mirror of
https://github.com/ppy/osu
synced 2025-01-04 05:12:10 +00:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector
This commit is contained in:
commit
aca3690d77
@ -49,12 +49,12 @@ desc 'Deploy to play store'
|
||||
desc 'Compile the project'
|
||||
lane :build do |options|
|
||||
nuget_restore(
|
||||
project_path: 'osu.Android.sln'
|
||||
project_path: 'osu.sln'
|
||||
)
|
||||
|
||||
souyuz(
|
||||
build_configuration: 'Release',
|
||||
solution_path: 'osu.Android.sln',
|
||||
solution_path: 'osu.sln',
|
||||
platform: "android",
|
||||
output_path: "osu.Android/bin/Release/",
|
||||
keystore_path: options[:keystore_path],
|
||||
@ -70,7 +70,7 @@ desc 'Deploy to play store'
|
||||
android_build = split.join('')
|
||||
|
||||
app_version(
|
||||
solution_path: 'osu.Android.sln',
|
||||
solution_path: 'osu.sln',
|
||||
version: options[:version],
|
||||
build: android_build,
|
||||
)
|
||||
@ -106,7 +106,7 @@ platform :ios do
|
||||
desc 'Compile the project'
|
||||
lane :build do
|
||||
nuget_restore(
|
||||
project_path: 'osu.iOS.sln'
|
||||
project_path: 'osu.sln'
|
||||
)
|
||||
|
||||
souyuz(
|
||||
|
@ -53,6 +53,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1108.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1112.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
|
@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
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private List<HitSampleInfo> sampleInfoListAt(double time)
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
||||
{
|
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var curveData = HitObject as IHasCurve;
|
||||
|
||||
|
@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private List<HitSampleInfo> sampleInfoListAt(double time)
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
|
@ -126,6 +126,67 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeSamplesWithNoNodeSamples()
|
||||
{
|
||||
DrawableSlider slider = null;
|
||||
|
||||
AddStep("create slider", () =>
|
||||
{
|
||||
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||
Add(slider);
|
||||
});
|
||||
|
||||
AddStep("change samples", () => slider.HitObject.Samples = new[]
|
||||
{
|
||||
new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
|
||||
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
||||
});
|
||||
|
||||
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
|
||||
bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
|
||||
bool assertSamples(HitObject hitObject)
|
||||
{
|
||||
return hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)
|
||||
&& hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeSamplesWithNodeSamples()
|
||||
{
|
||||
DrawableSlider slider = null;
|
||||
|
||||
AddStep("create slider", () =>
|
||||
{
|
||||
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
|
||||
|
||||
Add(slider);
|
||||
});
|
||||
|
||||
AddStep("change samples", () => slider.HitObject.Samples = new[]
|
||||
{
|
||||
new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
|
||||
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
|
||||
});
|
||||
|
||||
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
|
||||
bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
|
||||
}
|
||||
|
||||
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||
|
||||
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
|
||||
@ -143,7 +204,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(52, -34)
|
||||
}, 700),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = createEmptySamples(repeats),
|
||||
StackHeight = 10
|
||||
};
|
||||
|
||||
@ -174,7 +234,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(distance, 0),
|
||||
}, distance),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = createEmptySamples(repeats),
|
||||
StackHeight = stackHeight
|
||||
};
|
||||
|
||||
@ -194,7 +253,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(400, 0)
|
||||
}, 600),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
return createDrawable(slider, 2, 3);
|
||||
@ -218,7 +276,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(430, 0)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
return createDrawable(slider, 2, 3);
|
||||
@ -241,7 +298,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(430, 0)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
return createDrawable(slider, 2, 3);
|
||||
@ -265,7 +321,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(0, -200)
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
return createDrawable(slider, 2, 3);
|
||||
@ -275,7 +330,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable createCatmull(int repeats = 0)
|
||||
{
|
||||
var repeatSamples = new List<List<HitSampleInfo>>();
|
||||
var repeatSamples = new List<IList<HitSampleInfo>>();
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<HitSampleInfo>());
