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https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Use already populated beatmap values if available
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parent
5659ba6ef8
commit
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@ -3,6 +3,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Platform.Windows;
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@ -25,9 +26,8 @@ namespace osu.Game.Tournament.IPC
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private int lastBeatmapId;
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[BackgroundDependencyLoader]
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private void load()
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private void load(LadderInfo ladder)
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{
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StableStorage stable;
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try
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@ -58,9 +58,17 @@ namespace osu.Game.Tournament.IPC
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if (lastBeatmapId != beatmapId)
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{
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lastBeatmapId = beatmapId;
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var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
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req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
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API.Queue(req);
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var existing = ladder.CurrentMatch.Value?.Grouping.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null);
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if (existing != null)
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Beatmap.Value = existing.BeatmapInfo;
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else
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{
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var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
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req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets);
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API.Queue(req);
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}
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}
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Mods.Value = (LegacyMods)mods;
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