mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Added TestCase
This commit is contained in:
parent
266e1a29c3
commit
b020fe0d50
186
osu.Desktop.VisualTests/Tests/TestCaseBeatSyncedContainer.cs
Normal file
186
osu.Desktop.VisualTests/Tests/TestCaseBeatSyncedContainer.cs
Normal file
@ -0,0 +1,186 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Lists;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseBeatSyncedContainer : TestCase
|
||||
{
|
||||
public override string Description => @"Tests beat synced containers.";
|
||||
|
||||
private MusicController mc;
|
||||
|
||||
public TestCaseBeatSyncedContainer()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
Clock.ProcessFrame();
|
||||
|
||||
Add(new BeatContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
|
||||
Add(mc = new MusicController
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
});
|
||||
mc.State = Visibility.Visible;
|
||||
}
|
||||
|
||||
private class BeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private const int flash_layer_heigth = 150;
|
||||
|
||||
private readonly InfoString timingPointCount;
|
||||
private readonly InfoString currentTimingPoint;
|
||||
private readonly InfoString beatCount;
|
||||
private readonly InfoString currentBeat;
|
||||
private readonly InfoString beatsPerMinute;
|
||||
private readonly InfoString beatLength;
|
||||
|
||||
private readonly Box flashLayer;
|
||||
|
||||
public BeatContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = @"Info Layer",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Bottom = flash_layer_heigth, },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
timingPointCount = new InfoString(@"Timing points amount: "),
|
||||
currentTimingPoint = new InfoString(@"Current timing point: "),
|
||||
beatCount = new InfoString(@"Beats amount (in the current timing point): "),
|
||||
currentBeat = new InfoString(@"Current beat: "),
|
||||
beatsPerMinute = new InfoString(@"BPM: "),
|
||||
beatLength = new InfoString(@"Beat length: "),
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Color indicator",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = flash_layer_heigth,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Beatmap.ValueChanged += delegate
|
||||
{
|
||||
timingPointCount.Value = 0;
|
||||
currentTimingPoint.Value = 0;
|
||||
beatCount.Value = 0;
|
||||
currentBeat.Value = 0;
|
||||
beatsPerMinute.Value = 0;
|
||||
beatLength.Value = 0;
|
||||
};
|
||||
}
|
||||
|
||||
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
|
||||
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
||||
{
|
||||
if (timingPoints[timingPoints.Count - 1] == current)
|
||||
return current;
|
||||
|
||||
return timingPoints[timingPoints.IndexOf(current) + 1];
|
||||
}
|
||||
|
||||
private int calculateBeatCount(TimingControlPoint current)
|
||||
{
|
||||
if (timingPoints.IndexOf(current) + 1 == timingPoints.Count)
|
||||
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
|
||||
|
||||
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
timingPointCount.Value = timingPoints.Count;
|
||||
currentTimingPoint.Value = timingPoints.IndexOf(timingPoint) + 1;
|
||||
beatCount.Value = calculateBeatCount(timingPoint);
|
||||
currentBeat.Value = beatIndex + 1;
|
||||
beatsPerMinute.Value = (float)Math.Round(60000 / timingPoint.BeatLength, 1);
|
||||
beatLength.Value = (float)timingPoint.BeatLength;
|
||||
|
||||
flashLayer.ClearTransforms();
|
||||
flashLayer.FadeTo(1);
|
||||
flashLayer.FadeTo(0, timingPoint.BeatLength);
|
||||
}
|
||||
}
|
||||
|
||||
private class InfoString : FillFlowContainer
|
||||
{
|
||||
private const int text_size = 20;
|
||||
private const int margin = 7;
|
||||
|
||||
private readonly OsuSpriteText valueText;
|
||||
|
||||
private float? value;
|
||||
public float Value
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == this.value) return;
|
||||
this.value = value;
|
||||
|
||||
valueText.Text = value.ToString(CultureInfo.CurrentCulture);
|
||||
}
|
||||
}
|
||||
|
||||
public InfoString(string header)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Horizontal;
|
||||
Add(new OsuSpriteText { Text = header, TextSize = text_size });
|
||||
Add(valueText = new OsuSpriteText() { TextSize = text_size });
|
||||
Margin = new MarginPadding { Vertical = margin, };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user