mirror of
https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
Split visual component out of MusicController
This commit is contained in:
parent
5b2086fa4c
commit
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@ -21,32 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly Container<DrawableStoryboard> storyboardContainer;
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private DrawableStoryboard storyboard;
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneStoryboard()
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{
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Clock = new FramedClock();
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Add(new Container
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AddRange(new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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musicController,
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new Container
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{
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new Box
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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storyboardContainer = new Container<DrawableStoryboard>
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{
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RelativeSizeAxes = Axes.Both,
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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storyboardContainer = new Container<DrawableStoryboard>
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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});
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Add(new MusicController
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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State = { Value = Visibility.Visible },
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new NowPlayingOverlay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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State = { Value = Visibility.Visible },
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}
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});
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AddStep("Restart", restart);
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@ -3,6 +3,7 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneBeatSyncedContainer : OsuTestScene
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{
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private readonly MusicController mc;
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private readonly NowPlayingOverlay np;
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneBeatSyncedContainer()
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{
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Clock = new FramedClock();
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Clock.ProcessFrame();
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Add(new BeatContainer
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AddRange(new Drawable[]
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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});
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Add(mc = new MusicController
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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musicController,
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new BeatContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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np = new NowPlayingOverlay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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mc.ToggleVisibility();
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np.ToggleVisibility();
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}
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private class BeatContainer : BeatSyncedContainer
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Overlays;
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@ -9,22 +10,27 @@ using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneMusicController : OsuTestScene
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public class TestSceneNowPlayingOverlay : OsuTestScene
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{
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public TestSceneMusicController()
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneNowPlayingOverlay()
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{
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Clock = new FramedClock();
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var mc = new MusicController
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var np = new NowPlayingOverlay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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};
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Add(mc);
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AddStep(@"show", () => mc.Show());
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Add(musicController);
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Add(np);
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AddStep(@"show", () => np.Show());
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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AddStep(@"show", () => mc.Hide());
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AddStep(@"show", () => np.Hide());
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}
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}
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}
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@ -469,6 +469,8 @@ namespace osu.Game
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loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
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loadComponentSingleFile(new OnScreenDisplay(), Add, true);
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loadComponentSingleFile(musicController = new MusicController(), Add, true);
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loadComponentSingleFile(notifications = new NotificationOverlay
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{
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GetToolbarHeight = () => ToolbarOffset,
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@ -495,7 +497,7 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, rightFloatingOverlayContent.Add, true);
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loadComponentSingleFile(musicController = new MusicController
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loadComponentSingleFile(new NowPlayingOverlay
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{
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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@ -4,281 +4,87 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Music;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class MusicController : OsuFocusedOverlayContainer
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/// <summary>
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/// Handles playback of the global music track.
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/// </summary>
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public class MusicController : Component
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{
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private const float player_height = 130;
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private const float transition_length = 800;
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private const float progress_height = 10;
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private const float bottom_black_area_height = 55;
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private Drawable background;
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private ProgressBar progressBar;
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private IconButton prevButton;
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private IconButton playButton;
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private IconButton nextButton;
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private IconButton playlistButton;
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private SpriteText title, artist;
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private PlaylistOverlay playlist;
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private BeatmapManager beatmaps;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private List<BeatmapSetInfo> beatmapSets;
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private Container dragContainer;
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private Container playerContainer;
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public bool IsUserPaused { get; private set; }
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/// <summary>
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/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
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/// Includes direction information for display purposes.
