboard.Value;
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private readonly AsyncLazy<Storyboard> storyboard;
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private readonly AsyncLazy<Storyboard> storyboard;
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private Storyboard populateStoryboard() => GetStoryboard();
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private Storyboard populateStoryboard() => GetStoryboard();
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public bool SkinLoaded => skin.IsResultAvailable;
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public bool SkinLoaded => skin.IsResultAvailable;
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public Skin Skin => skin.Value.Result;
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public Skin Skin => skin.Value.Result;
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public async Task<Skin> GetSkinAsync() => await skin.Value;
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public Task<Skin> GetSkinAsync() => skin.Value;
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private readonly AsyncLazy<Skin> skin;
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private readonly AsyncLazy<Skin> skin;
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private Skin populateSkin() => GetSkin();
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private Skin populateSkin() => GetSkin();
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@ -71,7 +71,7 @@ namespace osu.Game.Graphics
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private volatile int screenShotTasks;
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private volatile int screenShotTasks;
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public async Task TakeScreenshotAsync() => await Task.Run(async () =>
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public Task TakeScreenshotAsync() => Task.Run(async () =>
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{
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{
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Interlocked.Increment(ref screenShotTasks);
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Interlocked.Increment(ref screenShotTasks);
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@ -111,10 +111,10 @@ namespace osu.Game.Skinning
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byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
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byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
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public async Task<byte[]> GetAsync(string name)
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public Task<byte[]> GetAsync(string name)
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{
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{
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string path = getPathForFile(name);
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string path = getPathForFile(name);
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return path == null ? null : await underlyingStore.GetAsync(path);
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return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
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}
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}
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#region IDisposable Support
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#region IDisposable Support
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