mirror of https://github.com/ppy/osu
Renamespace compose-mode components
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27d82052f4
commit
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual
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{
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Screens.Compose.Timeline;
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using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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@ -17,7 +17,7 @@
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Screens.Edit.Screens.Compose.Timeline;
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using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
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using OpenTK;
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using OpenTK.Graphics;
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@ -16,8 +16,8 @@
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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namespace osu.Game.Rulesets.Edit
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{
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class DrawableRadioButton : TriangleButton
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{
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using System;
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using osu.Framework.Configuration;
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namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class RadioButton
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{
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class RadioButtonCollection : CompositeDrawable
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{
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Edit.Screens.Compose
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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{
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public class BeatDivisorControl : CompositeDrawable
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{
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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{
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public class BlueprintContainer : CompositeDrawable
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{
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using osu.Framework.Input.Events;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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{
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/// <summary>
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/// A box that displays the drag selection and provides selection events for users to handle.
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@ -6,7 +6,7 @@
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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{
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/// <summary>
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/// Provides a border around the playfield.
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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{
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/// <summary>
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/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
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@ -8,7 +8,7 @@
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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{
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public class CentreMarker : CompositeDrawable
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{
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@ -12,7 +12,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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{
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public class Timeline : ZoomableScrollContainer
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{
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@ -1,14 +1,14 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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{
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public class TimelineArea : CompositeDrawable
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{
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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{
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public class TimelineButton : CompositeDrawable
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{
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using osu.Framework.MathUtils;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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{
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public class ZoomableScrollContainer : ScrollContainer
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{
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using osu.Framework.Logging;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Screens.Compose.Timeline;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit.Screens.Compose
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{
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