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/// </summary>
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public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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public MusicController()
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{
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Width = 400;
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Margin = new MarginPadding(10);
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}
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[BackgroundDependencyLoader]
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private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
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private void load()
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{
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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{
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dragContainer = new DragContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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playlist = new PlaylistOverlay
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{
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RelativeSizeAxes = Axes.X,
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Y = player_height + 10,
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OrderChanged = playlistOrderChanged
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},
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playerContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = player_height,
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Masking = true,
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CornerRadius = 5,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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},
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Children = new[]
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{
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background = new Background(),
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title = new OsuSpriteText
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 40),
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Font = OsuFont.GetFont(size: 25, italics: true),
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Colour = Color4.White,
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Text = @"Nothing to play",
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},
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artist = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
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Colour = Color4.White,
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Text = @"Nothing to play",
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},
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new Container
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{
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Padding = new MarginPadding { Bottom = progress_height },
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Height = bottom_black_area_height,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new FillFlowContainer<IconButton>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new[]
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{
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prevButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = prev,
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Icon = FontAwesome.Solid.StepBackward,
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},
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playButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Action = togglePause,
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Icon = FontAwesome.Regular.PlayCircle,
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},
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nextButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => next(),
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Icon = FontAwesome.Solid.StepForward,
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},
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}
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},
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playlistButton = new MusicIconButton
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Position = new Vector2(-bottom_black_area_height / 2, 0),
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Icon = FontAwesome.Solid.Bars,
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Action = () => playlist.ToggleVisibility(),
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},
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}
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},
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progressBar = new ProgressBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = progress_height,
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FillColour = colours.Yellow,
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OnSeek = attemptSeek
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}
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},
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},
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}
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}
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};
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beatmapSets = beatmaps.GetAllUsableBeatmapSets();
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beatmaps.ItemAdded += handleBeatmapAdded;
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beatmaps.ItemRemoved += handleBeatmapRemoved;
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playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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}
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private ScheduledDelegate seekDelegate;
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private void attemptSeek(double progress)
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protected override void LoadComplete()
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{
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seekDelegate?.Cancel();
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seekDelegate = Schedule(() =>
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{
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if (!beatmap.Disabled)
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current?.Track.Seek(progress);
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});
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beatmap.BindValueChanged(beatmapChanged, true);
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mods.BindValueChanged(_ => updateAudioAdjustments(), true);
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base.LoadComplete();
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}
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private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
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/// <summary>
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/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
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/// </summary>
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/// <param name="beatmapSetInfo">The beatmap to move.</param>
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/// <param name="index">The new position.</param>
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public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
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{
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beatmapSets.Remove(beatmapSetInfo);
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beatmapSets.Insert(index, beatmapSetInfo);
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}
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private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
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private void handleBeatmapAdded(BeatmapSetInfo set) =>
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Schedule(() => beatmapSets.Add(set));
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private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
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private void handleBeatmapRemoved(BeatmapSetInfo set) =>
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Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
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protected override void LoadComplete()
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private ScheduledDelegate seekDelegate;
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public void SeekTo(double position)
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{
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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mods.BindValueChanged(_ => updateAudioAdjustments(), true);
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base.LoadComplete();
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}
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private void beatmapDisabledChanged(bool disabled)
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{
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if (disabled)
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playlist.Hide();
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playButton.Enabled.Value = !disabled;
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prevButton.Enabled.Value = !disabled;
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nextButton.Enabled.Value = !disabled;
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playlistButton.Enabled.Value = !disabled;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Height = dragContainer.Height;
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dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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protected override void Update()
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{
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base.Update();
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if (pendingBeatmapSwitch != null)
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seekDelegate?.Cancel();
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seekDelegate = Schedule(() =>
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{
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pendingBeatmapSwitch();
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pendingBeatmapSwitch = null;
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}
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var track = current?.TrackLoaded ?? false ? current.Track : null;
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if (track?.IsDummyDevice == false)
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{
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progressBar.EndTime = track.Length;
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progressBar.CurrentTime = track.CurrentTime;
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playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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}
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else
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{
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progressBar.CurrentTime = 0;
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progressBar.EndTime = 1;
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playButton.Icon = FontAwesome.Regular.PlayCircle;
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}
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if (!beatmap.Disabled)
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current?.Track.Seek(position);
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});
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}
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private void togglePause()
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/// <summary>
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/// Toggle pause / play.
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/// </summary>
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public void TogglePause()
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{
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var track = current?.Track;
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@ -301,46 +107,57 @@ namespace osu.Game.Overlays
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}
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}
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private void prev()
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/// <summary>
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/// Play the previous track.
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/// </summary>
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public void PrevTrack()
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{
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queuedDirection = TransformDirection.Prev;
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queuedDirection = TrackChangeDirection.Prev;
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var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
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if (playable != null)
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{
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beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
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if (beatmap is Bindable<WorkingBeatmap> working)
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working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
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beatmap.Value.Track.Restart();
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}
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}
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/// <summary>
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/// Play the next random or playlist track.
