Update test assertions in line with new state saving logic

This commit is contained in:
Dean Herbert 2023-02-08 15:55:17 +09:00
parent 17ca26ebee
commit b0131db1dc

View File

@ -21,18 +21,23 @@ namespace osu.Game.Tests.Editing
}
[Test]
public void TestSaveRestoreState()
public void TestSaveRestoreStateUsingTransaction()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
addArbitraryChange(beatmap);
handler.SaveState();
handler.BeginChange();
// Initial state will be saved on BeginChange
Assert.That(stateChangedFired, Is.EqualTo(1));
addArbitraryChange(beatmap);
handler.EndChange();
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
@ -41,7 +46,35 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(3));
}
[Test]
public void TestSaveRestoreState()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
handler.RestoreState(-1);
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(3));
}
[Test]
@ -52,6 +85,10 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
string originalHash = handler.CurrentStateHash;
addArbitraryChange(beatmap);
@ -59,7 +96,7 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(stateChangedFired, Is.EqualTo(2));
string hash = handler.CurrentStateHash;
@ -67,7 +104,7 @@ namespace osu.Game.Tests.Editing
handler.RestoreState(-1);
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(stateChangedFired, Is.EqualTo(3));
addArbitraryChange(beatmap);
handler.SaveState();
@ -82,12 +119,16 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(stateChangedFired, Is.EqualTo(2));
string hash = handler.CurrentStateHash;
@ -95,7 +136,7 @@ namespace osu.Game.Tests.Editing
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(stateChangedFired, Is.EqualTo(2));
handler.RestoreState(-1);
@ -104,7 +145,7 @@ namespace osu.Game.Tests.Editing
// we should only be able to restore once even though we saved twice.
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(stateChangedFired, Is.EqualTo(3));
}
[Test]
@ -112,11 +153,15 @@ namespace osu.Game.Tests.Editing
{
var (handler, beatmap) = createChangeHandler();
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(stateChangedFired, Is.EqualTo(i));
Assert.That(stateChangedFired, Is.EqualTo(i + 1));
addArbitraryChange(beatmap);
handler.SaveState();