mirror of
https://github.com/ppy/osu
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Add hitobject overlays to selected hitobjects
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parent
2a5bfdb4b8
commit
ad2f556133
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection
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{
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public class OsuHitObjectOverlayLayer : HitObjectOverlayLayer
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{
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protected override HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableHitCircle circle:
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return new HitCircleOverlay(circle);
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case DrawableSlider slider:
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return new SliderOverlay(slider);
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}
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return base.CreateOverlayFor(hitObject);
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class HitCircleOverlay : HitObjectOverlay
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{
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public HitCircleOverlay(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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Origin = Anchor.Centre;
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Position = hitCircle.Position;
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Size = hitCircle.Size;
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Scale = hitCircle.Scale;
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AddInternal(new RingPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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@ -0,0 +1,45 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class SliderCircleOverlay : HitObjectOverlay
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{
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public SliderCircleOverlay(DrawableHitCircle sliderHead, DrawableSlider slider)
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: this(sliderHead, sliderHead.Position, slider)
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{
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}
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public SliderCircleOverlay(DrawableSliderTail sliderTail, DrawableSlider slider)
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: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1) + slider.HitObject.StackOffset, slider)
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{
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}
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private SliderCircleOverlay(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
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: base(hitObject)
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{
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Origin = Anchor.Centre;
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Position = position;
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Size = slider.HeadCircle.Size;
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Scale = slider.HeadCircle.Scale;
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AddInternal(new RingPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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@ -0,0 +1,55 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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{
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public class SliderOverlay : HitObjectOverlay
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{
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private readonly SliderBody body;
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private readonly DrawableSlider hitObject;
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public SliderOverlay(DrawableSlider slider)
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: base(slider)
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{
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hitObject = slider;
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var obj = (Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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{
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body = new SliderBody(obj)
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{
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AccentColour = Color4.Transparent,
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Position = obj.StackedPosition,
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PathWidth = obj.Scale * 64
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},
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new SliderCircleOverlay(slider.HeadCircle, slider),
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new SliderCircleOverlay(slider.TailCircle, slider),
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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hitObject.GetCurrentProgress(out int span, out double progress);
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body.UpdateProgress(progress, span);
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}
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}
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}
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@ -5,7 +5,9 @@ using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -29,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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};
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};
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protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer();
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}
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}
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}
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}
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@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly List<Drawable> components = new List<Drawable>();
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private readonly List<Drawable> components = new List<Drawable>();
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public readonly DrawableHitCircle HeadCircle;
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public readonly DrawableHitCircle HeadCircle;
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public readonly DrawableSliderTail TailCircle;
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public readonly SliderBody Body;
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public readonly SliderBody Body;
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public readonly SliderBall Ball;
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public readonly SliderBall Ball;
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@ -29,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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slider = s;
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slider = s;
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DrawableSliderTail tail;
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Container<DrawableSliderTick> ticks;
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Container<DrawableSliderTick> ticks;
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Container<DrawableRepeatPoint> repeatPoints;
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Container<DrawableRepeatPoint> repeatPoints;
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Alpha = 0
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Alpha = 0
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},
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},
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HeadCircle = new DrawableHitCircle(s.HeadCircle),
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HeadCircle = new DrawableHitCircle(s.HeadCircle),
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tail = new DrawableSliderTail(s.TailCircle)
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TailCircle = new DrawableSliderTail(s.TailCircle)
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};
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};
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components.Add(Body);
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components.Add(Body);
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AddNested(HeadCircle);
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AddNested(HeadCircle);
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AddNested(tail);
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AddNested(TailCircle);
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components.Add(tail);
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components.Add(TailCircle);
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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{
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{
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Tracking = Ball.Tracking;
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Tracking = Ball.Tracking;
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double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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GetCurrentProgress(out int span, out double progress);
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int span = slider.SpanAt(progress);
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progress = slider.ProgressAt(progress);
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if (span > currentSpan)
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if (span > currentSpan)
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currentSpan = span;
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currentSpan = span;
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}
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}
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}
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}
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/// <summary>
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/// Finds the progress along the slider at the current time.