|
||||
|
||||
@ -297,14 +352,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return createDrawable(slider, 3, 1);
|
||||
}
|
||||
|
||||
private List<List<HitSampleInfo>> createEmptySamples(int repeats)
|
||||
{
|
||||
var repeatSamples = new List<List<HitSampleInfo>>();
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<HitSampleInfo>());
|
||||
return repeatSamples;
|
||||
}
|
||||
|
||||
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
@ -1,8 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -10,6 +16,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
@ -44,6 +51,78 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
private Vector2 rightClickPosition;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Right:
|
||||
rightClickPosition = e.MouseDownPosition;
|
||||
return false; // Allow right click to be handled by context menu
|
||||
|
||||
case MouseButton.Left when e.ControlPressed && IsSelected:
|
||||
placementControlPointIndex = addControlPoint(e.MousePosition);
|
||||
return true; // Stop input from being handled and modifying the selection
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int? placementControlPointIndex;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
Debug.Assert(placementControlPointIndex != null);
|
||||
|
||||
Vector2 position = e.MousePosition - HitObject.Position;
|
||||
|
||||
var controlPoints = HitObject.Path.ControlPoints.ToArray();
|
||||
controlPoints[placementControlPointIndex.Value] = position;
|
||||
|
||||
onNewControlPoints(controlPoints);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
placementControlPointIndex = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
|
||||
var controlPoints = new Vector2[HitObject.Path.ControlPoints.Length + 1];
|
||||
HitObject.Path.ControlPoints.CopyTo(controlPoints);
|
||||
|
||||
int insertionIndex = 0;
|
||||
float minDistance = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < controlPoints.Length - 2; i++)
|
||||
{
|
||||
float dist = new Line(controlPoints[i], controlPoints[i + 1]).DistanceToPoint(position);
|
||||
|
||||
if (dist < minDistance)
|
||||
{
|
||||
insertionIndex = i + 1;
|
||||
minDistance = dist;
|
||||
}
|
||||
}
|
||||
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
Array.Copy(controlPoints, insertionIndex, controlPoints, insertionIndex + 1, controlPoints.Length - insertionIndex - 1);
|
||||
controlPoints[insertionIndex] = position;
|
||||
|
||||
onNewControlPoints(controlPoints);
|
||||
|
||||
return insertionIndex;
|
||||
}
|
||||
|
||||
private void onNewControlPoints(Vector2[] controlPoints)
|
||||
{
|
||||
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
|
||||
@ -54,6 +133,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
UpdateHitObject();
|
||||
}
|
||||
|
||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||
};
|
||||
|
||||
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
private int repeatCount;
|
||||
|
||||
@ -108,6 +108,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public HitCircle HeadCircle;
|
||||
public SliderTailCircle TailCircle;
|
||||
|
||||
public Slider()
|
||||
{
|
||||
SamplesBindable.ItemsAdded += _ => updateNestedSamples();
|
||||
SamplesBindable.ItemsRemoved += _ => updateNestedSamples();
|
||||
}
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@ -128,20 +134,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
foreach (var e in
|
||||
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
|
||||
{
|
||||
var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<HitSampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
{
|
||||
sampleList.Add(new HitSampleInfo
|
||||
{
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
}
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
case SliderEventType.Tick:
|
||||
@ -153,7 +145,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
});
|
||||
break;
|
||||
|
||||
@ -163,7 +154,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = e.Time,
|
||||
Position = Position,
|
||||
StackHeight = StackHeight,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
});
|
||||
break;
|
||||
@ -189,11 +179,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(e.SpanIndex + 1)
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateNestedSamples();
|
||||
}
|
||||
|
||||
private void updateNestedPositions()
|
||||
@ -205,7 +196,33 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
|
||||
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
private void updateNestedSamples()
|
||||
{
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<HitSampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
{
|
||||
sampleList.Add(new HitSampleInfo
|
||||
{
|
||||
Bank = firstSample.Bank,
|
||||
Volume = firstSample.Volume,
|
||||
Name = @"slidertick",
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var tick in NestedHitObjects.OfType<SliderTick>())
