mirror of https://github.com/ppy/osu
Merge pull request #15289 from ekrctb/catch-distance-snap
Add distance snapping to osu!catch editor
This commit is contained in:
commit
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
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{
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private readonly ManualClock manualClock = new ManualClock();
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[Cached(typeof(Playfield))]
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private readonly CatchPlayfield playfield;
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private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
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private readonly CatchDistanceSnapGrid distanceGrid;
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private readonly FruitOutline fruitOutline;
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private readonly Fruit fruit = new Fruit();
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public TestSceneCatchDistanceSnapGrid()
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{
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 500,
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Children = new Drawable[]
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{
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new ScrollingTestContainer(ScrollingDirection.Down)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(manualClock)
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}
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},
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distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
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fruitOutline = new FruitOutline()
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},
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};
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}
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protected override void Update()
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{
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base.Update();
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distanceGrid.StartTime = 100;
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distanceGrid.StartX = 250;
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Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
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var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
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if (result != null)
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{
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fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
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if (result.Time != null)
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fruit.StartTime = result.Time.Value;
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}
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fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
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fruitOutline.UpdateFrom(fruit);
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
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return true;
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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/// <summary>
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/// The guide lines used in the osu!catch editor to compose patterns that can be caught with constant speed.
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/// Currently, only forward placement (an object is snapped based on the previous object, not the opposite) is supported.
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/// </summary>
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public class CatchDistanceSnapGrid : CompositeDrawable
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{
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public double StartTime { get; set; }
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public float StartX { get; set; }
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private const double max_vertical_line_length_in_time = CatchPlayfield.WIDTH / Catcher.BASE_SPEED * 2;
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private readonly double[] velocities;
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private readonly List<Path> verticalPaths = new List<Path>();
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private readonly List<Vector2[]> verticalLineVertices = new List<Vector2[]>();
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[Resolved]
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private Playfield playfield { get; set; }
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private ScrollingHitObjectContainer hitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
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public CatchDistanceSnapGrid(double[] velocities)
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.BottomLeft;
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this.velocities = velocities;
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for (int i = 0; i < velocities.Length; i++)
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{
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verticalPaths.Add(new SmoothPath
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{
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PathRadius = 2,
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Alpha = 0.5f,
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});
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verticalLineVertices.Add(new[] { Vector2.Zero, Vector2.Zero });
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}
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AddRangeInternal(verticalPaths);
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}
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protected override void Update()
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{
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base.Update();
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double currentTime = hitObjectContainer.Time.Current;
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for (int i = 0; i < velocities.Length; i++)
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{
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double velocity = velocities[i];
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// The line ends at the top of the playfield.
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double endTime = hitObjectContainer.TimeAtPosition(-hitObjectContainer.DrawHeight, currentTime);
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// Non-vertical lines are cut at the sides of the playfield.
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// Vertical lines are cut at some reasonable length.
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if (velocity > 0)
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endTime = Math.Min(endTime, StartTime + (CatchPlayfield.WIDTH - StartX) / velocity);
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else if (velocity < 0)
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endTime = Math.Min(endTime, StartTime + StartX / -velocity);
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else
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endTime = Math.Min(endTime, StartTime + max_vertical_line_length_in_time);
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Vector2[] lineVertices = verticalLineVertices[i];
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lineVertices[0] = calculatePosition(velocity, StartTime);
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lineVertices[1] = calculatePosition(velocity, endTime);
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var verticalPath = verticalPaths[i];
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verticalPath.Vertices = verticalLineVertices[i];
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verticalPath.OriginPosition = verticalPath.PositionInBoundingBox(Vector2.Zero);
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}
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Vector2 calculatePosition(double velocity, double time)
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{
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// Don't draw inverted lines.
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time = Math.Max(time, StartTime);
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float x = StartX + (float)((time - StartTime) * velocity);
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float y = hitObjectContainer.PositionAtTime(time, currentTime);
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return new Vector2(x, y);
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}
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}
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[CanBeNull]
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public SnapResult GetSnappedPosition(Vector2 screenSpacePosition)
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{
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double time = hitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
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// If the cursor is below the distance snap grid, snap to the origin.
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// Not returning `null` to retain the continuous snapping behavior when the cursor is slightly below the origin.
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// This behavior is not currently visible in the editor because editor chooses the snap start time based on the mouse position.
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if (time <= StartTime)
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{
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float y = hitObjectContainer.PositionAtTime(StartTime);
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Vector2 originPosition = hitObjectContainer.ToScreenSpace(new Vector2(StartX, y));
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return new SnapResult(originPosition, StartTime);
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}
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return enumerateSnappingCandidates(time)
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.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
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.FirstOrDefault();
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}
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private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
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{
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float y = hitObjectContainer.PositionAtTime(time);
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foreach (double velocity in velocities)
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{
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float x = (float)(StartX + (time - StartTime) * velocity);
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Vector2 screenSpacePosition = hitObjectContainer.ToScreenSpace(new Vector2(x, y + hitObjectContainer.DrawHeight));
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yield return new SnapResult(screenSpacePosition, time);
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}
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}
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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}
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}
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@ -2,14 +2,23 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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{
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public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
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{
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private const float distance_snap_radius = 50;
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private CatchDistanceSnapGrid distanceSnapGrid;
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private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
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private InputManager inputManager;
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public CatchHitObjectComposer(CatchRuleset ruleset)
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: base(ruleset)
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{
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RelativeSizeAxes = Axes.Both,
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
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});
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LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
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{
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0.0,
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Catcher.BASE_SPEED, -Catcher.BASE_SPEED,
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Catcher.BASE_SPEED / 2, -Catcher.BASE_SPEED / 2,
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}));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override void Update()
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{
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base.Update();
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updateDistanceSnapGrid();
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
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new BananaShowerCompositionTool()
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};
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protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
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{
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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// TODO: implement position snap
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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{
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result = snapResult;
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}
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return result;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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[CanBeNull]
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private PalpableCatchHitObject getLastSnappableHitObject(double time)
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{
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var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
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switch (hitObject)
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{
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case Fruit fruit:
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return fruit;
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case JuiceStream juiceStream:
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return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
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default:
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return null;
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}
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}
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[CanBeNull]
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private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
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{
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switch (BlueprintContainer.CurrentTool)
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{
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case SelectTool _:
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if (EditorBeatmap.SelectedHitObjects.Count == 0)
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return null;
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double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
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return getLastSnappableHitObject(minTime);
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case FruitCompositionTool _:
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case JuiceStreamCompositionTool _:
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if (!CursorInPlacementArea)
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return null;
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if (EditorBeatmap.PlacementObject.Value is JuiceStream)
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{
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// Juice stream path is not subject to snapping.
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return null;
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}
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double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
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return getLastSnappableHitObject(timeAtCursor);
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default:
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return null;
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}
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}
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private void updateDistanceSnapGrid()
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{
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if (distanceSnapToggle.Value != TernaryState.True)
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{
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distanceSnapGrid.Hide();
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return;
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}
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var sourceHitObject = getDistanceSnapGridSourceHitObject();
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if (sourceHitObject == null)
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{
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distanceSnapGrid.Hide();
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return;
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}
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distanceSnapGrid.Show();
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distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
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distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
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}
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}
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}
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