Adjust default follow circle animations to feel nicer

This commit is contained in:
Dean Herbert 2022-07-15 17:24:40 +09:00
parent 23a0e25c8c
commit afec7941ff

View File

@ -5,6 +5,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
@ -32,11 +33,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
{
const float scale_duration = 300f;
const float fade_duration = 300f;
const float duration = 300f;
this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, scale_duration, Easing.OutQuint)
.FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint);
if (tracking.NewValue)
{
if (Precision.AlmostEquals(0, Alpha))
this.ScaleTo(1);
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint)
.FadeTo(1f, duration, Easing.OutQuint);
}
else
{
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration / 2, Easing.OutQuint)
.FadeTo(0, duration / 2, Easing.OutQuint);
}
}
protected override void OnSliderEnd()