|
||||
tick.Samples = sampleList;
|
||||
|
||||
foreach (var repeat in NestedHitObjects.OfType<RepeatPoint>())
|
||||
repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1);
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Samples = getNodeSamples(0);
|
||||
}
|
||||
|
||||
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
var curveData = obj as IHasCurve;
|
||||
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
List<HitSampleInfo> samples = obj.Samples;
|
||||
IList<HitSampleInfo> samples = obj.Samples;
|
||||
|
||||
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
@ -117,13 +117,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
List<List<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<HitSampleInfo>>(new[] { samples });
|
||||
List<IList<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
|
||||
int i = 0;
|
||||
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
{
|
||||
List<HitSampleInfo> currentSamples = allSamples[i];
|
||||
IList<HitSampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using static osu.Game.Tests.Visual.Components.TestScenePreviewTrackManager.TestPreviewTrackManager;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Components
|
||||
{
|
||||
@ -59,6 +60,9 @@ namespace osu.Game.Tests.Visual.Components
|
||||
AddStep("start track 2", () => track2.Start());
|
||||
AddAssert("track 1 stopped", () => !track1.IsRunning);
|
||||
AddAssert("track 2 started", () => track2.IsRunning);
|
||||
AddStep("start track 1", () => track1.Start());
|
||||
AddAssert("track 2 stopped", () => !track2.IsRunning);
|
||||
AddAssert("track 1 started", () => track1.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -88,9 +92,25 @@ namespace osu.Game.Tests.Visual.Components
|
||||
AddAssert("stopped", () => !track.IsRunning);
|
||||
}
|
||||
|
||||
private PreviewTrack getTrack() => trackManager.Get(null);
|
||||
[Test]
|
||||
public void TestNonPresentTrack()
|
||||
{
|
||||
TestPreviewTrack track = null;
|
||||
|
||||
private PreviewTrack getOwnedTrack()
|
||||
AddStep("get non-present track", () =>
|
||||
{
|
||||
Add(new TestTrackOwner(track = getTrack()));
|
||||
track.Alpha = 0;
|
||||
});
|
||||
AddUntilStep("wait loaded", () => track.IsLoaded);
|
||||
AddStep("start", () => track.Start());
|
||||
AddStep("seek to end", () => track.Track.Seek(track.Track.Length));
|
||||
AddAssert("track stopped", () => !track.IsRunning);
|
||||
}
|
||||
|
||||
private TestPreviewTrack getTrack() => (TestPreviewTrack)trackManager.Get(null);
|
||||
|
||||
private TestPreviewTrack getOwnedTrack()
|
||||
{
|
||||
var track = getTrack();
|
||||
|
||||
@ -122,14 +142,16 @@ namespace osu.Game.Tests.Visual.Components
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPreviewTrackManager : PreviewTrackManager
|
||||
public class TestPreviewTrackManager : PreviewTrackManager
|
||||
{
|
||||
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
|
||||
|
||||
protected class TestPreviewTrack : TrackManagerPreviewTrack
|
||||
public class TestPreviewTrack : TrackManagerPreviewTrack
|
||||
{
|
||||
private readonly ITrackStore trackManager;
|
||||
|
||||
public new Track Track => base.Track;
|
||||
|
||||
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
|
||||
: base(beatmapSetInfo, trackManager)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tournament.Models
|
||||
{
|
||||
@ -14,6 +15,8 @@ namespace osu.Game.Tournament.Models
|
||||
[Serializable]
|
||||
public class LadderInfo
|
||||
{
|
||||
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public BindableList<TournamentMatch> Matches = new BindableList<TournamentMatch>();
|
||||
public BindableList<TournamentRound> Rounds = new BindableList<TournamentRound>();
|
||||
public BindableList<TournamentTeam> Teams = new BindableList<TournamentTeam>();
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Models;
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
public class TeamEditorScreen : TournamentEditorScreen<TeamEditorScreen.TeamRow, TournamentTeam>
|
||||
{
|
||||
[Resolved]
|
||||
private Framework.Game game { get; set; }
|
||||
private TournamentGameBase game { get; set; }
|
||||
|
||||
protected override BindableList<TournamentTeam> Storage => LadderInfo.Teams;
|
||||
|
||||
@ -198,6 +197,9 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
[Resolved]
|
||||
protected IAPIProvider API { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private TournamentGameBase game { get; set; }
|
||||
|
||||
private readonly Bindable<string> userId = new Bindable<string>();
|
||||
|
||||
private readonly Container drawableContainer;
|
||||
@ -280,25 +282,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
||||
return;
|
||||
}
|
||||
|
||||
var req = new GetUserRequest(user.Id);
|
||||
|
||||
req.Success += res =>
|
||||
{
|
||||
// TODO: this should be done in a better way.
