diff --git a/.vscode/launch.json b/.vscode/launch.json
index ed67fa92cc..e9b8d6f397 100644
--- a/.vscode/launch.json
+++ b/.vscode/launch.json
@@ -11,7 +11,11 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
- "env": {},
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
"console": "internalConsole"
},
{
@@ -24,7 +28,11 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
- "env": {},
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
"console": "internalConsole"
},
{
@@ -33,11 +41,15 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
+ "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
- "env": {},
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
"console": "internalConsole"
},
{
@@ -46,12 +58,16 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
+ "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
- "env": {},
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
"console": "internalConsole"
}
]
-}
\ No newline at end of file
+}
diff --git a/README.md b/README.md
index 9d19f16ebd..fd0ba838cc 100644
--- a/README.md
+++ b/README.md
@@ -1,18 +1,32 @@
# osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
-Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era!
+Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
# Status
-This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software.
+This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
+
+We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
# Requirements
-- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
+- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed.
+- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
-# Getting Started
-- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
-- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
+# Building and running
+
+If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform).
+
+Clone the repository including submodules
+
+`git clone --recurse-submodules https://github.com/ppy/osu`
+
+Build and run
+
+- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
+- From command line using `dotnet run --project osu.Desktop --framework netcoreapp2.1`
+
+The above methods should automatically do so, but if you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`).
# Contributing
diff --git a/appveyor.yml b/appveyor.yml
index ac6d6ebff8..7c08eb9e9c 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -2,6 +2,9 @@ clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
+cache:
+ - C:\ProgramData\chocolatey\bin -> appveyor.yml
+ - C:\ProgramData\chocolatey\lib -> appveyor.yml
install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
@@ -18,4 +21,4 @@ build:
verbosity: minimal
after_build:
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- - cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
\ No newline at end of file
+ - cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs
index 64adcecba4..a4270f22b4 100644
--- a/osu.Desktop/OsuGameDesktop.cs
+++ b/osu.Desktop/OsuGameDesktop.cs
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
+using osu.Desktop.Updater;
using osu.Framework.Platform.Windows;
namespace osu.Desktop
@@ -38,6 +39,52 @@ namespace osu.Desktop
}
}
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ if (!noVersionOverlay)
+ {
+ LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
+ {
+ Add(v);
+ v.State = Visibility.Visible;
+ });
+
+#if NET_FRAMEWORK
+ Add(new SquirrelUpdateManager());
+#else
+ Add(new SimpleUpdateManager());
+#endif
+ }
+ }
+
+ public override void SetHost(GameHost host)
+ {
+ base.SetHost(host);
+ var desktopWindow = host.Window as DesktopGameWindow;
+ if (desktopWindow != null)
+ {
+ desktopWindow.CursorState |= CursorState.Hidden;
+
+ desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
+ desktopWindow.Title = Name;
+
+ desktopWindow.FileDrop += fileDrop;
+ }
+ }
+
+ private void fileDrop(object sender, FileDropEventArgs e)
+ {
+ var filePaths = new[] { e.FileName };
+
+ var firstExtension = Path.GetExtension(filePaths.First());
+
+ if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
+
+ Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
+ }
+
///
/// A method of accessing an osu-stable install in a controlled fashion.
///
@@ -77,45 +124,5 @@ namespace osu.Desktop
{
}
}
-
- protected override void LoadComplete()
- {
- base.LoadComplete();
-
- if (!noVersionOverlay)
- {
- LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
- {
- Add(v);
- v.State = Visibility.Visible;
- });
- }
- }
-
- public override void SetHost(GameHost host)
- {
- base.SetHost(host);
- var desktopWindow = host.Window as DesktopGameWindow;
- if (desktopWindow != null)
- {
- desktopWindow.CursorState |= CursorState.Hidden;
-
- desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
- desktopWindow.Title = Name;
-
- desktopWindow.FileDrop += fileDrop;
- }
- }
-
- private void fileDrop(object sender, FileDropEventArgs e)
- {
- var filePaths = new[] { e.FileName };
-
- var firstExtension = Path.GetExtension(filePaths.First());
-
- if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
-
- Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
- }
}
}
diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs
index bc1faec822..1129969694 100644
--- a/osu.Desktop/Overlays/VersionManager.cs
+++ b/osu.Desktop/Overlays/VersionManager.cs
@@ -91,10 +91,6 @@ namespace osu.Desktop.Overlays
}
}
};
-
-#if NET_FRAMEWORK
- Add(new SquirrelUpdateManager());
-#endif
}
protected override void LoadComplete()
diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs
index 61d2006315..7e6a07c89f 100644
--- a/osu.Desktop/Program.cs
+++ b/osu.Desktop/Program.cs
@@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
+
#if NET_FRAMEWORK
using System.Runtime;
#endif
@@ -18,10 +19,7 @@ namespace osu.Desktop
[STAThread]
public static int Main(string[] args)
{
- // required to initialise native SQLite libraries on some platforms.
