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Merge pull request #30755 from bdach/fix-mania-notes-disappearing
Fix mania notes disappearing on seek to their end time
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commit
b1389edbfe
45
osu.Game.Rulesets.Mania/Edit/EditorColumn.cs
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45
osu.Game.Rulesets.Mania/Edit/EditorColumn.cs
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@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class EditorColumn : Column
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{
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public EditorColumn(int index, bool isSpecial)
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: base(index, isSpecial)
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{
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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base.OnNewDrawableHitObject(drawableHitObject);
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drawableHitObject.ApplyCustomUpdateState += (dho, state) =>
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{
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switch (dho)
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{
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// hold note heads are exempt from what follows due to the "freezing" mechanic
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// which already ensures they'll never fade away on their own.
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case DrawableHoldNoteHead:
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break;
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// mania features instantaneous hitobject fade-outs.
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// this means that without manual intervention stopping the clock at the precise time of hitting the object
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// means the object will fade out.
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// this is anti-user in editor contexts, as the user is expecting to continue the see the note on the receptor line.
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// therefore, apply a crude workaround to prevent it from going away.
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default:
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{
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if (state == ArmedState.Hit)
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dho.FadeTo(1).Delay(1).FadeOut().Expire();
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break;
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}
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}
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};
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}
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}
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}
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18
osu.Game.Rulesets.Mania/Edit/EditorStage.cs
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18
osu.Game.Rulesets.Mania/Edit/EditorStage.cs
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class EditorStage : Stage
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{
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public EditorStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
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: base(firstColumnIndex, definition, ref columnStartAction)
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{
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}
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protected override Column CreateColumn(int index, bool isSpecial) => new EditorColumn(index, isSpecial);
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}
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}
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@ -13,5 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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: base(stages)
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{
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}
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protected override Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction)
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=> new EditorStage(firstColumnIndex, stageDefinition, ref columnAction);
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -71,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
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var newStage = CreateStage(firstColumnIndex, stageDefinitions[i], ref columnAction);
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playfieldGrid.Content[0][i] = newStage;
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@ -82,6 +83,9 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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[Pure]
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protected virtual Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction) => new Stage(firstColumnIndex, stageDefinition, ref columnAction);
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public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
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public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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@ -134,12 +135,14 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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bool isSpecial = definition.IsSpecialColumn(i);
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var column = new Column(firstColumnIndex + i, isSpecial)
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var action = columnStartAction;
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columnStartAction++;
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var column = CreateColumn(firstColumnIndex + i, isSpecial).With(c =>
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1,
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Action = { Value = columnStartAction++ }
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};
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c.RelativeSizeAxes = Axes.Both;
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c.Width = 1;
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c.Action.Value = action;
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});
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topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
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columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
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@ -154,6 +157,9 @@ namespace osu.Game.Rulesets.Mania.UI
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RegisterPool<BarLine, DrawableBarLine>(50, 200);
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}
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[Pure]
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protected virtual Column CreateColumn(int index, bool isSpecial) => new Column(index, isSpecial);
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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