|
||||
user.Username = res.Username;
|
||||
user.Country = res.Country;
|
||||
user.Cover = res.Cover;
|
||||
|
||||
updatePanel();
|
||||
};
|
||||
|
||||
req.Failure += _ =>
|
||||
{
|
||||
user.Id = 1;
|
||||
updatePanel();
|
||||
};
|
||||
|
||||
API.Queue(req);
|
||||
game.PopulateUser(user, updatePanel, updatePanel);
|
||||
}, true);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -10,6 +11,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -28,6 +30,9 @@ namespace osu.Game.Tournament.Screens
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -85,7 +90,34 @@ namespace osu.Game.Tournament.Screens
|
||||
Value = api?.LocalUser.Value.Username,
|
||||
Failing = api?.IsLoggedIn != true,
|
||||
Description = "In order to access the API and display metadata, a login is required."
|
||||
}
|
||||
},
|
||||
new LabelledDropdown<RulesetInfo>
|
||||
{
|
||||
Label = "Ruleset",
|
||||
Description = "Decides what stats are displayed and which ranks are retrieved for players",
|
||||
Items = rulesets.AvailableRulesets,
|
||||
Current = LadderInfo.Ruleset,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
|
||||
{
|
||||
public LabelledDropdown()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
public IEnumerable<T> Items
|
||||
{
|
||||
get => Component.Items;
|
||||
set => Component.Items = value;
|
||||
}
|
||||
|
||||
protected override OsuDropdown<T> CreateComponent() => new OsuDropdown<T>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@ -21,11 +22,13 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament
|
||||
{
|
||||
[Cached(typeof(TournamentGameBase))]
|
||||
public abstract class TournamentGameBase : OsuGameBase
|
||||
{
|
||||
private const string bracket_filename = "bracket.json";
|
||||
@ -126,6 +129,8 @@ namespace osu.Game.Tournament
|
||||
ladder = new LadderInfo();
|
||||
}
|
||||
|
||||
Ruleset.BindTo(ladder.Ruleset);
|
||||
|
||||
dependencies.Cache(ladder);
|
||||
|
||||
bool addedInfo = false;
|
||||
@ -197,14 +202,8 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
foreach (var p in t.Players)
|
||||
{
|
||||
if (string.IsNullOrEmpty(p.Username))
|
||||
{
|
||||
var req = new GetUserRequest(p.Id);
|
||||
req.Perform(API);
|
||||
p.Username = req.Result.Username;
|
||||
|
||||
addedInfo = true;
|
||||
}
|
||||
PopulateUser(p);
|
||||
addedInfo = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -236,6 +235,30 @@ namespace osu.Game.Tournament
|
||||
return addedInfo;
|
||||
}
|
||||
|
||||
public void PopulateUser(User user, Action success = null, Action failure = null)
|
||||
{
|
||||
var req = new GetUserRequest(user.Id, Ruleset.Value);
|
||||
|
||||
req.Success += res =>
|
||||
{
|
||||
user.Username = res.Username;
|
||||
user.Statistics = res.Statistics;
|
||||
user.Username = res.Username;
|
||||
user.Country = res.Country;
|
||||
user.Cover = res.Cover;
|
||||
|
||||
success?.Invoke();
|
||||
};
|
||||
|
||||
req.Failure += _ =>
|
||||
{
|
||||
user.Id = 1;
|
||||
failure?.Invoke();
|
||||
};
|
||||
|
||||
API.Queue(req);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
|
||||
|
@ -24,36 +24,37 @@ namespace osu.Game.Audio
|
||||
/// </summary>
|
||||
public event Action Started;
|
||||
|
||||
private Track track;
|
||||
protected Track Track { get; private set; }
|
||||
|
||||
private bool hasStarted;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
track = GetTrack();
|
||||
if (track != null)
|
||||
track.Completed += Stop;
|
||||
Track = GetTrack();
|
||||
if (Track != null)
|
||||
Track.Completed += Stop;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Length of the track.
