Merge pull request #10790 from peppy/fix-spectator-replay-thread-safety

Fix frames potentially getting added to spectator replay in wrong format
This commit is contained in:
Dan Balasescu 2020-11-11 15:02:28 +09:00 committed by GitHub
commit acee24e4fd
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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -61,7 +62,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private RulesetStore rulesets { get; set; }
private Replay replay;
private Score score;
private readonly object scoreLock = new object();
private Container beatmapPanelContainer;
@ -198,23 +201,32 @@ namespace osu.Game.Screens.Play
private void userSentFrames(int userId, FrameDataBundle data)
{
// this is not scheduled as it handles propagation of frames even when in a child screen (at which point we are not alive).
// probably not the safest way to handle this.
if (userId != targetUser.Id)
return;
// this should never happen as the server sends the user's state on watching,
// but is here as a safety measure.
if (replay == null)
return;
foreach (var frame in data.Frames)
lock (scoreLock)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap);
// this should never happen as the server sends the user's state on watching,
// but is here as a safety measure.
if (score == null)
return;
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
// rulesetInstance should be guaranteed to be in sync with the score via scoreLock.
Debug.Assert(rulesetInstance != null && rulesetInstance.RulesetInfo.Equals(score.ScoreInfo.Ruleset));
replay.Frames.Add(convertedFrame);
foreach (var frame in data.Frames)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
score.Replay.Frames.Add(convertedFrame);
}
}
}
@ -247,10 +259,13 @@ namespace osu.Game.Screens.Play
if (userId != targetUser.Id)
return;
if (replay != null)
lock (scoreLock)
{
replay.HasReceivedAllFrames = true;
replay = null;
if (score != null)
{
score.Replay.HasReceivedAllFrames = true;
score = null;
}
}
Schedule(clearDisplay);
@ -283,27 +298,28 @@ namespace osu.Game.Screens.Play
return;
}
replay ??= new Replay { HasReceivedAllFrames = false };
var scoreInfo = new ScoreInfo
lock (scoreLock)
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
};
score = new Score
{
ScoreInfo = new ScoreInfo
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
},
Replay = new Replay { HasReceivedAllFrames = false },
};
ruleset.Value = resolvedRuleset.RulesetInfo;
rulesetInstance = resolvedRuleset;
ruleset.Value = resolvedRuleset.RulesetInfo;
rulesetInstance = resolvedRuleset;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
watchButton.Enabled.Value = true;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
watchButton.Enabled.Value = true;
this.Push(new SpectatorPlayerLoader(new Score
{
ScoreInfo = scoreInfo,
Replay = replay,
}));
this.Push(new SpectatorPlayerLoader(score));
}
}
private void showBeatmapPanel(SpectatorState state)