mirror of https://github.com/ppy/osu
Allow help text to wrap
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parent
ede4d6dd11
commit
addb864d10
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@ -12,6 +12,7 @@
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input;
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using OpenTK.Graphics;
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@ -43,7 +44,7 @@ public bool MatchingFilter
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}
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private OsuSpriteText text;
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private OsuSpriteText pressAKey;
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private OsuTextFlowContainer pressAKey;
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private FillFlowContainer<KeyButton> buttons;
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@ -95,10 +96,11 @@ private void load(OsuColour colours, KeyBindingStore store)
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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pressAKey = new OsuSpriteText
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pressAKey = new OsuTextFlowContainer
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{
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Text = "Press a key to change binding, SHIFT+DEL to delete, ESC to cancel.",
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Y = height,
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Text = "Press a key to change binding, Shift+Delete to delete, Escape to cancel.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding(padding),
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Alpha = 0,
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Colour = colours.YellowDark
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@ -268,7 +270,7 @@ private void finalise()
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GetContainingInputManager().ChangeFocus(null);
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pressAKey.FadeOut(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
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pressAKey.Padding = new MarginPadding { Top = height, Bottom = -pressAKey.DrawHeight };
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}
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protected override void OnFocus(InputState state)
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@ -277,7 +279,7 @@ protected override void OnFocus(InputState state)
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AutoSizeEasing = Easing.OutQuint;
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pressAKey.FadeIn(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding();
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pressAKey.Padding = new MarginPadding { Top = height };
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updateBindTarget();
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base.OnFocus(state);
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@ -12,8 +12,6 @@ namespace osu.Game.Overlays
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{
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public class KeyBindingOverlay : SettingsOverlay
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{
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protected const float WIDTH = 430;
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protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
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[BackgroundDependencyLoader(permitNulls: true)]
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@ -23,8 +21,6 @@ private void load(RulesetStore rulesets, GlobalActionContainer global)
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foreach (var ruleset in rulesets.AvailableRulesets)
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AddSection(new RulesetBindingsSection(ruleset));
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ContentContainer.Width = WIDTH;
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}
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public KeyBindingOverlay()
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