|
||||
/// </summary>
|
||||
public double Length => track?.Length ?? 0;
|
||||
public double Length => Track?.Length ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// The current track time.
|
||||
/// </summary>
|
||||
public double CurrentTime => track?.CurrentTime ?? 0;
|
||||
public double CurrentTime => Track?.CurrentTime ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the track is loaded.
|
||||
/// </summary>
|
||||
public bool TrackLoaded => track?.IsLoaded ?? false;
|
||||
public bool TrackLoaded => Track?.IsLoaded ?? false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the track is playing.
|
||||
/// </summary>
|
||||
public bool IsRunning => track?.IsRunning ?? false;
|
||||
public bool IsRunning => Track?.IsRunning ?? false;
|
||||
|
||||
private ScheduledDelegate startDelegate;
|
||||
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Audio
|
||||
/// <returns>Whether the track is started or already playing.</returns>
|
||||
public bool Start()
|
||||
{
|
||||
if (track == null)
|
||||
if (Track == null)
|
||||
return false;
|
||||
|
||||
startDelegate = Schedule(() =>
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Audio
|
||||
|
||||
hasStarted = true;
|
||||
|
||||
track.Restart();
|
||||
Track.Restart();
|
||||
Started?.Invoke();
|
||||
});
|
||||
|
||||
@ -87,7 +88,7 @@ namespace osu.Game.Audio
|
||||
{
|
||||
startDelegate?.Cancel();
|
||||
|
||||
if (track == null)
|
||||
if (Track == null)
|
||||
return;
|
||||
|
||||
if (!hasStarted)
|
||||
@ -95,7 +96,7 @@ namespace osu.Game.Audio
|
||||
|
||||
hasStarted = false;
|
||||
|
||||
track.Stop();
|
||||
Track.Stop();
|
||||
|
||||
Stopped?.Invoke();
|
||||
}
|
||||
|
@ -55,6 +55,9 @@ namespace osu.Game.Audio
|
||||
|
||||
track.Stopped += () => Schedule(() =>
|
||||
{
|
||||
if (current != track)
|
||||
return;
|
||||
|
||||
current = null;
|
||||
audio.Tracks.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
|
||||
});
|
||||
@ -85,7 +88,7 @@ namespace osu.Game.Audio
|
||||
/// </summary>
|
||||
protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TrackManagerPreviewTrack(beatmapSetInfo, trackStore);
|
||||
|
||||
protected class TrackManagerPreviewTrack : PreviewTrack
|
||||
public class TrackManagerPreviewTrack : PreviewTrack
|
||||
{
|
||||
public IPreviewTrackOwner Owner { get; private set; }
|
||||
|
||||
|
@ -102,8 +102,6 @@ namespace osu.Game
|
||||
|
||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||
|
||||
private readonly List<VisibilityContainer> toolbarElements = new List<VisibilityContainer>();
|
||||
|
||||
private readonly List<OverlayContainer> visibleBlockingOverlays = new List<OverlayContainer>();
|
||||
|
||||
public OsuGame(string[] args = null)
|
||||
@ -134,17 +132,13 @@ namespace osu.Game
|
||||
/// <summary>
|
||||
/// Close all game-wide overlays.
|
||||
/// </summary>
|
||||
/// <param name="hideToolbarElements">Whether the toolbar (and accompanying controls) should also be hidden.</param>
|
||||
public void CloseAllOverlays(bool hideToolbarElements = true)
|
||||
/// <param name="hideToolbar">Whether the toolbar should also be hidden.</param>
|
||||
public void CloseAllOverlays(bool hideToolbar = true)
|
||||
{
|
||||
foreach (var overlay in overlays)
|
||||
overlay.Hide();
|
||||
|
||||
if (hideToolbarElements)
|
||||
{
|
||||
foreach (var overlay in toolbarElements)
|
||||
overlay.Hide();
|
||||
}
|
||||
if (hideToolbar) Toolbar.Hide();
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
@ -393,6 +387,8 @@ namespace osu.Game
|
||||
|
||||
protected virtual Loader CreateLoader() => new Loader();
|
||||
|
||||
protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything);
|
||||
|
||||
#region Beatmap progression
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
@ -572,11 +568,7 @@ namespace osu.Game
|
||||
CloseAllOverlays(false);
|
||||
menuScreen?.MakeCurrent();
|
||||
},
|
||||
}, d =>
|
||||
{
|
||||
topMostOverlayContent.Add(d);
|
||||
toolbarElements.Add(d);
|
||||
});
|
||||
}, topMostOverlayContent.Add);
|
||||
|
||||
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
|
||||
|
||||
@ -615,11 +607,7 @@ namespace osu.Game
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}, d =>
|
||||
{
|
||||
rightFloatingOverlayContent.Add(d);
|
||||
toolbarElements.Add(d);
|
||||
}, true);
|
||||
}, rightFloatingOverlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
|
||||
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
|
||||
@ -629,8 +617,8 @@ namespace osu.Game
|
||||
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
|
||||
// side overlays which cancel each other.
