mirror of
https://github.com/ppy/osu
synced 2025-02-01 10:51:53 +00:00
Enforce double
type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
This commit is contained in:
parent
23c7afa573
commit
adb2605d5d
@ -10,18 +10,18 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
public readonly TModel Model;
|
||||
|
||||
public float Progress;
|
||||
public double Progress { get; private set; }
|
||||
|
||||
public event Action<float> DownloadProgressed;
|
||||
public event Action<double> DownloadProgressed;
|
||||
|
||||
protected ArchiveDownloadRequest(TModel model)
|
||||
{
|
||||
Model = model;
|
||||
|
||||
Progressed += (current, total) => SetProgress((float)current / total);
|
||||
Progressed += (current, total) => SetProgress((double)current / total);
|
||||
}
|
||||
|
||||
protected void SetProgress(float progress)
|
||||
protected void SetProgress(double progress)
|
||||
{
|
||||
Progress = progress;
|
||||
DownloadProgressed?.Invoke(progress);
|
||||
|
@ -144,7 +144,7 @@ namespace osu.Game.Online
|
||||
|
||||
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
|
||||
|
||||
private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
|
||||
private void onRequestProgress(double progress) => Schedule(() => Progress.Value = progress);
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
public string CompletionText { get; set; } = "Task has completed!";
|
||||
|
||||
private float progress;
|
||||
private double progress;
|
||||
|
||||
public float Progress
|
||||
public double Progress
|
||||
{
|
||||
get => progress;
|
||||
set
|
||||
@ -185,9 +185,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
private Color4 colourActive;
|
||||
private Color4 colourInactive;
|
||||
|
||||
private float progress;
|
||||
private double progress;
|
||||
|
||||
public float Progress
|
||||
public double Progress
|
||||
{
|
||||
get => progress;
|
||||
set
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
|
||||
box.ResizeTo(new Vector2((float)progress, 1), 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user