mirror of https://github.com/ppy/osu
Move inline class to end and apply NRT
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -21,17 +23,17 @@ namespace osu.Game.Screens.Edit.Timing
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public class TapTimingControl : CompositeDrawable
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{
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[Resolved]
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private EditorClock editorClock { get; set; }
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private EditorClock editorClock { get; set; } = null!;
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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private EditorBeatmap beatmap { get; set; } = null!;
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[Resolved]
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private Bindable<ControlPointGroup> selectedGroup { get; set; }
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private Bindable<ControlPointGroup> selectedGroup { get; set; } = null!;
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private readonly BindableBool isHandlingTapping = new BindableBool();
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private MetronomeDisplay metronome;
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private MetronomeDisplay metronome = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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@ -141,14 +143,14 @@ private void load(OverlayColourProvider colourProvider, OsuColour colours)
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CornerRadius = 15,
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Children = new Drawable[]
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{
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new LessRoundedButton(FontAwesome.Solid.Stop, Anchor.TopLeft)
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new InlineButton(FontAwesome.Solid.Stop, Anchor.TopLeft)
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{
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BackgroundColour = colourProvider.Background1,
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RelativeSizeAxes = Axes.Both,
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Height = 0.49f,
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Action = reset,
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},
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new LessRoundedButton(FontAwesome.Solid.Play, Anchor.BottomLeft)
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new InlineButton(FontAwesome.Solid.Play, Anchor.BottomLeft)
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{
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BackgroundColour = colourProvider.Background1,
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RelativeSizeAxes = Axes.Both,
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@ -181,22 +183,63 @@ private void load(OverlayColourProvider colourProvider, OsuColour colours)
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}, true);
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}
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private class LessRoundedButton : OsuButton
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private void start()
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{
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editorClock.Seek(selectedGroup.Value.Time);
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editorClock.Start();
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}
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private void reset()
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{
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editorClock.Stop();
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editorClock.Seek(selectedGroup.Value.Time);
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}
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private void adjustOffset(double adjust)
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{
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// VERY TEMPORARY
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var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
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beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value);
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double newOffset = selectedGroup.Value.Time + adjust;
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foreach (var cp in currentGroupItems)
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beatmap.ControlPointInfo.Add(newOffset, cp);
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// the control point might not necessarily exist yet, if currentGroupItems was empty.
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selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
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if (!editorClock.IsRunning)
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editorClock.Seek(newOffset);
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}
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private void adjustBpm(double adjust)
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{
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var timing = selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
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if (timing == null)
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return;
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timing.BeatLength = 60000 / (timing.BPM + adjust);
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}
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private class InlineButton : OsuButton
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{
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private readonly IconUsage icon;
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private readonly Anchor anchor;
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private SpriteIcon spriteIcon;
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private SpriteIcon spriteIcon = null!;
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public LessRoundedButton(IconUsage icon, Anchor anchor)
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public InlineButton(IconUsage icon, Anchor anchor)
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{
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this.icon = icon;
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this.anchor = anchor;
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}
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -242,46 +285,5 @@ protected override void OnHoverLost(HoverLostEvent e)
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base.OnHoverLost(e);
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}
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}
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private void start()
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{
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editorClock.Seek(selectedGroup.Value.Time);
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editorClock.Start();
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}
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private void adjustOffset(double adjust)
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{
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// VERY TEMPORARY
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var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
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beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value);
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double newOffset = selectedGroup.Value.Time + adjust;
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foreach (var cp in currentGroupItems)
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beatmap.ControlPointInfo.Add(newOffset, cp);
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// the control point might not necessarily exist yet, if currentGroupItems was empty.
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selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
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if (!editorClock.IsRunning)
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editorClock.Seek(newOffset);
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}
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private void adjustBpm(double adjust)
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{
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var timing = selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
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if (timing == null)
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return;
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timing.BeatLength = 60000 / (timing.BPM + adjust);
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}
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private void reset()
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{
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editorClock.Stop();
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editorClock.Seek(selectedGroup.Value.Time);
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}
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}
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}
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