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
|
||||
overlays.AddRange(singleDisplaySideOverlays);
|
||||
|
||||
foreach (var overlay in singleDisplaySideOverlays)
|
||||
{
|
||||
@ -644,7 +632,6 @@ namespace osu.Game
|
||||
|
||||
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
|
||||
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
|
||||
overlays.AddRange(informationalOverlays);
|
||||
|
||||
foreach (var overlay in informationalOverlays)
|
||||
{
|
||||
@ -658,7 +645,6 @@ namespace osu.Game
|
||||
|
||||
// ensure only one of these overlays are open at once.
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay };
|
||||
overlays.AddRange(singleDisplayOverlays);
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
{
|
||||
@ -759,6 +745,9 @@ namespace osu.Game
|
||||
if (cache)
|
||||
dependencies.Cache(d);
|
||||
|
||||
if (d is OverlayContainer overlay)
|
||||
overlays.Add(overlay);
|
||||
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
// we could avoid the need for scheduling altogether.
|
||||
|
@ -26,7 +26,6 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
@ -228,7 +227,7 @@ namespace osu.Game
|
||||
Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
base.Content.Add(new ScalingContainer(ScalingMode.Everything) { Child = MenuCursorContainer });
|
||||
base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));
|
||||
|
||||
KeyBindingStore.Register(globalBinding);
|
||||
dependencies.Cache(globalBinding);
|
||||
@ -238,6 +237,8 @@ namespace osu.Game
|
||||
Add(previewTrackManager);
|
||||
}
|
||||
|
||||
protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -1,11 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
|
||||
namespace osu.Game.Rulesets.Configuration
|
||||
{
|
||||
public interface IRulesetConfigManager : ITrackableConfigManager
|
||||
public interface IRulesetConfigManager : ITrackableConfigManager, IDisposable
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -104,6 +105,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="SelectionBlueprint"/>.
|
||||
/// </summary>
|
||||
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||
/// </summary>
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
||||
protected virtual string SampleNamespace => null;
|
||||
|
||||
protected SkinnableSound Samples;
|
||||
protected SkinnableSound Samples { get; private set; }
|
||||
|
||||
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
@ -78,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
private BindableList<HitSampleInfo> samplesBindable;
|
||||
private Bindable<double> startTimeBindable;
|
||||
private Bindable<int> comboIndexBindable;
|
||||
|
||||
@ -108,22 +109,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||
}
|
||||
|
||||
var samples = GetSamples().ToArray();
|
||||
|
||||
if (samples.Length > 0)
|
||||
{
|
||||
if (HitObject.SampleControlPoint == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
}
|
||||
|
||||
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
|
||||
foreach (var s in samples)
|
||||
s.Namespace = SampleNamespace;
|
||||
|
||||
AddInternal(Samples = new SkinnableSound(samples));
|
||||
}
|
||||
loadSamples();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -141,10 +127,40 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
|
||||
}
|
||||
|
||||
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
|
||||
samplesBindable.ItemsAdded += _ => loadSamples();
|
||||
samplesBindable.ItemsRemoved += _ => loadSamples();
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
onDefaultsApplied();
|
||||
}
|
||||
|
||||
private void loadSamples()
|
||||
{
|
||||
if (Samples != null)
|
||||
{
|
||||
RemoveInternal(Samples);
|
||||
Samples = null;
|
||||
}
|
||||
|
||||
var samples = GetSamples().ToArray();
|
||||
|
||||
if (samples.Length <= 0)
|
||||
return;
|
||||
|
||||
if (HitObject.SampleControlPoint == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
}
|
||||
|
||||
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
|
||||
foreach (var s in samples)
|
||||
s.Namespace = SampleNamespace;
|
||||
|
||||
AddInternal(Samples = new SkinnableSound(samples));
|
||||
}
|
||||
|
||||
private void onDefaultsApplied() => apply(HitObject);
|
||||
|
||||
private void apply(HitObject hitObject)
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
set => StartTimeBindable.Value = value;
|
||||
}
|
||||
|
||||
private List<HitSampleInfo> samples;
|
||||
public readonly BindableList<HitSampleInfo> SamplesBindable = new BindableList<HitSampleInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hit object is hit.
