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https://github.com/ppy/osu
synced 2024-12-25 08:12:41 +00:00
Add setting to allow hiding all country flags
There have been enough requests for this at this point to implement it.
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5285b35d64
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@ -200,6 +200,8 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
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SetDefault(OsuSetting.EditorShowSpeedChanges, false);
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SetDefault(OsuSetting.HideCountryFlags, false);
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SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All);
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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@ -435,6 +437,7 @@ namespace osu.Game.Configuration
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TouchDisableGameplayTaps,
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ModSelectTextSearchStartsActive,
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UserOnlineStatus,
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MultiplayerRoomFilter
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MultiplayerRoomFilter,
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HideCountryFlags,
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}
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}
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@ -79,6 +79,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString DiscordPresenceOff => new TranslatableString(getKey(@"discord_presence_off"), @"Off");
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/// <summary>
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/// "Hide country flags"
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/// </summary>
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public static LocalisableString HideCountryFlags => new TranslatableString(getKey(@"hide_country_flags"), @"Hide country flags");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -28,6 +28,11 @@ namespace osu.Game.Overlays.Settings.Sections.Online
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LabelText = OnlineSettingsStrings.NotifyOnPrivateMessage,
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Current = config.GetBindable<bool>(OsuSetting.NotifyOnPrivateMessage)
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},
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new SettingsCheckbox
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{
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LabelText = OnlineSettingsStrings.HideCountryFlags,
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Current = config.GetBindable<bool>(OsuSetting.HideCountryFlags)
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},
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};
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}
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}
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@ -3,9 +3,11 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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@ -13,14 +15,20 @@ namespace osu.Game.Users.Drawables
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{
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public partial class UpdateableFlag : ModelBackedDrawable<CountryCode>
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{
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private CountryCode countryCode;
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public CountryCode CountryCode
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{
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get => Model;
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set => Model = value;
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get => countryCode;
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set
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{
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countryCode = value;
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updateModel();
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}
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}
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/// <summary>
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/// Whether to show a place holder on unknown country.
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/// Whether to show a placeholder on unknown country.
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/// </summary>
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public bool ShowPlaceholderOnUnknown = true;
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@ -30,9 +38,21 @@ namespace osu.Game.Users.Drawables
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/// </summary>
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public Action? Action;
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private readonly Bindable<bool> hideFlags = new BindableBool();
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[Resolved]
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private RankingsOverlay? rankingsOverlay { get; set; }
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public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
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{
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CountryCode = countryCode;
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hideFlags.BindValueChanged(_ => updateModel());
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.HideCountryFlags, hideFlags);
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}
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protected override Drawable? CreateDrawable(CountryCode countryCode)
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@ -54,14 +74,13 @@ namespace osu.Game.Users.Drawables
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};
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}
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[Resolved]
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private RankingsOverlay? rankingsOverlay { get; set; }
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protected override bool OnClick(ClickEvent e)
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{
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Action?.Invoke();
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rankingsOverlay?.ShowCountry(CountryCode);
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return true;
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}
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private void updateModel() => Model = hideFlags.Value ? CountryCode.Unknown : countryCode;
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}
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}
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