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/// </summary>
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public void NextTrack() => next();
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private void next(bool instant = false)
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{
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if (!instant)
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queuedDirection = TransformDirection.Next;
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queuedDirection = TrackChangeDirection.Next;
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|
||||
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
beatmap.Value.Track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
private WorkingBeatmap current;
|
||||
private TransformDirection? queuedDirection;
|
||||
|
||||
private TrackChangeDirection? queuedDirection;
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
{
|
||||
TransformDirection direction = TransformDirection.None;
|
||||
TrackChangeDirection direction = TrackChangeDirection.None;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
|
||||
if (audioEquals)
|
||||
direction = TransformDirection.None;
|
||||
direction = TrackChangeDirection.None;
|
||||
else if (queuedDirection.HasValue)
|
||||
{
|
||||
direction = queuedDirection.Value;
|
||||
@ -352,13 +169,13 @@ namespace osu.Game.Overlays
|
||||
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
progressBar.CurrentTime = 0;
|
||||
current = beatmap.NewValue;
|
||||
TrackChanged?.Invoke(current, direction);
|
||||
|
||||
updateDisplay(current = beatmap.NewValue, direction);
|
||||
updateAudioAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
@ -376,167 +193,19 @@ namespace osu.Game.Overlays
|
||||
mod.ApplyToClock(track);
|
||||
}
|
||||
|
||||
private Action pendingBeatmapSwitch;
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||
pendingBeatmapSwitch = delegate
|
||||
{
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
{
|
||||
title.Text = @"Nothing to play";
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||
}
|
||||
});
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
|
||||
case TransformDirection.Prev:
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
|
||||
background.Expire();
|
||||
background = newBackground;
|
||||
|
||||
playerContainer.Add(newBackground);
|
||||
});
|
||||
};
|
||||
beatmaps.ItemAdded -= handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved -= handleBeatmapRemoved;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private enum TransformDirection
|
||||
{
|
||||
None,
|
||||
Next,
|
||||
Prev
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
public MusicIconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
||||
Content.AutoSizeAxes = Axes.None;
|
||||
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(150),
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
this.MoveTo(change);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
public void NextTrack() => next();
|
||||
public enum TrackChangeDirection
|
||||
{
|
||||
None,
|
||||
Next,
|
||||
Prev
|
||||
}
|
||||
}
|
||||
|
403
osu.Game/Overlays/NowPlayingOverlay.cs
Normal file
403
osu.Game/Overlays/NowPlayingOverlay.cs
Normal file
@ -0,0 +1,403 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class NowPlayingOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private const float player_height = 130;
|
||||
private const float transition_length = 800;
|
||||
private const float progress_height = 10;
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable background;
|
||||
private ProgressBar progressBar;
|
||||
|
||||
private IconButton prevButton;
|
||||
private IconButton playButton;
|
||||
private IconButton nextButton;
|
||||
private IconButton playlistButton;
|
||||
|
||||
private SpriteText title, artist;
|
||||
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
public NowPlayingOverlay()
|
||||
{
|
||||
Width = 400;
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dragContainer = new DragContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playlist = new PlaylistOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = player_height + 10,
|
||||
OrderChanged = musicController.ChangeBeatmapSetPosition
|
||||
},
|
||||
playerContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = player_height,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
background = new Background(),
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
Font = OsuFont.GetFont(size: 25, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Bottom = progress_height },
|
||||
Height = bottom_black_area_height,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer<IconButton>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
prevButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = musicController.PrevTrack,
|
||||
Icon = FontAwesome.Solid.StepBackward,
|
||||
},
|
||||
playButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = musicController.TogglePause,
|
||||
Icon = FontAwesome.Regular.PlayCircle,
|
||||
},
|
||||
nextButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = musicController.NextTrack,
|
||||
Icon = FontAwesome.Solid.StepForward,
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new MusicIconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.Solid.Bars,
|
||||
Action = () => playlist.ToggleVisibility(),
|
||||
},
|
||||
}
|
||||
},
|
||||
progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = progress_height,
|
||||
FillColour = colours.Yellow,
|
||||
OnSeek = musicController.SeekTo
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
||||
|
||||
musicController.TrackChanged += trackChanged;
|
||||
trackChanged(beatmap.Value);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
Height = dragContainer.Height;
|
||||
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingBeatmapSwitch != null)
|
||||
{
|
||||
pendingBeatmapSwitch();
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
|
||||
|
||||
if (track?.IsDummyDevice == false)
|
||||
{
|
||||
progressBar.EndTime = track.Length;
|
||||
progressBar.CurrentTime = track.CurrentTime;
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
else
|
||||
{
|
||||
progressBar.CurrentTime = 0;
|
||||
progressBar.EndTime = 1;
|
||||
playButton.Icon = FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
musicController.TrackChanged -= trackChanged;
|
||||
}
|
||||
|
||||
private Action pendingBeatmapSwitch;
|
||||
|
||||
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
|
||||
{
|
||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||
pendingBeatmapSwitch = delegate
|
||||
{
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
{
|
||||
title.Text = @"Nothing to play";
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||
}
|
||||
});
|
||||
|
||||
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case TrackChangeDirection.Next:
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
|
||||
case TrackChangeDirection.Prev:
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
|
||||
background.Expire();
|
||||
background = newBackground;
|
||||
|
||||
playerContainer.Add(newBackground);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
private void beatmapDisabledChanged(bool disabled)
|
||||
{
|
||||
if (disabled)
|
||||
playlist.Hide();
|
||||
|
||||
playButton.Enabled.Value = !disabled;
|
||||
prevButton.Enabled.Value = !disabled;
|
||||
nextButton.Enabled.Value = !disabled;
|
||||
playlistButton.Enabled.Value = !disabled;
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
public MusicIconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
||||
Content.AutoSizeAxes = Axes.None;
|
||||
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(150),
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
this.MoveTo(change);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(MusicController music)
|
||||
private void load(NowPlayingOverlay music)
|
||||
{
|
||||
StateContainer = music;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user