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https://github.com/ppy/osu
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Implement control points
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@ -8,8 +8,10 @@ using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Lists;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using OpenTK.Graphics;
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@ -26,6 +28,8 @@ namespace osu.Game.Tests.Visual
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playfields.Add(new TestPlayfield(Direction.Vertical));
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playfields.Add(new TestPlayfield(Direction.Horizontal));
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playfields.ForEach(p => p.HitObjects.ControlPoints.Add(new MultiplierControlPoint(double.MinValue)));
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Add(new Container
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{
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Anchor = Anchor.Centre,
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@ -50,6 +54,7 @@ namespace osu.Game.Tests.Visual
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});
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AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.TimeRange.Value = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
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}
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protected override void LoadComplete()
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@ -66,13 +71,35 @@ namespace osu.Game.Tests.Visual
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{
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playfields.ForEach(p =>
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{
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p.Add(new TestDrawableHitObject(new HitObject { StartTime = time })
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p.Add(new TestDrawableHitObject(time)
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{
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Anchor = p.ScrollingDirection == Direction.Horizontal ? Anchor.CentreRight : Anchor.BottomCentre
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});
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});
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}
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private void addControlPoint(double time)
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{
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playfields.ForEach(p =>
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{
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p.HitObjects.ControlPoints.AddRange(new[]
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{
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new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } },
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new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } },
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new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } },
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});
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TestDrawableControlPoint createDrawablePoint(double t) => new TestDrawableControlPoint(t)
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{
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Anchor = p.ScrollingDirection == Direction.Horizontal ? Anchor.CentreRight : Anchor.BottomCentre
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};
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p.Add(createDrawablePoint(time));
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p.Add(createDrawablePoint(time + 2000));
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p.Add(createDrawablePoint(time + 3000));
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});
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}
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private class ScrollingHitObjectContainer : Playfield.HitObjectContainer
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{
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public readonly BindableDouble TimeRange = new BindableDouble
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@ -81,6 +108,8 @@ namespace osu.Game.Tests.Visual
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MaxValue = double.MaxValue
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};
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public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
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private readonly Direction scrollingDirection;
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public ScrollingHitObjectContainer(Direction scrollingDirection)
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@ -94,9 +123,11 @@ namespace osu.Game.Tests.Visual
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{
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base.UpdateAfterChildren();
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var currentMultiplier = controlPointAt(Time.Current);
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foreach (var obj in AliveObjects)
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{
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var relativePosition = (Time.Current - obj.HitObject.StartTime) / TimeRange;
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var relativePosition = (Time.Current - obj.HitObject.StartTime) / (TimeRange / currentMultiplier.Multiplier);
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// Todo: We may need to consider scale here
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var finalPosition = (float)relativePosition * DrawSize;
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@ -112,6 +143,24 @@ namespace osu.Game.Tests.Visual
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}
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}
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}
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private readonly MultiplierControlPoint searchingPoint = new MultiplierControlPoint();
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private MultiplierControlPoint controlPointAt(double time)
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{
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if (ControlPoints.Count == 0)
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return new MultiplierControlPoint(double.MinValue);
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if (time < ControlPoints[0].StartTime)
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return ControlPoints[0];
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searchingPoint.StartTime = time;
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int index = ControlPoints.BinarySearch(searchingPoint);
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if (index < 0)
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index = ~index - 1;
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return ControlPoints[index];
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}
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}
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private class TestPlayfield : Playfield
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@ -120,21 +169,52 @@ namespace osu.Game.Tests.Visual
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public readonly Direction ScrollingDirection;
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public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
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public TestPlayfield(Direction scrollingDirection)
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{
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ScrollingDirection = scrollingDirection;
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var scrollingHitObjects = new ScrollingHitObjectContainer(scrollingDirection);
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scrollingHitObjects.TimeRange.BindTo(TimeRange);
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base.HitObjects = new ScrollingHitObjectContainer(scrollingDirection);
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HitObjects.TimeRange.BindTo(TimeRange);
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}
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}
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HitObjects = scrollingHitObjects;
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private class TestDrawableControlPoint : DrawableHitObject<HitObject>
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{
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private readonly Box box;
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public TestDrawableControlPoint(double time)
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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Add(box = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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protected override void Update()
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{
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base.Update();
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RelativeSizeAxes = (Anchor & Anchor.x2) > 0 ? Axes.Y : Axes.X;
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Size = new Vector2(1);
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box.Size = DrawSize;
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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private class TestDrawableHitObject : DrawableHitObject<HitObject>
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{
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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public TestDrawableHitObject(double time)
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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