Allow help text to wrap

This commit is contained in:
Dean Herbert 2018-05-14 15:41:31 +09:00
parent ede4d6dd11
commit addb864d10
2 changed files with 8 additions and 10 deletions

View File

@ -12,6 +12,7 @@
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input;
using OpenTK.Graphics;
@ -43,7 +44,7 @@ public bool MatchingFilter
}
private OsuSpriteText text;
private OsuSpriteText pressAKey;
private OsuTextFlowContainer pressAKey;
private FillFlowContainer<KeyButton> buttons;
@ -95,10 +96,11 @@ private void load(OsuColour colours, KeyBindingStore store)
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
pressAKey = new OsuSpriteText
pressAKey = new OsuTextFlowContainer
{
Text = "Press a key to change binding, SHIFT+DEL to delete, ESC to cancel.",
Y = height,
Text = "Press a key to change binding, Shift+Delete to delete, Escape to cancel.",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding(padding),
Alpha = 0,
Colour = colours.YellowDark
@ -268,7 +270,7 @@ private void finalise()
GetContainingInputManager().ChangeFocus(null);
pressAKey.FadeOut(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
pressAKey.Padding = new MarginPadding { Top = height, Bottom = -pressAKey.DrawHeight };
}
protected override void OnFocus(InputState state)
@ -277,7 +279,7 @@ protected override void OnFocus(InputState state)
AutoSizeEasing = Easing.OutQuint;
pressAKey.FadeIn(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding();
pressAKey.Padding = new MarginPadding { Top = height };
updateBindTarget();
base.OnFocus(state);

View File

@ -12,8 +12,6 @@ namespace osu.Game.Overlays
{
public class KeyBindingOverlay : SettingsOverlay
{
protected const float WIDTH = 430;
protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
[BackgroundDependencyLoader(permitNulls: true)]
@ -23,8 +21,6 @@ private void load(RulesetStore rulesets, GlobalActionContainer global)
foreach (var ruleset in rulesets.AvailableRulesets)
AddSection(new RulesetBindingsSection(ruleset));
ContentContainer.Width = WIDTH;
}
public KeyBindingOverlay()