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https://github.com/ppy/osu
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Guard against potential exception while blocking realm
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Localisation;
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@ -52,30 +54,38 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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blockAction.Action = () =>
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{
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var blocking = realmFactory.BlockAllOperations();
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blockAction.Enabled.Value = false;
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// As a safety measure, unblock after 10 seconds.
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// This is to handle the case where a dev may block, but then something on the update thread
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// accesses realm and blocks for eternity.
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Task.Factory.StartNew(() =>
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try
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{
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Thread.Sleep(10000);
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unblock();
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});
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var token = realmFactory.BlockAllOperations();
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unblockAction.Action = unblock;
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blockAction.Enabled.Value = false;
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void unblock()
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{
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blocking?.Dispose();
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blocking = null;
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Scheduler.Add(() =>
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// As a safety measure, unblock after 10 seconds.
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// This is to handle the case where a dev may block, but then something on the update thread
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// accesses realm and blocks for eternity.
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Task.Factory.StartNew(() =>
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{
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blockAction.Enabled.Value = true;
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unblockAction.Action = null;
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Thread.Sleep(10000);
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unblock();
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});
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unblockAction.Action = unblock;
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void unblock()
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{
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token?.Dispose();
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token = null;
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Scheduler.Add(() =>
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{
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blockAction.Enabled.Value = true;
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unblockAction.Action = null;
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});
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}
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}
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catch (Exception e)
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{
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Logger.Error(e, "Blocking realm failed");
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}
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};
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}
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