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Merge pull request #2986 from peppy/fix-hitsound-fallback
Fix lack of fallback logic for custom bank samples
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commit
b0d839c5d8
@ -222,10 +222,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
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{
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var hitObjects = decoder.Decode(stream).HitObjects;
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Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name);
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Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name);
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Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
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Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name);
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Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
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Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
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Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
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Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
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}
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
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@ -242,7 +242,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
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Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
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Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
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Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
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Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
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}
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@ -29,6 +29,11 @@ namespace osu.Game.Audio
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/// </summary>
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public string Name;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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/// </summary>
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public string Suffix;
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/// <summary>
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/// The sample volume.
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/// </summary>
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@ -42,9 +47,16 @@ namespace osu.Game.Audio
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get
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{
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if (!string.IsNullOrEmpty(Namespace))
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{
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if (!string.IsNullOrEmpty(Suffix))
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yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
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yield return $"{Namespace}/{Bank}-{Name}";
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}
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yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
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// check non-namespace as a fallback even when we have a namespace
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if (!string.IsNullOrEmpty(Suffix))
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yield return $"{Bank}-{Name}{Suffix}";
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yield return $"{Bank}-{Name}";
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}
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}
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@ -179,7 +179,7 @@ namespace osu.Game.Beatmaps.Formats
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var baseInfo = base.ApplyTo(sampleInfo);
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if (CustomSampleBank > 1)
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baseInfo.Name += CustomSampleBank;
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baseInfo.Suffix = CustomSampleBank.ToString();
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return baseInfo;
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}
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