-
- if (!RuntimeInfo.IsMono)
- useMulticoreJit();
+ useMultiCoreJit();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
@@ -54,7 +52,7 @@ namespace osu.Desktop
}
}
- private static void useMulticoreJit()
+ private static void useMultiCoreJit()
{
#if NET_FRAMEWORK
var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
diff --git a/osu.Desktop/Updater/SimpleUpdateManager.cs b/osu.Desktop/Updater/SimpleUpdateManager.cs
new file mode 100644
index 0000000000..6c363422f7
--- /dev/null
+++ b/osu.Desktop/Updater/SimpleUpdateManager.cs
@@ -0,0 +1,103 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+using Newtonsoft.Json;
+using osu.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.IO.Network;
+using osu.Framework.Platform;
+using osu.Game;
+using osu.Game.Graphics;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Notifications;
+
+namespace osu.Desktop.Updater
+{
+ ///
+ /// An update manager that shows notifications if a newer release is detected.
+ /// Installation is left up to the user.
+ ///
+ internal class SimpleUpdateManager : CompositeDrawable
+ {
+ private NotificationOverlay notificationOverlay;
+ private string version;
+ private GameHost host;
+
+ [BackgroundDependencyLoader]
+ private void load(NotificationOverlay notification, OsuGameBase game, GameHost host)
+ {
+ notificationOverlay = notification;
+
+ this.host = host;
+ version = game.Version;
+
+ if (game.IsDeployedBuild)
+ Schedule(() => Task.Run(() => checkForUpdateAsync()));
+ }
+
+ private async void checkForUpdateAsync()
+ {
+ var releases = new JsonWebRequest("https://api.github.com/repos/ppy/osu/releases/latest");
+ await releases.PerformAsync();
+
+ var latest = releases.ResponseObject;
+
+ if (latest.TagName != version)
+ {
+ notificationOverlay.Post(new SimpleNotification
+ {
+ Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ + "Click here to download the new version, which can be installed over the top of your existing installation",
+ Icon = FontAwesome.fa_upload,
+ Activated = () =>
+ {
+ host.OpenUrlExternally(getBestUrl(latest));
+ return true;
+ }
+ });
+ }
+ }
+
+ private string getBestUrl(GitHubRelease release)
+ {
+ GitHubAsset bestAsset = null;
+
+ switch (RuntimeInfo.OS)
+ {
+ case RuntimeInfo.Platform.Windows:
+ bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".exe"));
+ break;
+ case RuntimeInfo.Platform.MacOsx:
+ bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".app.zip"));
+ break;
+ }
+
+ return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
+ }
+
+ public class GitHubRelease
+ {
+ [JsonProperty("html_url")]
+ public string HtmlUrl { get; set; }
+
+ [JsonProperty("tag_name")]
+ public string TagName { get; set; }
+
+ [JsonProperty("assets")]
+ public List Assets { get; set; }
+ }
+
+ public class GitHubAsset
+ {
+ [JsonProperty("name")]
+ public string Name { get; set; }
+
+ [JsonProperty("browser_download_url")]
+ public string BrowserDownloadUrl { get; set; }
+ }
+ }
+}
diff --git a/osu.Desktop/Overlays/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs
similarity index 97%
rename from osu.Desktop/Overlays/SquirrelUpdateManager.cs
rename to osu.Desktop/Updater/SquirrelUpdateManager.cs
index ea86d2f028..81da26cff2 100644
--- a/osu.Desktop/Overlays/SquirrelUpdateManager.cs
+++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs
@@ -3,6 +3,7 @@
#if NET_FRAMEWORK
using System;
+using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -16,7 +17,7 @@ using OpenTK;
using OpenTK.Graphics;
using Squirrel;
-namespace osu.Desktop.Overlays
+namespace osu.Desktop.Updater
{
public class SquirrelUpdateManager : Component
{
@@ -35,7 +36,7 @@ namespace osu.Desktop.Overlays
notificationOverlay = notification;
if (game.IsDeployedBuild)
- Schedule(() => checkForUpdateAsync());
+ Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
index 0ba6398ced..25f7ca108d 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
- public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
+ public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
}
}
}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseHyperdash.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseHyperDash.cs
similarity index 88%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseHyperdash.cs
rename to osu.Game.Rulesets.Catch.Tests/TestCaseHyperDash.cs
index 896582bf0a..14487b2c7f 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseHyperdash.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestCaseHyperDash.cs
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
+ public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
{
- public TestCaseHyperdash()
+ public TestCaseHyperDash()
: base(new CatchRuleset())
{
}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
index 3d1013aad3..31c56c37c4 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
@@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new CatchDifficultyAttributes(mods, 0);
// this is the same as osu!, so there's potential to share the implementation... maybe
- double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
+ double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
return new CatchDifficultyAttributes(mods, starRating)
{
- ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
+ ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = difficultyHitObjects.Count
};
}
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index 9c376f340a..2f42902fd0 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -255,11 +255,11 @@ namespace osu.Game.Rulesets.Catch.UI
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
- SetHyperdashState(Math.Abs(velocity), target.X);
+ SetHyperDashState(Math.Abs(velocity), target.X);
}
else
{
- SetHyperdashState();
+ SetHyperDashState();
}
return validCatch;
@@ -270,18 +270,18 @@ namespace osu.Game.Rulesets.Catch.UI
private float hyperDashTargetPosition;
///
- /// Whether we are hypderdashing or not.