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/// </summary>
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/// <param name="span">The current span.</param>
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/// <param name="progress">The current progress in the current span.</param>
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public void GetCurrentProgress(out int span, out double progress)
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{
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double offset = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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span = slider.SpanAt(offset);
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progress = slider.ProgressAt(offset);
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}
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
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<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
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<Compile Include="Edit\Layers\Selection\OsuHitObjectOverlayLayer.cs" />
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<Compile Include="Edit\Layers\Selection\Overlays\HitCircleOverlay.cs" />
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<Compile Include="Edit\Layers\Selection\Overlays\SliderCircleOverlay.cs" />
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<Compile Include="Edit\Layers\Selection\Overlays\SliderOverlay.cs" />
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<Compile Include="Edit\OsuEditPlayfield.cs" />
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<Compile Include="Edit\OsuEditPlayfield.cs" />
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<Compile Include="Edit\OsuEditRulesetContainer.cs" />
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<Compile Include="Edit\OsuEditRulesetContainer.cs" />
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<Compile Include="Edit\OsuHitObjectComposer.cs" />
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<Compile Include="Edit\OsuHitObjectComposer.cs" />
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using OpenTK;
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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@ -21,7 +24,15 @@ namespace osu.Game.Tests.Visual
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{
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{
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typeof(SelectionBox),
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typeof(SelectionBox),
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typeof(SelectionLayer),
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typeof(SelectionLayer),
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typeof(CaptureBox)
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typeof(CaptureBox),
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typeof(HitObjectComposer),
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typeof(OsuHitObjectComposer),
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typeof(HitObjectOverlayLayer),
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typeof(OsuHitObjectOverlayLayer),
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typeof(HitObjectOverlay),
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typeof(HitCircleOverlay),
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typeof(SliderOverlay),
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typeof(SliderCircleOverlay)
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};
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};
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Edit
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protected ICompositionTool CurrentTool { get; private set; }
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protected ICompositionTool CurrentTool { get; private set; }
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private RulesetContainer rulesetContainer;
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private RulesetContainer rulesetContainer;
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private readonly Container[] layerContainers = new Container[2];
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private readonly ScalableContainer[] layerContainers = new ScalableContainer[2];
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protected HitObjectComposer(Ruleset ruleset)
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protected HitObjectComposer(Ruleset ruleset)
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{
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{
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@ -49,20 +49,6 @@ namespace osu.Game.Rulesets.Edit
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return;
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return;
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}
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}
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layerContainers[0] = CreateLayerContainer();
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layerContainers[0].Child = new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
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};
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layerContainers[1] = CreateLayerContainer();
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layerContainers[1].Child = new SelectionLayer(rulesetContainer.Playfield);
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RadioButtonCollection toolboxCollection;
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RadioButtonCollection toolboxCollection;
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InternalChild = new GridContainer
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InternalChild = new GridContainer
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{
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{
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@ -87,9 +73,9 @@ namespace osu.Game.Rulesets.Edit
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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layerContainers[0],
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createBottomLayer(),
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rulesetContainer,
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rulesetContainer,
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layerContainers[1]
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createTopLayer()
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}
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}
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}
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}
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},
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},
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@ -112,6 +98,40 @@ namespace osu.Game.Rulesets.Edit
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toolboxCollection.Items[0].Select();
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toolboxCollection.Items[0].Select();
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}
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}
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private ScalableContainer createBottomLayer()
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{
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layerContainers[0] = CreateLayerContainer();
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layerContainers[0].Child = new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
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};
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return layerContainers[0];
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}
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|
private ScalableContainer createTopLayer()
|
||||||
|
{
|
||||||
|
var overlayLayer = CreateHitObjectOverlayLayer();
|
||||||
|
var selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
|
||||||
|
|
||||||
|
selectionLayer.ObjectSelected += overlayLayer.AddOverlay;
|
||||||
|
selectionLayer.ObjectDeselected += overlayLayer.RemoveOverlay;
|
||||||
|
|
||||||
|
layerContainers[1] = CreateLayerContainer();
|
||||||
|
layerContainers[1].Children = new Drawable[]
|
||||||
|
{
|
||||||
|
overlayLayer,
|
||||||
|
selectionLayer,
|
||||||
|
};
|
||||||
|
|
||||||
|
return layerContainers[1];
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
@ -135,5 +155,10 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer();
|
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates the <see cref="HitObjectOverlayLayer"/> which overlays selected <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new HitObjectOverlayLayer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
20
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs
Normal file
20
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
public class HitObjectOverlay : CompositeDrawable
|
||||||
|
{
|
||||||
|
// ReSharper disable once NotAccessedField.Local
|
||||||
|
// This will be used later to handle drag movement, etc
|
||||||
|
private readonly DrawableHitObject hitObject;
|
||||||
|
|
||||||
|
public HitObjectOverlay(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
this.hitObject = hitObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,53 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
public class HitObjectOverlayLayer : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly Dictionary<DrawableHitObject, HitObjectOverlay> existingOverlays = new Dictionary<DrawableHitObject, HitObjectOverlay>();
|
||||||
|
|
||||||
|
public HitObjectOverlayLayer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds an overlay for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
|
||||||
|
public void AddOverlay(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
var overlay = CreateOverlayFor(hitObject);
|
||||||
|
if (overlay == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
existingOverlays[hitObject] = overlay;
|
||||||
|
AddInternal(overlay);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the overlay for a <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
|
||||||
|
public void RemoveOverlay(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
if (!existingOverlays.TryGetValue(hitObject, out var existing))
|
||||||
|
return;
|
||||||
|
|
||||||
|
existing.Hide();
|
||||||
|
existing.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a <see cref="HitObjectOverlay"/> for a specific <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||||
|
protected virtual HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) => null;
|
||||||
|
}
|
||||||
|
}
|
@ -347,6 +347,8 @@
|
|||||||
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
||||||
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
|
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user