Renamespace compose-mode components

This commit is contained in:
smoogipoo 2018-11-06 18:14:46 +09:00
parent 27d82052f4
commit ac25718c5a
20 changed files with 28 additions and 26 deletions

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@ -6,6 +6,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Components;
using OpenTK;
namespace osu.Game.Tests.Visual

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@ -5,7 +5,7 @@
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual
{

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@ -13,7 +13,7 @@
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual

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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Screens.Edit.Screens.Compose.Components;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual

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@ -10,7 +10,7 @@
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
using OpenTK;
using OpenTK.Graphics;

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@ -16,8 +16,8 @@
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Screens.Compose.Components;
namespace osu.Game.Rulesets.Edit
{

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@ -2,8 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -14,8 +12,10 @@
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
public class DrawableRadioButton : TriangleButton
{

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@ -4,7 +4,7 @@
using System;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
public class RadioButton
{

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@ -2,12 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
public class RadioButtonCollection : CompositeDrawable
{

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@ -19,7 +19,7 @@
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Screens.Edit.Screens.Compose
namespace osu.Game.Screens.Edit.Screens.Compose.Components
{
public class BeatDivisorControl : CompositeDrawable
{

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@ -14,7 +14,7 @@
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
namespace osu.Game.Screens.Edit.Screens.Compose.Components
{
public class BlueprintContainer : CompositeDrawable
{

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@ -10,7 +10,7 @@
using osu.Framework.Input.Events;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
namespace osu.Game.Screens.Edit.Screens.Compose.Components
{
/// <summary>
/// A box that displays the drag selection and provides selection events for users to handle.

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@ -6,7 +6,7 @@
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
namespace osu.Game.Screens.Edit.Screens.Compose.Components
{
/// <summary>
/// Provides a border around the playfield.

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@ -16,7 +16,7 @@
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
namespace osu.Game.Screens.Edit.Screens.Compose.Components
{
/// <summary>
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.

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@ -8,7 +8,7 @@
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
{
public class CentreMarker : CompositeDrawable
{

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@ -12,7 +12,7 @@
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
{
public class Timeline : ZoomableScrollContainer
{

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
{
public class TimelineArea : CompositeDrawable
{

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@ -2,15 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
{
public class TimelineButton : CompositeDrawable
{

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@ -9,7 +9,7 @@
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
{
public class ZoomableScrollContainer : ScrollContainer
{

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using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using osu.Game.Screens.Edit.Screens.Compose.Components;
using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
namespace osu.Game.Screens.Edit.Screens.Compose
{