Use Clock.ElapsedFrameTime instead

This commit is contained in:
iiSaLMaN 2019-09-09 15:36:20 +03:00
parent c4aee11fe0
commit aec04dcf90

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@ -85,8 +85,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public float RotationAbsolute;
private int completeTick;
private double lastTime;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
private bool rotationTransferred;
@ -113,7 +111,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
lastTime = Time.Current;
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
}