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https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
Merge branch 'fullscreen-overlay' into HoutarouOreki-changelog-overlay
This commit is contained in:
commit
aff239a4fb
@ -11,7 +11,7 @@ using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestCaseDirect : OsuTestCase
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public class TestCaseDirectOverlay : OsuTestCase
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{
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private DirectOverlay direct;
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private RulesetStore rulesets;
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40
osu.Game.Tests/Visual/Online/TestCaseFullscreenOverlay.cs
Normal file
40
osu.Game.Tests/Visual/Online/TestCaseFullscreenOverlay.cs
Normal file
@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestCaseFullscreenOverlay : OsuTestCase
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{
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private FullscreenOverlay overlay;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(overlay = new TestFullscreenOverlay());
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AddStep(@"toggle", overlay.ToggleVisibility);
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}
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private class TestFullscreenOverlay : FullscreenOverlay
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{
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public TestFullscreenOverlay()
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{
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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}
|
@ -11,19 +11,18 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestCaseSocial : OsuTestCase
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public class TestCaseSocialOverlay : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(UserPanel),
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typeof(SocialPanel),
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typeof(FilterControl),
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typeof(SocialOverlay),
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typeof(SocialGridPanel),
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typeof(SocialListPanel)
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};
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public TestCaseSocial()
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public TestCaseSocialOverlay()
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{
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SocialOverlay s = new SocialOverlay
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{
|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
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header = new ProfileHeader();
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Add(header);
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AddStep("Show offline dummy", () => header.User.Value = TestCaseUserProfile.TEST_USER);
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AddStep("Show offline dummy", () => header.User.Value = TestCaseUserProfileOverlay.TEST_USER);
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AddStep("Show null dummy", () => header.User.Value = new User
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{
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|
@ -17,7 +17,7 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestCaseUserProfile : OsuTestCase
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public class TestCaseUserProfileOverlay : OsuTestCase
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{
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private readonly TestUserProfileOverlay profile;
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@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual.Online
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ProfileHeader),
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typeof(UserProfileOverlay),
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typeof(RankGraph),
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typeof(LineGraph),
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typeof(SectionsContainer<>),
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@ -72,7 +71,7 @@ namespace osu.Game.Tests.Visual.Online
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Achievements = new User.UserAchievement[0],
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};
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public TestCaseUserProfile()
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public TestCaseUserProfileOverlay()
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{
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Add(profile = new TestUserProfileOverlay());
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}
|
@ -4,26 +4,22 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : WaveOverlayContainer
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public class BeatmapSetOverlay : FullscreenOverlay
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{
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private const int fade_duration = 300;
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@ -32,7 +28,6 @@ namespace osu.Game.Overlays
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private readonly Header header;
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private IAPIProvider api;
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private RulesetStore rulesets;
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private readonly ScrollContainer scroll;
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@ -46,24 +41,6 @@ namespace osu.Game.Overlays
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{
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Info info;
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ScoresContainer scores;
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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RelativeSizeAxes = Axes.Both;
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Width = 0.85f;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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Children = new Drawable[]
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{
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@ -102,22 +79,15 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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this.api = api;
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this.rulesets = rulesets;
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}
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protected override void PopIn()
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protected override void PopOutComplete()
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{
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base.PopIn();
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FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
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}
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protected override void PopOut()
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{
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base.PopOut();
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => beatmapSet.Value = null);
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base.PopOutComplete();
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beatmapSet.Value = null;
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}
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protected override bool OnClick(ClickEvent e)
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@ -135,7 +105,7 @@ namespace osu.Game.Overlays
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beatmapSet.Value = res.ToBeatmapSet(rulesets);
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header.Picker.Beatmap.Value = header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
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};
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api.Queue(req);