|
||||
@ -54,10 +54,14 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// and can be treated as the default samples for the hit object.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public List<HitSampleInfo> Samples
|
||||
public IList<HitSampleInfo> Samples
|
||||
{
|
||||
get => samples ?? (samples = new List<HitSampleInfo>());
|
||||
set => samples = value;
|
||||
get => SamplesBindable;
|
||||
set
|
||||
{
|
||||
SamplesBindable.Clear();
|
||||
SamplesBindable.AddRange(value);
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
List<IList<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
|
||||
// Generate the final per-node samples
|
||||
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
|
||||
var nodeSamples = new List<IList<HitSampleInfo>>(nodes);
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
@ -282,7 +282,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples);
|
||||
List<IList<HitSampleInfo>> nodeSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public List<List<HitSampleInfo>> NodeSamples { get; set; }
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
List<IList<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
List<IList<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
List<IList<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// n-1: The last repeat.<br />
|
||||
/// n: The last node.
|
||||
/// </summary>
|
||||
List<List<HitSampleInfo>> NodeSamples { get; }
|
||||
List<IList<HitSampleInfo>> NodeSamples { get; }
|
||||
}
|
||||
|
||||
public static class HasRepeatsExtensions
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets
|
||||
|
||||
// ensures any potential database operations are finalised before game destruction.
|
||||
foreach (var c in configCache.Values)
|
||||
(c as IDisposable)?.Dispose();
|
||||
c?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -17,10 +18,11 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class BlueprintContainer : CompositeDrawable
|
||||
public class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
public event Action<IEnumerable<HitObject>> SelectionChanged;
|
||||
|
||||
@ -96,11 +98,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
beginClickSelection(e);
|
||||
return true;
|
||||
return e.Button == MouseButton.Left;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
// Deselection should only occur if no selected blueprints are hovered
|
||||
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
|
||||
if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||
@ -112,6 +117,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
SelectionBlueprint clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
|
||||
if (clickedBlueprint == null)
|
||||
@ -125,7 +133,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
// Special case for when a drag happened instead of a click
|
||||
Schedule(() => endClickSelection());
|
||||
return true;
|
||||
return e.Button == MouseButton.Left;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
@ -141,6 +149,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
if (!beginSelectionMovement())
|
||||
{
|
||||
dragBox.UpdateDrag(e);
|
||||
@ -152,6 +163,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
if (!moveCurrentSelection(e))
|
||||
dragBox.UpdateDrag(e);
|
||||
|
||||
@ -160,6 +174,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
return false;
|
||||
|
||||
if (!finishSelectionMovement())
|
||||
{
|
||||
dragBox.FadeOut(250, Easing.OutQuint);
|
||||
@ -169,6 +186,37 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
if (!selectionHandler.SelectedBlueprints.Any())
|
||||
return false;
|
||||
|
||||
deselectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(KeyUpEvent e) => false;
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
switch (action.ActionType)
|
||||
{
|
||||
case PlatformActionType.SelectAll:
|
||||
selectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(PlatformAction action) => false;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -314,6 +362,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects all <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void selectAll()
|
||||
{
|
||||
selectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
selectionHandler.UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
|
@ -7,11 +7,15 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -22,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// </summary>
|
||||
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
@ -76,8 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
switch (action.ActionMethod)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
placementHandler.Delete(h.DrawableObject.HitObject);
|
||||
deleteSelected();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -140,8 +143,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
private void deleteSelected()
|
||||
{
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
placementHandler.Delete(h.DrawableObject.HitObject);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Outline Display
|
||||
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="SelectionHandler"/> is visible.
