From b1561b650f13aee7db98dcda3a5e10dd67029604 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Sep 2023 16:39:36 +0900 Subject: [PATCH] Rename test scene, add xmldoc and increase scale factor to something absurdly high --- ...tDimensions.cs => TestScenePlayerMaxDimensions.cs} | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) rename osu.Game.Tests/Visual/Gameplay/{TestSceneGameplayElementDimensions.cs => TestScenePlayerMaxDimensions.cs} (83%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs similarity index 83% rename from osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs rename to osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs index ff7cf2a124..0d7a114c28 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayElementDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs @@ -14,7 +14,14 @@ namespace osu.Game.Tests.Visual.Gameplay { - public partial class TestSceneGameplayElementDimensions : TestSceneAllRulesetPlayers + /// + /// Upscales all gameplay sprites by a huge amount, to aid in manually checking skin texture size limits + /// on individual elements. + /// + /// + /// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be. + /// + public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers { protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { @@ -61,7 +68,7 @@ public event Action? SourceChanged var texture = base.GetTexture(componentName, wrapModeS, wrapModeT); if (texture != null) - texture.ScaleAdjust /= 5f; + texture.ScaleAdjust /= 40f; return texture; }