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https://github.com/ppy/osu
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Avoid disabling a host-level bindable from osu! code
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edda98b417
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@ -17,12 +17,20 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<double> sensitivityBindable = new BindableDouble();
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private Bindable<string> ignoredInputHandler;
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private SensitivitySetting sensitivity;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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var configSensitivity = config.GetBindable<double>(FrameworkSetting.CursorSensitivity);
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// use local bindable to avoid changing enabled state of game host's bindable.
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sensitivityBindable = configSensitivity.GetUnboundCopy();
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configSensitivity.BindValueChanged(val => sensitivityBindable.Value = val.NewValue);
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sensitivityBindable.BindValueChanged(val => configSensitivity.Value = val.NewValue);
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Children = new Drawable[]
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{
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new SettingsCheckbox
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@ -33,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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sensitivity = new SensitivitySetting
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{
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LabelText = "Cursor sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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Bindable = sensitivityBindable
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},
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new SettingsCheckbox
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{
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@ -60,7 +68,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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{
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rawInputToggle.Disabled = true;
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sensitivity.Bindable.Disabled = true;
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sensitivityBindable.Disabled = true;
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}
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else
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{
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