mirror of https://github.com/ppy/osu
Implement hold note placement
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
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{
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private readonly EditNotePiece headPiece;
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private readonly EditNotePiece tailPiece;
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private PlacementState state;
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public HoldNotePlacementBlueprint()
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: base(new HoldNote())
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new[]
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{
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headPiece = new EditNotePiece { Origin = Anchor.Centre },
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tailPiece = new EditNotePiece { Origin = Anchor.Centre }
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};
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}
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protected override void Update()
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{
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base.Update();
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switch (state)
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{
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case PlacementState.Start:
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headPiece.Position = SnappedMousePosition;
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headPiece.Width = SnappedWidth;
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break;
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case PlacementState.End:
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tailPiece.Position = SnappedMousePosition;
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tailPiece.Width = headPiece.Width;
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break;
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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Column column;
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if ((column = ColumnAt(e.ScreenSpaceMousePosition)) == null)
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return base.OnMouseDown(e);
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HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
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HitObject.Column = column.Index;
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BeginPlacement();
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state = PlacementState.End;
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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var endTime = TimeAt(e.ScreenSpaceMousePosition);
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if (endTime < HitObject.StartTime)
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{
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var tmp = endTime;
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endTime = HitObject.StartTime;
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HitObject.StartTime = tmp;
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}
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HitObject.Duration = endTime - HitObject.StartTime;
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EndPlacement();
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return true;
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}
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private enum PlacementState
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{
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Start,
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End
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}
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}
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}
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class HoldNoteCompositionTool : HitObjectCompositionTool
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{
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public HoldNoteCompositionTool()
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: base("Hold")
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{
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}
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public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
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}
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}
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@ -43,7 +43,8 @@ protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Rules
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new NoteCompositionTool()
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new NoteCompositionTool(),
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new HoldNoteCompositionTool()
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};
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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