+ /// Whether we are hyper-dashing or not.
///
public bool HyperDashing => hyperDashModifier != 1;
///
- /// Set hyperdash state.
+ /// Set hyper-dash state.
///
- /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.
- /// When this catcher crosses this position, this catcher ends hyperdashing.
- public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
+ /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.
+ /// When this catcher crosses this position, this catcher ends hyper-dashing.
+ public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
- const float hyperdash_transition_length = 180;
+ const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
@@ -291,8 +291,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (previouslyHyperDashing)
{
- this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
- this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
+ this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
}
}
else
@@ -303,8 +303,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (!previouslyHyperDashing)
{
- this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
- this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
+ this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
}
}
@@ -370,7 +370,7 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashDirection < 0 && hyperDashTargetPosition > X)
{
X = hyperDashTargetPosition;
- SetHyperdashState();
+ SetHyperDashState();
}
}
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
index 73555dcecb..58f2ab7747 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
@@ -5,6 +5,8 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -13,11 +15,10 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
- public class ManiaBeatmapConversionTest : BeatmapConversionTest
+ public class ManiaBeatmapConversionTest : BeatmapConversionTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
- [NonParallelizable]
[TestCase("basic")]
public new void Test(string name)
{
@@ -34,9 +35,35 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
+ protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
+
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
+ public class ManiaConvertMapping : ConvertMapping, IEquatable
+ {
+ public uint RandomW;
+ public uint RandomX;
+ public uint RandomY;
+ public uint RandomZ;
+
+ public ManiaConvertMapping()
+ {
+ }
+
+ public ManiaConvertMapping(IBeatmapConverter converter)
+ {
+ var maniaConverter = (ManiaBeatmapConverter)converter;
+ RandomW = maniaConverter.Random.W;
+ RandomX = maniaConverter.Random.X;
+ RandomY = maniaConverter.Random.Y;
+ RandomZ = maniaConverter.Random.Z;
+ }
+
+ public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
+ public override bool Equals(ConvertMapping other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
+ }
+
public struct ConvertValue : IEquatable
{
///
diff --git a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
index 78a98e83e8..5a93efb0dc 100644
--- a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
@@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.Mania.Tests
this.direction = direction;
}
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
index e827fa1fdc..64ed08373a 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
@@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs>(new Bindable());
return dependencies;
}
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
index 19fef9eb54..c15b303048 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
@@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
+using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -28,8 +29,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public int TargetColumns;
public readonly bool IsForCurrentRuleset;
+ // Internal for testing purposes
+ internal FastRandom Random { get; private set; }
+
private Pattern lastPattern = new Pattern();
- private FastRandom random;
private ManiaBeatmap beatmap;
@@ -62,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
- random = new FastRandom(seed);
+ Random = new FastRandom(seed);
return base.ConvertBeatmap(original);
}
@@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private double lastTime;
private Vector2 lastPosition;
- private PatternType lastStair;
+ private PatternType lastStair = PatternType.Stair;
private void recordNote(double time, Vector2 position)
{
lastTime = time;
@@ -115,12 +118,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// The hit objects generated.
private IEnumerable generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
- var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
+ var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
- Pattern newPattern = generator.Generate();
- lastPattern = newPattern;
+ foreach (var newPattern in generator.Generate())
+ {
+ lastPattern = newPattern;
- return newPattern.HitObjects;
+ foreach (var obj in newPattern.HitObjects)
+ yield return obj;
+ }
}
///
@@ -138,27 +144,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
- conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
+ {
+ var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
+ conversion = generator;
+
+ for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
+ {
+ recordNote(time, positionData?.Position ?? Vector2.Zero);
+ computeDensity(time);
+ }
+ }
else if (endTimeData != null)
- conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
+ {
+ conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
+
+ recordNote(endTimeData.EndTime, new Vector2(256, 192));
+ computeDensity(endTimeData.EndTime);
+ }
else if (positionData != null)
{
computeDensity(original.StartTime);
- conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
+ conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
if (conversion == null)
- return null;
+ yield break;
- Pattern newPattern = conversion.Generate();
+ foreach (var newPattern in conversion.Generate())
+ {
+ lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
+ lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
- lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
- lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
+ foreach (var obj in newPattern.HitObjects)
+ yield return obj;
- return newPattern.HitObjects;
+ }
}
///
@@ -171,7 +194,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
}
- public override Pattern Generate()
+ public override IEnumerable Generate()
+ {
+ yield return generate();
+ }
+
+ private Pattern generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
index c6fa465a0f..280c2f45d4 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using osu.Framework.MathUtils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
@@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
///
private const float osu_base_scoring_distance = 100;
- private readonly double endTime;
- private readonly double segmentDuration;
+ public readonly double EndTime;
+ public readonly double SegmentDuration;
+
private readonly int spanCount;
private PatternType convertType;
@@ -52,53 +54,81 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
- endTime = hitObject.StartTime + osuDuration;
- segmentDuration = (endTime - HitObject.StartTime) / spanCount;
+ EndTime = hitObject.StartTime + osuDuration;
+ SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
}
- public override Pattern Generate()
+ public override IEnumerable Generate()
+ {
+ var originalPattern = generate();
+
+ if (originalPattern.HitObjects.Count() == 1)
+ {
+ yield return originalPattern;
+ yield break;
+ }
+
+ // We need to split the intermediate pattern into two new patterns:
+ // 1. A pattern containing all objects that do not end at our EndTime.
