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https://github.com/ppy/osu
synced 2024-12-11 01:19:26 +00:00
Update timeline selection test scene with zoom changes
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d1cbdf63f0
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@ -47,25 +47,25 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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}));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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AddStep("nudge forwards", () => InputManager.Key(Key.K));
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AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
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AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 500);
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AddStep("nudge backwards", () => InputManager.Key(Key.J));
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AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
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AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 500);
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}
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[Test]
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public void TestBasicSelect()
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{
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var addedObject = new HitCircle { StartTime = 100 };
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var addedObject = new HitCircle { StartTime = 500 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Editing
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var addedObject2 = new HitCircle
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{
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StartTime = 200,
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StartTime = 1000,
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Position = new Vector2(100),
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};
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@ -92,10 +92,10 @@ namespace osu.Game.Tests.Visual.Editing
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestBasicDeselect()
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{
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var addedObject = new HitCircle { StartTime = 100 };
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var addedObject = new HitCircle { StartTime = 500 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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@ -166,11 +166,11 @@ namespace osu.Game.Tests.Visual.Editing
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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new HitCircle { StartTime = 500, Position = new Vector2(400) },
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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new HitCircle { StartTime = 2500, Position = new Vector2(400) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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@ -236,10 +236,10 @@ namespace osu.Game.Tests.Visual.Editing
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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