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https://github.com/ppy/osu
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Keep hitcircles aligned with view in "Barrel Roll" mod
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@ -1,20 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
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public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObjects
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{
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{
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private float currentRotation;
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[SettingSource("Roll speed", "Rotations per minute")]
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[SettingSource("Roll speed", "Rotations per minute")]
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public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
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public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
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{
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{
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@ -35,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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{
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{
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playfield.Rotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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}
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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@ -43,5 +48,21 @@ namespace osu.Game.Rulesets.Osu.Mods
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// scale the playfield to allow all hitobjects to stay within the visible region.
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// scale the playfield to allow all hitobjects to stay within the visible region.
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drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
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drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
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}
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var d in drawables)
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{
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d.OnUpdate += _ =>
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{
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switch (d)
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{
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case DrawableHitCircle circle:
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circle.CirclePiece.Rotation = -currentRotation;
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break;
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}
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};
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}
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}
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}
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}
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}
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}
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@ -66,7 +66,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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return true;
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},
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},
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},
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},
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CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
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CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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ApproachCircle = new ApproachCircle
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ApproachCircle = new ApproachCircle
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{
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{
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Alpha = 0,
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Alpha = 0,
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