+ // 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation.
+ var intermediatePattern = new Pattern();
+ var endTimePattern = new Pattern();
+
+ foreach (var obj in originalPattern.HitObjects)
+ {
+ if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
+ intermediatePattern.Add(obj);
+ else
+ endTimePattern.Add(obj);
+ }
+
+ yield return intermediatePattern;
+ yield return endTimePattern;
+ }
+
+ private Pattern generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
- addToPattern(pattern, 0, HitObject.StartTime, endTime);
+ addToPattern(pattern, 0, HitObject.StartTime, EndTime);
return pattern;
}
if (spanCount > 1)
{
- if (segmentDuration <= 90)
+ if (SegmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
- if (segmentDuration <= 120)
+ if (SegmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
- if (segmentDuration <= 160)
+ if (SegmentDuration <= 160)
return generateStair(HitObject.StartTime);
- if (segmentDuration <= 200 && ConversionDifficulty > 3)
+ if (SegmentDuration <= 200 && ConversionDifficulty > 3)
return generateRandomMultipleNotes(HitObject.StartTime);
- double duration = endTime - HitObject.StartTime;
+ double duration = EndTime - HitObject.StartTime;
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
- if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
+ if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
}
- if (segmentDuration <= 110)
+ if (SegmentDuration <= 110)
{
if (PreviousPattern.ColumnWithObjects < TotalColumns)
convertType |= PatternType.ForceNotStack;
else
convertType &= ~PatternType.ForceNotStack;
- return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2);
+ return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2);
}
if (ConversionDifficulty > 6.5)
@@ -148,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, TotalColumns);
- addToPattern(pattern, nextColumn, startTime, endTime);
+ addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
@@ -156,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
- addToPattern(pattern, nextColumn, startTime, endTime);
+ addToPattern(pattern, nextColumn, startTime, EndTime);
}
return pattern;
@@ -193,7 +223,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = Random.Next(RandomStart, TotalColumns);
lastColumn = nextColumn;
- startTime += segmentDuration;
+ startTime += SegmentDuration;
}
return pattern;
@@ -223,7 +253,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
- startTime += segmentDuration;
+ startTime += SegmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so
if (increasing)
@@ -284,7 +314,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
- startTime += segmentDuration;
+ startTime += SegmentDuration;
}
return pattern;
@@ -372,8 +402,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
- addToPattern(pattern, nextColumn, startTime, endTime);
- startTime += segmentDuration;
+ addToPattern(pattern, nextColumn, startTime, EndTime);
+ startTime += SegmentDuration;
}
return pattern;
@@ -402,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
// Create the hold note
- addToPattern(pattern, holdColumn, startTime, endTime);
+ addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
@@ -434,7 +464,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
pattern.Add(rowPattern);
rowPattern.Clear();
- startTime += segmentDuration;
+ startTime += SegmentDuration;
}
return pattern;
@@ -452,7 +482,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (curveData == null)
return HitObject.Samples;
- double segmentTime = (endTime - HitObject.StartTime) / spanCount;
+ double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
index 3f34afee85..b902ee63c6 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
@@ -19,12 +19,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
- var endtimeData = HitObject as IHasEndTime;
-
- endTime = endtimeData?.EndTime ?? 0;
+ endTime = (HitObject as IHasEndTime)?.EndTime ?? 0;
}
- public override Pattern Generate()
+ public override IEnumerable Generate()
+ {
+ yield return generate();
+ }
+
+ private Pattern generate()
{
var pattern = new Pattern();
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
index b4160dc98b..0e839d87a2 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
@@ -82,127 +83,133 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
- else
+ else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
- public override Pattern Generate()
+ public override IEnumerable Generate()
{
- if (TotalColumns == 1)
+ yield return generate();
+ }
+
+ private Pattern generate()
+ {
+ var pattern = new Pattern();
+
+ try
{
- var pattern = new Pattern();
- addToPattern(pattern, 0);
- return pattern;
- }
-
- int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
-
- if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
- {
- // Generate a new pattern by copying the last hit objects in reverse-column order
- var pattern = new Pattern();
-
- for (int i = RandomStart; i < TotalColumns; i++)
- if (PreviousPattern.ColumnHasObject(i))
- addToPattern(pattern, RandomStart + TotalColumns - i - 1);
-
- return pattern;
- }
-
- if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
- // If we convert to 7K + 1, let's not overload the special key
- && (TotalColumns != 8 || lastColumn != 0)
- // Make sure the last column was not the centre column
- && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
- {
- // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
- var pattern = new Pattern();
-
- int column = RandomStart + TotalColumns - lastColumn - 1;
- addToPattern(pattern, column);
-
- return pattern;
- }
-
- if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
- {
- // Generate a new pattern by placing on the already filled columns
- var pattern = new Pattern();
-
- for (int i = RandomStart; i < TotalColumns; i++)
- if (PreviousPattern.ColumnHasObject(i))
- addToPattern(pattern, i);
-
- return pattern;
- }
-
- if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
- {
- // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
- var pattern = new Pattern();
-
- int targetColumn = lastColumn + 1;
- if (targetColumn == TotalColumns)
+ if (TotalColumns == 1)
{
- targetColumn = RandomStart;
- StairType = PatternType.ReverseStair;
+ addToPattern(pattern, 0);
+ return pattern;
}
- addToPattern(pattern, targetColumn);
- return pattern;
- }
+ int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
- if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
- {
- // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
- var pattern = new Pattern();
-
- int targetColumn = lastColumn - 1;
- if (targetColumn == RandomStart - 1)
+ if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
- targetColumn = TotalColumns - 1;
- StairType = PatternType.Stair;
+ // Generate a new pattern by copying the last hit objects in reverse-column order
+ for (int i = RandomStart; i < TotalColumns; i++)
+ if (PreviousPattern.ColumnHasObject(i))
+ addToPattern(pattern, RandomStart + TotalColumns - i - 1);
+
+ return pattern;
}
- addToPattern(pattern, targetColumn);
- return pattern;
- }
+ if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
+ // If we convert to 7K + 1, let's not overload the special key
+ && (TotalColumns != 8 || lastColumn != 0)
+ // Make sure the last column was not the centre column
+ && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
+ {
+ // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
+ int column = RandomStart + TotalColumns - lastColumn - 1;
+ addToPattern(pattern, column);
- if ((convertType & PatternType.KeepSingle) > 0)
- return generateRandomNotes(1);
+ return pattern;
+ }
+
+ if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
+ {
+ // Generate a new pattern by placing on the already filled columns
+ for (int i = RandomStart; i < TotalColumns; i++)
+ if (PreviousPattern.ColumnHasObject(i))
+ addToPattern(pattern, i);
+
+ return pattern;
+ }
+
+ if (PreviousPattern.HitObjects.Count() == 1)
+ {
+ if ((convertType & PatternType.Stair) > 0)
+ {
+ // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
+ int targetColumn = lastColumn + 1;
+ if (targetColumn == TotalColumns)
+ targetColumn = RandomStart;
+
+ addToPattern(pattern, targetColumn);
+ return pattern;
+ }
+
+ if ((convertType & PatternType.ReverseStair) > 0)
+ {
+ // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
+ int targetColumn = lastColumn - 1;
+ if (targetColumn == RandomStart - 1)
+ targetColumn = TotalColumns - 1;
+
+ addToPattern(pattern, targetColumn);
+ return pattern;
+ }
+ }
+
+ if ((convertType & PatternType.KeepSingle) > 0)
+ return pattern = generateRandomNotes(1);
+
+ if ((convertType & PatternType.Mirror) > 0)
+ {
+ if (ConversionDifficulty > 6.5)
+ return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
+ if (ConversionDifficulty > 4)
+ return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
+ return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
+ }
- if ((convertType & PatternType.Mirror) > 0)
- {
if (ConversionDifficulty > 6.5)
- return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
+ {
+ if ((convertType & PatternType.LowProbability) > 0)
+ return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
+ return pattern = generateRandomPattern(1, 0.62, 0, 0);
+ }
+
if (ConversionDifficulty > 4)
- return generateRandomPatternWithMirrored(0.12, 0.17, 0);
- return generateRandomPatternWithMirrored(0.12, 0, 0);
- }
+ {
+ if ((convertType & PatternType.LowProbability) > 0)
+ return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
+ return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
+ }
- if (ConversionDifficulty > 6.5)
+ if (ConversionDifficulty > 2)
+ {
+ if ((convertType & PatternType.LowProbability) > 0)
+ return pattern = generateRandomPattern(0.18, 0, 0, 0);
+ return pattern = generateRandomPattern(0.45, 0, 0, 0);
+ }
+
+ return pattern = generateRandomPattern(0, 0, 0, 0);
+ }
+ finally
{
- if ((convertType & PatternType.LowProbability) > 0)
- return generateRandomPattern(0.78, 0.42, 0, 0);
- return generateRandomPattern(1, 0.62, 0, 0);
+ foreach (var obj in pattern.HitObjects)
+ {
+ if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1)
+ StairType = PatternType.ReverseStair;
+ if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart)
+ StairType = PatternType.Stair;
+ }
}
-
- if (ConversionDifficulty > 4)
- {
- if ((convertType & PatternType.LowProbability) > 0)
- return generateRandomPattern(0.35, 0.08, 0, 0);
- return generateRandomPattern(0.52, 0.15, 0, 0);
- }
-
- if (ConversionDifficulty > 2)
- {
- if ((convertType & PatternType.LowProbability) > 0)
- return generateRandomPattern(0.18, 0, 0, 0);
- return generateRandomPattern(0.45, 0, 0, 0);
- }
-
- return generateRandomPattern(0, 0, 0, 0);
}
///
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
index 930597c1ad..55081e5822 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
@@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
- double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
- drainTime -= OriginalBeatmap.TotalBreakTime;
+ // Drain time in seconds
+ int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
if (drainTime == 0)
- drainTime = 10000000;
-
- // We need this in seconds
- drainTime /= 1000;
+ drainTime = 10000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
- conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
+ conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs
index 2bfcd52b6a..a42d57cdd1 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@@ -42,9 +43,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
}
///
- /// Generates the pattern for , filled with hit objects.
+ /// Generates the patterns for , each filled with hit objects.
///
- /// The containing the hit objects.
- public abstract Pattern Generate();
+ /// The s containing the hit objects.
+ public abstract IEnumerable Generate();
}
}
diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
index 8d1fad8a82..783142fadc 100644
--- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
+++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
-using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
@@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Mania
new SettingsEnumDropdown
{
LabelText = "Scrolling direction",
- Bindable = (Config as RulesetConfigManager)?.GetBindable(ManiaSetting.ScrollDirection)
+ Bindable = ((ManiaConfigManager)Config).GetBindable(ManiaSetting.ScrollDirection)
}
};
}
diff --git a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs
index a3efd5c2bd..785cd5ab06 100644
--- a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs
+++ b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs
@@ -15,11 +15,15 @@ namespace osu.Game.Rulesets.Mania.MathUtils
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
- private uint _x, _y = y, _z = z, _w = w;
+
+ internal uint X { get; private set; }
+ internal uint Y { get; private set; } = y;
+ internal uint Z { get; private set; } = z;
+ internal uint W { get; private set; } = w;
public FastRandom(int seed)
{
- _x = (uint)seed;
+ X = (uint)seed;
}
public FastRandom()
@@ -33,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// The random value.
public uint NextUInt()
{
- uint t = _x ^ _x << 11;
- _x = _y;
- _y = _z;
- _z = _w;
- return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
+ uint t = X ^ X << 11;
+ X = Y;
+ Y = Z;
+ Z = W;
+ return W = W ^ W >> 19 ^ t ^ t >> 8;
}
///
diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json
index d593b2b052..753db99856 100644
--- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json
+++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json
@@ -1,103 +1,132 @@
{
"Mappings": [{
- "StartTime": 500,
- "Objects": [{
- "StartTime": 500,
- "EndTime": 2500,
- "Column": 0
- },
- {
- "StartTime": 1500,
- "EndTime": 2500,
- "Column": 1
- }
- ]
- },
- {
- "StartTime": 3000,
- "Objects": [{
- "StartTime": 3000,
- "EndTime": 4000,
- "Column": 2
- }]
- },
- {
- "StartTime": 4500,
- "Objects": [{
- "StartTime": 4500,
- "EndTime": 5500,
- "Column": 4
- }]
- },
- {
- "StartTime": 6000,
- "Objects": [{
- "StartTime": 6000,
- "EndTime": 6500,
- "Column": 2
- }]
- },
- {
- "StartTime": 7000,
- "Objects": [{
- "StartTime": 7000,
- "EndTime": 8000,
- "Column": 2
- }]
- },
- {
- "StartTime": 8500,
- "Objects": [{
- "StartTime": 8500,
- "EndTime": 11000,
- "Column": 0
- }]
- },
- {
- "StartTime": 11500,
- "Objects": [{
- "StartTime": 11500,
- "EndTime": 12000,
- "Column": 1
- }]
- },
- {
- "StartTime": 12500,
- "Objects": [{
- "StartTime": 12500,
- "EndTime": 16500,
- "Column": 4
- }]
- },
- {
- "StartTime": 17000,
- "Objects": [{
- "StartTime": 17000,
- "EndTime": 18000,
- "Column": 2
- }]
- },
- {
- "StartTime": 18500,
- "Objects": [{
- "StartTime": 18500,
- "EndTime": 19450,
- "Column": 0
- }]
- },
- {
- "StartTime": 19875,
- "Objects": [{
- "StartTime": 19875,
- "EndTime": 23875,
- "Column": 1
- },
- {
- "StartTime": 19875,
- "EndTime": 23875,
- "Column": 0
- }
- ]
- }
- ]
+ "RandomW": 2659373485,
+ "RandomX": 3579807591,
+ "RandomY": 273326509,
+ "RandomZ": 272969173,
+ "StartTime": 500.0,
+ "Objects": [{
+ "StartTime": 500.0,
+ "EndTime": 2500.0,
+ "Column": 0
+ }, {
+ "StartTime": 1500.0,
+ "EndTime": 2500.0,
+ "Column": 1
+ }]
+ }, {
+ "RandomW": 3083803045,
+ "RandomX": 273326509,
+ "RandomY": 272969173,
+ "RandomZ": 2659373485,
+ "StartTime": 3000.0,
+ "Objects": [{
+ "StartTime": 3000.0,
+ "EndTime": 4000.0,
+ "Column": 2
+ }]
+ }, {
+ "RandomW": 4073554232,
+ "RandomX": 272969173,
+ "RandomY": 2659373485,
+ "RandomZ": 3083803045,
+ "StartTime": 4500.0,
+ "Objects": [{
+ "StartTime": 4500.0,
+ "EndTime": 5500.0,
+ "Column": 4
+ }]
+ }, {
+ "RandomW": 3420401969,
+ "RandomX": 2659373485,
+ "RandomY": 3083803045,
+ "RandomZ": 4073554232,
+ "StartTime": 6000.0,
+ "Objects": [{
+ "StartTime": 6000.0,
+ "EndTime": 6500.0,
+ "Column": 2
+ }]
+ }, {
+ "RandomW": 1129881182,
+ "RandomX": 3083803045,
+ "RandomY": 4073554232,
+ "RandomZ": 3420401969,
+ "StartTime": 7000.0,
+ "Objects": [{
+ "StartTime": 7000.0,
+ "EndTime": 8000.0,
+ "Column": 2
+ }]
+ }, {
+ "RandomW": 315568458,
+ "RandomX": 3420401969,
+ "RandomY": 1129881182,
+ "RandomZ": 2358617505,
+ "StartTime": 8500.0,
+ "Objects": [{
+ "StartTime": 8500.0,
+ "EndTime": 11000.0,
+ "Column": 0
+ }]
+ }, {
+ "RandomW": 548134043,
+ "RandomX": 1129881182,
+ "RandomY": 2358617505,
+ "RandomZ": 315568458,
+ "StartTime": 11500.0,
+ "Objects": [{
+ "StartTime": 11500.0,
+ "EndTime": 12000.0,
+ "Column": 1
+ }]
+ }, {
+ "RandomW": 3979422122,
+ "RandomX": 548134043,
+ "RandomY": 2810584254,
+ "RandomZ": 2250186050,
+ "StartTime": 12500.0,
+ "Objects": [{
+ "StartTime": 12500.0,
+ "EndTime": 16500.0,
+ "Column": 4
+ }]
+ }, {
+ "RandomW": 2466283411,
+ "RandomX": 2810584254,
+ "RandomY": 2250186050,
+ "RandomZ": 3979422122,
+ "StartTime": 17000.0,
+ "Objects": [{
+ "StartTime": 17000.0,
+ "EndTime": 18000.0,
+ "Column": 2
+ }]
+ }, {
+ "RandomW": 83157665,
+ "RandomX": 2250186050,
+ "RandomY": 3979422122,
+ "RandomZ": 2466283411,
+ "StartTime": 18500.0,
+ "Objects": [{
+ "StartTime": 18500.0,
+ "EndTime": 19450.0,
+ "Column": 0
+ }]
+ }, {
+ "RandomW": 2383087700,
+ "RandomX": 83157665,
+ "RandomY": 2055150192,
+ "RandomZ": 510071020,
+ "StartTime": 19875.0,
+ "Objects": [{
+ "StartTime": 19875.0,
+ "EndTime": 23875.0,
+ "Column": 1
+ }, {
+ "StartTime": 19875.0,
+ "EndTime": 23875.0,
+ "Column": 0
+ }]
+ }]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index a19a6fb5d4..8465258055 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -118,9 +118,9 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs>(Action);
return dependencies;
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
index e6ebf43c67..abc9705119 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
@@ -70,19 +70,19 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
- private void load(ManiaConfigManager config)
+ private void load()
{
BarLines.ForEach(Playfield.Add);
- config.BindWith(ManiaSetting.ScrollDirection, configDirection);
+ ((ManiaConfigManager)Config).BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
private DependencyContainer dependencies;
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(scrollingInfo = new ScrollingInfo());
return dependencies;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
index 3fa039d946..3a551bbbcf 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public struct ConvertValue : IEquatable
{
///
- /// A sane value to account for osu!stable using ints everwhere.
