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Merge pull request #2402 from FreezyLemon/fix-button-kb-input
Make buttons only accept input when expanded
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commit
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@ -1 +1 @@
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Subproject commit f155804739b8bf6e8e04cbdbadca88618d325a32
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Subproject commit 7e8788e601b62577e51197a29e24f56eeeac0286
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Menu
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boxHoverLayer.FadeOut(800, Easing.OutExpo);
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boxHoverLayer.FadeOut(800, Easing.OutExpo);
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}
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}
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public override bool HandleKeyboardInput => state != ButtonState.Exploded;
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public override bool HandleKeyboardInput => state == ButtonState.Expanded;
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public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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protected override void Update()
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protected override void Update()
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