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https://github.com/ppy/osu
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Merge branch 'master' into colourable-menu-elements
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commit
b09973aaea
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
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@ -15,7 +15,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
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protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
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private class OsuPlayfieldNoCursor : OsuPlayfield
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{
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@ -2,8 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -13,7 +11,6 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -38,8 +35,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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{
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}
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protected override bool IsImportant(OsuReplayFrame frame) => frame?.Actions.Any() ?? false;
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protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
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protected Vector2? Position
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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{
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@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
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protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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@ -278,7 +278,7 @@ namespace osu.Game.Tests.NonVisual
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protected override double AllowedImportantTimeSpan => 1000;
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protected override bool IsImportant(TestReplayFrame frame) => frame?.IsImportant ?? false;
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protected override bool IsImportant(TestReplayFrame frame) => frame.IsImportant;
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}
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}
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Configuration
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// Input
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Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
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Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2, 0.01);
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Set(OsuSetting.GameplayCursorSize, 1.0, 0.1f, 2, 0.01);
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Set(OsuSetting.AutoCursorSize, false);
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Set(OsuSetting.MouseDisableButtons, false);
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public abstract Playfield Playfield { get; }
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public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer();
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internal DrawableEditRuleset()
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{
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RelativeSizeAxes = Axes.Both;
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@ -43,6 +45,8 @@ namespace osu.Game.Rulesets.Edit
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{
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public override Playfield Playfield => drawableRuleset.Playfield;
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
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private Ruleset ruleset => drawableRuleset.Ruleset;
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private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
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@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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var layerBelowRuleset = CreateLayerContainer();
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var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
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layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
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var layerAboveRuleset = CreateLayerContainer();
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var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
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layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
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layerContainers.Add(layerBelowRuleset);
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@ -174,11 +174,6 @@ namespace osu.Game.Rulesets.Edit
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// </summary>
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protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
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}
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public abstract class HitObjectComposer<TObject> : HitObjectComposer
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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@ -87,14 +88,24 @@ namespace osu.Game.Rulesets.Replays
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protected bool HasFrames => Frames.Count > 0;
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private bool inImportantSection =>
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HasFrames && FrameAccuratePlayback &&
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//a button is in a pressed state
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IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) &&
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//the next frame is within an allowable time span
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Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan;
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private bool inImportantSection
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{
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get
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{
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if (!HasFrames || !FrameAccuratePlayback)
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return false;
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protected virtual bool IsImportant(TFrame frame) => false;
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var frame = currentDirection > 0 ? CurrentFrame : NextFrame;
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if (frame == null)
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return false;
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return IsImportant(frame) && //a button is in a pressed state
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Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span
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}
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}
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protected virtual bool IsImportant([NotNull] TFrame frame) => false;
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/// <summary>
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/// Update the current frame based on an incoming time value.
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@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.UI
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return dependencies;
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}
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protected virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
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public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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@ -5,6 +5,7 @@ using System;
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using System.IO;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IO.Legacy;
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using osu.Game.Replays;
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@ -224,7 +225,7 @@ namespace osu.Game.Scoring.Legacy
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continue;
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}
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var diff = float.Parse(split[0]);
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var diff = Parsing.ParseFloat(split[0]);
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lastTime += diff;
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// Todo: At some point we probably want to rewind and play back the negative-time frames
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@ -232,7 +233,10 @@ namespace osu.Game.Scoring.Legacy
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if (diff < 0)
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continue;
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replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3]))));
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replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime,
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Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE),
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Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE),
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(ReplayButtonState)Parsing.ParseInt(split[3]))));
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}
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}
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