mirror of https://github.com/ppy/osu
Apply nullability to `EffectPointVisualisation`
This commit is contained in:
parent
8f1e3b0154
commit
acf9ad1429
|
@ -1,10 +1,7 @@
|
||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
@ -19,13 +16,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||||
public class EffectPointVisualisation : CompositeDrawable, IControlPointVisualisation
|
public class EffectPointVisualisation : CompositeDrawable, IControlPointVisualisation
|
||||||
{
|
{
|
||||||
private readonly EffectControlPoint effect;
|
private readonly EffectControlPoint effect;
|
||||||
private Bindable<bool> kiai;
|
private Bindable<bool> kiai = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private EditorBeatmap beatmap { get; set; }
|
private EditorBeatmap beatmap { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
public EffectPointVisualisation(EffectControlPoint point)
|
public EffectPointVisualisation(EffectControlPoint point)
|
||||||
{
|
{
|
||||||
|
@ -42,8 +39,7 @@ private void load()
|
||||||
kiai.BindValueChanged(_ => refreshDisplay(), true);
|
kiai.BindValueChanged(_ => refreshDisplay(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[CanBeNull]
|
private EffectControlPoint? nextControlPoint;
|
||||||
private EffectControlPoint nextControlPoint;
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue