Add audio feedback for 'Dangerous' dialog buttons

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Jamie Taylor 2022-06-15 12:43:21 +09:00
parent 930ec2a197
commit af87722be8
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@ -2,9 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -47,8 +51,39 @@ namespace osu.Game.Overlays.Dialog
{
}
private Sample tickSample;
private Sample confirmSample;
private bool isTicking;
private double lastTickPlaybackTime;
private AudioFilter lowPassFilter = null!;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
lowPassFilter = new AudioFilter(audio.SampleMixer);
tickSample = audio.Samples.Get(@"UI/dialog-dangerous-tick");
confirmSample = audio.Samples.Get(@"UI/dialog-dangerous-select");
}
protected override void Update()
{
base.Update();
if (!isTicking) return;
if (Precision.AlmostEquals(Progress.Value, 1))
{
confirmSample?.Play();
isTicking = false;
}
if (Clock.CurrentTime - lastTickPlaybackTime >= 30)
playTick(Progress.Value);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
startTickSound();
BeginConfirm();
return true;
}
@ -56,8 +91,36 @@ namespace osu.Game.Overlays.Dialog
protected override void OnMouseUp(MouseUpEvent e)
{
if (!e.HasAnyButtonPressed)
{
stopTickSound();
AbortConfirm();
}
}
private void playTick(double progress)
{
lowPassFilter.CutoffTo((int)(Progress.Value * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5f));
tickSample.Frequency.Value = 1 + progress * 0.5f;
tickSample.Volume.Value = 0.5f + progress / 2f;
tickSample.Play();
lastTickPlaybackTime = Clock.CurrentTime;
}
private void startTickSound()
{
lowPassFilter.CutoffTo(0);
playTick(Progress.Value);
isTicking = true;
}
private void stopTickSound()
{
isTicking = false;
lastTickPlaybackTime = Clock.CurrentTime;
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
}
}
}
}