Privatise game ruleset and access via DI

Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
This commit is contained in:
Dean Herbert 2018-06-26 16:32:20 +09:00
parent a8579c49f9
commit b0a1b25983
9 changed files with 39 additions and 37 deletions

View File

@ -85,7 +85,7 @@ namespace osu.Game
private OnScreenDisplay onscreenDisplay;
private Bindable<int> configRuleset;
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private Bindable<int> configSkin;
@ -146,11 +146,12 @@ namespace osu.Game
}
dependencies.CacheAs(this);
dependencies.CacheAs(ruleset);
// bind config int to database RulesetInfo
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
// bind config int to database SkinInfo
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
@ -216,7 +217,7 @@ namespace osu.Game
return;
}
Ruleset.Value = s.Ruleset;
ruleset.Value = s.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
Beatmap.Value.Mods.Value = s.Mods;
@ -550,7 +551,7 @@ namespace osu.Game
// the use case for not applying is in visual/unit tests.
bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
Ruleset.Disabled = applyRestrictions;
ruleset.Disabled = applyRestrictions;
Beatmap.Disabled = applyRestrictions;
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };

View File

@ -35,15 +35,13 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, RulesetStore rulesets, OsuColour colours)
private void load(RulesetStore rulesets, OsuColour colours, Bindable<RulesetInfo> ruleset)
{
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
Ruleset.Value = game?.Ruleset.Value ?? rulesets.GetRuleset(0);
Ruleset.Value = ruleset ?? rulesets.GetRuleset(0);
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
}
}
private class RulesetToggleButton : OsuClickableContainer

View File

@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Mods
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets, AudioManager audio)
private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
{
SelectedMods.ValueChanged += selectedModsChanged;
@ -60,8 +60,8 @@ namespace osu.Game.Overlays.Mods
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
if (osu != null)
Ruleset.BindTo(osu.Ruleset);
if (ruleset != null)
Ruleset.BindTo(ruleset);
else
Ruleset.Value = rulesets.AvailableRulesets.First();

View File

@ -68,7 +68,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(RulesetStore rulesets, OsuGame game)
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
{
this.rulesets = rulesets;
foreach (var r in rulesets.AvailableRulesets)
@ -83,8 +83,8 @@ namespace osu.Game.Overlays.Toolbar
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
if (game != null)
ruleset.BindTo(game.Ruleset);
if (ruleset != null)
ruleset.BindTo(parentRuleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
}

View File

@ -82,22 +82,24 @@ namespace osu.Game.Screens
private SampleChannel sampleExit;
[BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osuGame, AudioManager audio)
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
{
if (beatmap != null)
Beatmap.BindTo(beatmap);
if (osuGame != null)
if (ruleset != null)
Ruleset.BindTo(ruleset);
if (osu != null)
{
Ruleset.BindTo(osuGame.Ruleset);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
OverlayActivationMode.BindTo(osu.OverlayActivationMode);
updateOverlayStates = () =>
{
if (HideOverlaysOnEnter)
osuGame.CloseAllOverlays();
osu.CloseAllOverlays();
else
osuGame.Toolbar.State = Visibility.Visible;
osu.Toolbar.State = Visibility.Visible;
};
}

View File

@ -53,10 +53,10 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OsuGame osuGame)
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
{
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateDisplay();
}

View File

@ -170,15 +170,15 @@ namespace osu.Game.Screens.Select
public readonly Box Background;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
private void load(OsuColour colours, Bindable<RulesetInfo> parentRuleset, OsuConfigManager config)
{
sortTabs.AccentColour = colours.GreenLight;
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
if (osu != null)
ruleset.BindTo(osu.Ruleset);
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += val => updateCriteria();
ruleset.TriggerChange();
}

View File

@ -174,7 +174,6 @@ namespace osu.Game.Screens.Select.Leaderboards
private APIAccess api;
private BeatmapInfo beatmap;
private OsuGame osuGame;
private ScheduledDelegate pendingBeatmapSwitch;
@ -195,15 +194,14 @@ namespace osu.Game.Screens.Select.Leaderboards
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuGame osuGame)
private void load(APIAccess api, Bindable<RulesetInfo> parentRuleset)
{
this.api = api;
this.osuGame = osuGame;
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += r => updateScores();
ruleset.ValueChanged += _ => updateScores();
if (api != null)
api.OnStateChange += handleApiStateChange;

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -17,6 +18,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
@ -62,6 +64,8 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
@ -176,8 +180,9 @@ namespace osu.Game.Screens.Select
}
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
{
dependencies.CacheAs(this);
@ -192,9 +197,6 @@ namespace osu.Game.Screens.Select
if (this.beatmaps == null)
this.beatmaps = beatmaps;
if (osu != null)
Ruleset.BindTo(osu.Ruleset);
this.beatmaps.ItemAdded += onBeatmapSetAdded;
this.beatmaps.ItemRemoved += onBeatmapSetRemoved;
this.beatmaps.BeatmapHidden += onBeatmapHidden;
@ -280,6 +282,7 @@ namespace osu.Game.Screens.Select
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
Ruleset.Value = base.Ruleset.Value;
ensurePlayingSelected(preview);
}