diff --git a/osu.Game/Online/Multiplayer/Room.cs b/osu.Game/Online/Multiplayer/Room.cs index 77236ce3c8..53089897f7 100644 --- a/osu.Game/Online/Multiplayer/Room.cs +++ b/osu.Game/Online/Multiplayer/Room.cs @@ -124,6 +124,7 @@ namespace osu.Game.Online.Multiplayer if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id) Host.Value = other.Host.Value; + ChannelId.Value = other.ChannelId.Value; Status.Value = other.Status.Value; Availability.Value = other.Availability.Value; Type.Value = other.Type.Value; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs index bd8e4c7335..f8b64a54ef 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs @@ -28,13 +28,15 @@ namespace osu.Game.Screens.Multi.Match.Components { base.LoadComplete(); - roomId.BindValueChanged(_ => updateChannel(), true); + channelId.BindValueChanged(_ => updateChannel(), true); } private void updateChannel() { - if (roomId.Value != null) - Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#mp_{roomId.Value}" }); + if (roomId.Value == null || channelId.Value == 0) + return; + + Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" }); } } } diff --git a/osu.Game/Screens/Select/MatchSongSelect.cs b/osu.Game/Screens/Select/MatchSongSelect.cs index f6d758df29..3dc152eebe 100644 --- a/osu.Game/Screens/Select/MatchSongSelect.cs +++ b/osu.Game/Screens/Select/MatchSongSelect.cs @@ -60,9 +60,12 @@ namespace osu.Game.Screens.Select if (base.OnExiting(next)) return true; - Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value?.Beatmap); - Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value?.RequiredMods; - Ruleset.Value = CurrentItem.Value?.Ruleset; + if (CurrentItem.Value != null) + { + Ruleset.Value = CurrentItem.Value.Ruleset; + Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap); + Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods; + } Beatmap.Disabled = true; Ruleset.Disabled = true;