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https://github.com/ppy/osu
synced 2025-02-20 04:17:06 +00:00
Better align scene selector with menu bar
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parent
c6aa32a003
commit
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@ -26,7 +26,6 @@ using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning.Editor
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{
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@ -71,6 +70,8 @@ namespace osu.Game.Skinning.Editor
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{
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RelativeSizeAxes = Axes.Both;
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const float menu_height = 40;
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -78,10 +79,10 @@ namespace osu.Game.Skinning.Editor
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{
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new Container
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{
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Name = "Top bar",
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Name = "Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = 40,
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Height = menu_height,
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Children = new Drawable[]
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{
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new EditorMenuBar
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@ -117,7 +118,7 @@ namespace osu.Game.Skinning.Editor
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new SceneLibrary
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{
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RelativeSizeAxes = Axes.X,
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Y = 45,
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Y = menu_height,
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},
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new GridContainer
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@ -322,22 +323,26 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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public SceneLibrary()
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{
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Height = HEIGHT + padding * 2;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("222")
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},
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new OsuScrollContainer(Direction.Horizontal)
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{
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RelativeSizeAxes = Axes.X,
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Height = HEIGHT + padding * 2,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f)
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},
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new FillFlowContainer
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{
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Name = "Scene library",
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