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API.Queue(req);
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Show();
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}
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@ -144,7 +114,7 @@ namespace osu.Game.Overlays
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beatmapSet.Value = null;
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var req = new GetBeatmapSetRequest(beatmapSetId);
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req.Success += res => beatmapSet.Value = res.ToBeatmapSet(rulesets);
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api.Queue(req);
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API.Queue(req);
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Show();
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}
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|
@ -14,7 +14,6 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Direct;
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using osu.Game.Overlays.SearchableList;
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@ -28,7 +27,6 @@ namespace osu.Game.Overlays
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{
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private const float panel_padding = 10f;
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private IAPIProvider api;
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private RulesetStore rulesets;
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private readonly FillFlowContainer resultCountsContainer;
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@ -87,8 +85,6 @@ namespace osu.Game.Overlays
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||||
public DirectOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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// osu!direct colours are not part of the standard palette
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Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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@ -165,9 +161,8 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
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private void load(OsuColour colours, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
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{
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this.api = api;
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this.rulesets = rulesets;
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this.previewTrackManager = previewTrackManager;
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@ -260,7 +255,7 @@ namespace osu.Game.Overlays
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if (State == Visibility.Hidden)
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return;
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if (api == null)
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if (API == null)
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return;
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previewTrackManager.StopAnyPlaying(this);
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@ -286,7 +281,7 @@ namespace osu.Game.Overlays
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});
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};
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api.Queue(getSetsRequest);
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API.Queue(getSetsRequest);
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||||
}
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||||
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private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
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|
75
osu.Game/Overlays/FullscreenOverlay.cs
Normal file
75
osu.Game/Overlays/FullscreenOverlay.cs
Normal file
@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent
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{
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[Resolved]
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||||
protected IAPIProvider API { get; private set; }
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protected FullscreenOverlay()
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{
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Width = 0.85f;
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Anchor = Anchor.TopCentre;
|
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Origin = Anchor.TopCentre;
|
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|
||||
Masking = true;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 10
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
|
||||
}
|
||||
|
||||
protected virtual void PopOutComplete()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Register(this);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
API?.Unregister(this);
|
||||
}
|
||||
|
||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.SearchableList
|
||||
{
|
||||
public abstract class SearchableListOverlay : WaveOverlayContainer
|
||||
public abstract class SearchableListOverlay : FullscreenOverlay
|
||||
{
|
||||
public static readonly float WIDTH_PADDING = 80;
|
||||
}
|
||||
@ -32,8 +32,6 @@ namespace osu.Game.Overlays.SearchableList
|
||||
|
||||
protected SearchableListOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -20,9 +19,8 @@ using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
|
||||
{
|
||||
private IAPIProvider api;
|
||||
private readonly LoadingAnimation loading;
|
||||
private FillFlowContainer<SocialPanel> panels;
|
||||
|
||||
@ -88,13 +86,6 @@ namespace osu.Game.Overlays
|
||||
currentQuery.BindTo(Filter.Search.Current);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
}
|
||||
|
||||
private void recreatePanels(PanelDisplayStyle displayStyle)
|
||||
{
|
||||
clearPanels();
|
||||
@ -159,7 +150,7 @@ namespace osu.Game.Overlays
|
||||
loading.Hide();
|
||||
getUsersRequest?.Cancel();
|
||||
|
||||
if (api?.IsLoggedIn != true)
|
||||
if (API?.IsLoggedIn != true)
|
||||
return;
|
||||
|
||||
switch (Header.Tabs.Current.Value)
|
||||
@ -167,13 +158,13 @@ namespace osu.Game.Overlays
|
||||
case SocialTab.Friends:
|
||||
var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
|
||||
friendRequest.Success += updateUsers;
|
||||
api.Queue(getUsersRequest = friendRequest);
|
||||
API.Queue(getUsersRequest = friendRequest);
|
||||
break;
|
||||
|
||||
default:
|
||||
var userRequest = new GetUsersRequest(); // TODO filter arguments!
|
||||
userRequest.Success += response => updateUsers(response.Select(r => r.User));
|
||||
api.Queue(getUsersRequest = userRequest);
|
||||
API.Queue(getUsersRequest = userRequest);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -196,7 +187,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
public override void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -3,76 +3,31 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class UserProfileOverlay : WaveOverlayContainer
|
||||
public class UserProfileOverlay : FullscreenOverlay
|
||||
{
|
||||
private ProfileSection lastSection;
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
private IAPIProvider api;
|
||||
protected ProfileHeader Header;
|
||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||
private ProfileTabControl tabs;
|
||||
|
||||
public const float CONTENT_X_MARGIN = 70;
|
||||
|
||||
public UserProfileOverlay()
|
||||
{
|
||||
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
|
||||
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
|
||||
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
|
||||
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Width = 0.85f;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 10
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
FadeEdgeEffectTo(0.5f, WaveContainer.APPEAR_DURATION, Easing.In);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
|
||||
}
|
||||
|
||||
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
@ -154,7 +109,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
userReq = new GetUserRequest(user.Id);
|
||||
userReq.Success += userLoadComplete;
|
||||
api.Queue(userReq);
|
||||
API.Queue(userReq);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user