diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9eb32117c5..4c1d2e1b98 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -31,7 +31,7 @@ namespace osu.Game { public string Path; } - + public Toolbar Toolbar; public ChatConsole Chat; public MainMenu MainMenu => intro?.ChildGameMode as MainMenu; @@ -40,7 +40,7 @@ namespace osu.Game private IpcChannel BeatmapIPC; public Bindable PlayMode; - + public OsuGame(string[] args) { this.args = args; @@ -56,7 +56,7 @@ namespace osu.Game public override void Load(BaseGame game) { BeatmapIPC = new IpcChannel(Host); - + if (!Host.IsPrimaryInstance) { if (args.Length == 1 && File.Exists(args[0])) @@ -83,7 +83,7 @@ namespace osu.Game Console.WriteLine($@"Failed to import beatmap: {ex}"); } }; - + base.Load(game); //attach our bindables to the audio subsystem. @@ -113,10 +113,10 @@ namespace osu.Game } }); - Toolbar.State = ToolbarState.Hidden; + Toolbar.State = Visibility.Hidden; Toolbar.Flush(); - Chat.State = ChatConsoleState.Hidden; + Chat.State = Visibility.Hidden; Chat.Flush(); intro.ModePushed += modeAdded; @@ -134,10 +134,10 @@ namespace osu.Game switch (args.Key) { case Key.F8: - Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden; + Chat.State = Chat.State.Reverse(); return true; } - + return base.OnKeyDown(state, args); } @@ -152,12 +152,12 @@ namespace osu.Game //central game mode change logic. if (newMode is Player || newMode is Intro) { - Toolbar.State = ToolbarState.Hidden; - Chat.State = ChatConsoleState.Hidden; + Toolbar.State = Visibility.Hidden; + Chat.State = Visibility.Hidden; } else { - Toolbar.State = ToolbarState.Visible; + Toolbar.State = Visibility.Visible; } Cursor.FadeIn(100); @@ -178,7 +178,7 @@ namespace osu.Game }); return true; } - + return base.OnExiting(); } diff --git a/osu.Game/Overlays/ChatConsole.cs b/osu.Game/Overlays/ChatConsole.cs index 5763275486..7293ccfdf9 100644 --- a/osu.Game/Overlays/ChatConsole.cs +++ b/osu.Game/Overlays/ChatConsole.cs @@ -25,7 +25,7 @@ using osu.Framework; namespace osu.Game.Overlays { - public class ChatConsole : Container, IStateful + public class ChatConsole : Container, IStateful { private ChannelDisplay channelDisplay; @@ -140,9 +140,9 @@ namespace osu.Game.Overlays api.Queue(fetchReq); } - private ChatConsoleState state; + private Visibility state; - public ChatConsoleState State + public Visibility State { get { return state; } @@ -154,11 +154,11 @@ namespace osu.Game.Overlays switch (state) { - case ChatConsoleState.Hidden: + case Visibility.Hidden: MoveToY(-Size.Y, transition_length, EasingTypes.InQuint); FadeOut(transition_length, EasingTypes.InQuint); break; - case ChatConsoleState.Visible: + case Visibility.Visible: MoveToY(0, transition_length, EasingTypes.OutQuint); FadeIn(transition_length, EasingTypes.OutQuint); break; @@ -166,10 +166,4 @@ namespace osu.Game.Overlays } } } - - public enum ChatConsoleState - { - Visible, - Hidden, - } } diff --git a/osu.Game/Overlays/Toolbar.cs b/osu.Game/Overlays/Toolbar.cs index 185123e0e3..ce2aad61b3 100644 --- a/osu.Game/Overlays/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar.cs @@ -16,7 +16,7 @@ using osu.Framework; namespace osu.Game.Overlays { - public class Toolbar : Container, IStateful + public class Toolbar : Container, IStateful { const float height = 50; @@ -26,9 +26,9 @@ namespace osu.Game.Overlays private ToolbarModeSelector modeSelector; - private ToolbarState state; + private Visibility state; - public ToolbarState State + public Visibility State { get { return state; } set @@ -39,11 +39,11 @@ namespace osu.Game.Overlays switch (state) { - case ToolbarState.Hidden: + case Visibility.Hidden: MoveToY(-Size.Y, transition_time, EasingTypes.InQuint); FadeOut(transition_time, EasingTypes.InQuint); break; - case ToolbarState.Visible: + case Visibility.Visible: MoveToY(0, transition_time, EasingTypes.OutQuint); FadeIn(transition_time, EasingTypes.OutQuint); break; @@ -119,10 +119,4 @@ namespace osu.Game.Overlays public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); } - - public enum ToolbarState - { - Visible, - Hidden, - } } diff --git a/osu.Game/Overlays/Visibility.cs b/osu.Game/Overlays/Visibility.cs new file mode 100644 index 0000000000..c86ab5c401 --- /dev/null +++ b/osu.Game/Overlays/Visibility.cs @@ -0,0 +1,17 @@ +//Copyright (c) 2007-2016 ppy Pty Ltd . +//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Overlays +{ + public enum Visibility + { + Hidden, + Visible + } + + public static class OverlayVisibilityHelper + { + public static Visibility Reverse(this Visibility input) + => input == Visibility.Visible ? Visibility.Hidden : Visibility.Visible; + } +} diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 068c1e1fd8..1f89696ded 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -160,6 +160,7 @@ +