|
||||
/// </summary>
|
||||
@ -176,5 +187,104 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
outline.Size = bottomRight - topLeft;
|
||||
outline.Position = topLeft;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sample Changes
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the hit sample.</param>
|
||||
public void AddHitSample(string sampleName)
|
||||
{
|
||||
foreach (var h in SelectedHitObjects)
|
||||
{
|
||||
// Make sure there isn't already an existing sample
|
||||
if (h.Samples.Any(s => s.Name == sampleName))
|
||||
continue;
|
||||
|
||||
h.Samples.Add(new HitSampleInfo { Name = sampleName });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a hit sample from all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the hit sample.</param>
|
||||
public void RemoveHitSample(string sampleName)
|
||||
{
|
||||
foreach (var h in SelectedHitObjects)
|
||||
h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Context Menu
|
||||
|
||||
public virtual MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!selectedBlueprints.Any(b => b.IsHovered))
|
||||
return Array.Empty<MenuItem>();
|
||||
|
||||
var items = new List<MenuItem>
|
||||
{
|
||||
new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE),
|
||||
createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP),
|
||||
createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH)
|
||||
}
|
||||
},
|
||||
new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
|
||||
};
|
||||
|
||||
if (selectedBlueprints.Count == 1)
|
||||
items.AddRange(selectedBlueprints[0].ContextMenuItems);
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createHitSampleMenuItem(string name, string sampleName)
|
||||
{
|
||||
return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
|
||||
{
|
||||
State = { Value = getHitSampleState() }
|
||||
};
|
||||
|
||||
void setHitSampleState(TernaryState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.False:
|
||||
RemoveHitSample(sampleName);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
AddHitSample(sampleName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
TernaryState getHitSampleState()
|
||||
{
|
||||
int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
|
||||
|
||||
if (countExisting == 0)
|
||||
return TernaryState.False;
|
||||
|
||||
if (countExisting < SelectedHitObjects.Count())
|
||||
return TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.True;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ using osuTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
@ -90,87 +91,91 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
|
||||
|
||||
InternalChildren = new[]
|
||||
InternalChild = new OsuContextMenuContainer
|
||||
{
|
||||
new Container
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
Name = "Screen container",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 40, Bottom = 60 },
|
||||
Child = screenContainer = new Container
|
||||
new Container
|
||||
{
|
||||
Name = "Screen container",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Top bar",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Child = menuBar = new EditorMenuBar
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Items = new[]
|
||||
{
|
||||
new MenuItem("File")
|
||||
{
|
||||
Items = fileMenuItems
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Bottom bar",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 60,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
|
||||
new Container
|
||||
Padding = new MarginPadding { Top = 40, Bottom = 60 },
|
||||
Child = screenContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
|
||||
Child = new GridContainer
|
||||
Masking = true
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Top bar",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Child = menuBar = new EditorMenuBar
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Items = new[]
|
||||
{
|
||||
new MenuItem("File")
|
||||
{
|
||||
Items = fileMenuItems
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Bottom bar",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 60,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
|
||||
Child = new GridContainer
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 220),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 220)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
|
||||
},
|
||||
new SummaryTimeline
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
new Dimension(GridSizeMode.Absolute, 220),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 220)
|
||||
},
|
||||
}
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
|
||||
},
|
||||
new SummaryTimeline
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
menuBar.Mode.ValueChanged += onModeChanged;
|
||||
|
@ -10,6 +10,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
@ -93,6 +95,10 @@ namespace osu.Game.Tests.Visual
|
||||
return Dependencies;
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected OsuTestScene()
|
||||
{
|
||||
localStorage = new Lazy<Storage>(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
|
||||
@ -104,6 +110,8 @@ namespace osu.Game.Tests.Visual
|
||||
usage.Migrate();
|
||||
return factory;
|
||||
});
|
||||
|
||||
base.Content.Add(content = new DrawSizePreservingFillContainer());
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
|
@ -21,7 +21,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1108.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1112.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -73,6 +73,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1108.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1112.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user