Don't update sensitivity when dragging slider

This commit is contained in:
Dean Herbert 2017-06-05 13:24:54 +09:00
parent ff0888449f
commit ae7388e68f
2 changed files with 57 additions and 3 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private readonly BindableBool rawInputToggle = new BindableBool();
private Bindable<string> activeInputHandlers;
private SettingsSlider<double, SensitivitySlider> sensitivity;
private SensitivitySetting sensitivity;
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
LabelText = "Raw Input",
Bindable = rawInputToggle
},
sensitivity = new SettingsSlider<double, SensitivitySlider>
sensitivity = new SensitivitySetting
{
LabelText = "Cursor Sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
@ -69,8 +69,62 @@ namespace osu.Game.Overlays.Settings.Sections.Input
rawInputToggle.TriggerChange();
}
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public override Bindable<double> Bindable
{
get { return ((SensitivitySlider)Control).Sensitivity; }
set
{
BindableDouble doubleValue = (BindableDouble)value;
// create a second layer of bindable so we can only handle state changes when not being dragged.
((SensitivitySlider)Control).Sensitivity = doubleValue;
// this bindable will still act as the "interactive" bindable displayed during a drag.
base.Bindable = new BindableDouble(doubleValue.Value)
{
MinValue = doubleValue.MinValue,
MaxValue = doubleValue.MaxValue
};
// one-way binding to update the sliderbar with changes from external actions.
doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
}
}
}
private class SensitivitySlider : OsuSliderBar<double>
{
public Bindable<double> Sensitivity;
public SensitivitySlider()
{
Current.ValueChanged += newValue =>
{
if (!isDragging && Sensitivity != null)
Sensitivity.Value = newValue;
};
}
private bool isDragging;
protected override bool OnDragStart(InputState state)
{
isDragging = true;
return base.OnDragStart(state);
}
protected override bool OnDragEnd(InputState state)
{
isDragging = false;
Current.TriggerChange();
return base.OnDragEnd(state);
}
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
// hold a reference to the provided bindable so we don't have to in every settings section.
private Bindable<T> bindable;
public Bindable<T> Bindable
public virtual Bindable<T> Bindable
{
get
{