+ /// A sane value to account for osu!stable using s everywhere.
///
private const double conversion_lenience = 2;
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index 62fafd8196..5e91ed7a97 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -61,19 +61,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
- // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
- double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
+ double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
int maxCombo = beatmap.HitObjects.Count();
- // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
+ // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1);
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
SpeedStrain = speedRating,
- ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
+ ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
};
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
index 4220b72b16..4eff2a55c8 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable drawables)
{
- void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
+ void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType())
{
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var h = d.HitObject;
- var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadein;
+ var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn;
var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs
index 4653f45149..4ac3b0c983 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs
@@ -96,12 +96,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
using (fp.BeginAbsoluteSequence(fadeInTime))
{
- fp.FadeIn(currHitObject.TimeFadein);
- fp.ScaleTo(1, currHitObject.TimeFadein, Easing.Out);
+ fp.FadeIn(currHitObject.TimeFadeIn);
+ fp.ScaleTo(1, currHitObject.TimeFadeIn, Easing.Out);
- fp.MoveTo(pointEndPosition, currHitObject.TimeFadein, Easing.Out);
+ fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
- fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadein);
+ fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
}
fp.Expire(true);
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index 421c93d485..c525b4bd97 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
- ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadein * 2, HitObject.TimePreempt));
+ ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index 7c9503dfe2..02def2189f 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AccentColour = skin.GetValue(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
- protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
+ protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
protected virtual void UpdateCurrentState(ArmedState state)
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index 10539f85a2..1d3df69fb8 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
- spmCounter.FadeIn(HitObject.TimeFadein);
+ spmCounter.FadeIn(HitObject.TimeFadeIn);
base.Update();
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
index 94a61e7904..283d6b91f6 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
- double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
+ double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index befbc01f3c..48a6365c00 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public event Action PositionChanged;
public double TimePreempt = 600;
- public double TimeFadein = 400;
+ public double TimeFadeIn = 400;
private Vector2 position;
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
- TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
+ TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
index 4db6eb9883..54337a12be 100644
--- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
- offset = TimeFadein * 0.66f;
+ offset = TimeFadeIn * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
index 1628423fe8..2f5b4a13d9 100644
--- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
@@ -11,6 +11,7 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
+using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats
@@ -211,5 +212,41 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
}
}
+
+ [Test]
+ public void TestDecodeCustomSamples()
+ {
+ var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
+ using (var resStream = Resource.OpenResource("custom-samples.osu"))
+ using (var stream = new StreamReader(resStream))
+ {
+ var hitObjects = decoder.Decode(stream).HitObjects;
+
+ Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
+ Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
+ Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
+ Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
+ }
+
+ SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
+ }
+
+ [Test]
+ public void TestDecodeCustomHitObjectSamples()
+ {
+ var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
+ using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu"))
+ using (var stream = new StreamReader(resStream))
+ {
+ var hitObjects = decoder.Decode(stream).HitObjects;
+
+ Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
+ Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
+ Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
+ Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
+ }
+
+ SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
+ }
}
}
diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
index b834be71f1..64bd563897 100644
--- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
@@ -118,7 +118,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestParity(string beatmap)
{
var legacy = decode(beatmap, out Beatmap json);
- json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
+ json.WithDeepEqual(legacy)
+ .IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)
+ // Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism
+ || r.Name == nameof(LegacyDecoder.LegacySampleControlPoint.CustomSampleBank))
+ .Assert();
}
///
diff --git a/osu.Game.Tests/Resources/custom-hitobject-samples.osu b/osu.Game.Tests/Resources/custom-hitobject-samples.osu
new file mode 100644
index 0000000000..588672e2d9
--- /dev/null
+++ b/osu.Game.Tests/Resources/custom-hitobject-samples.osu
@@ -0,0 +1,16 @@
+osu file format v14
+
+[General]
+SampleSet: Normal
+
+[TimingPoints]
+2170,468.75,4,1,0,40,1,0
+2638,-100,4,1,1,40,0,0
+3107,-100,4,1,2,40,0,0
+3576,-100,4,1,0,40,0,0
+
+[HitObjects]
+255,193,2170,1,0,0:0:0:0:hit_1.wav
+256,191,2638,5,0,0:0:0:0:hit_2.wav
+255,193,3107,1,0,0:0:0:0:
+256,191,3576,1,0,0:0:0:0:hit_1.wav
diff --git a/osu.Game.Tests/Resources/custom-samples.osu b/osu.Game.Tests/Resources/custom-samples.osu
new file mode 100644
index 0000000000..1e0e6f558e
--- /dev/null
+++ b/osu.Game.Tests/Resources/custom-samples.osu
@@ -0,0 +1,16 @@
+osu file format v14
+
+[General]
+SampleSet: Normal
+
+[TimingPoints]
+2170,468.75,4,1,0,40,1,0
+2638,-100,4,1,1,40,0,0
+3107,-100,4,1,2,40,0,0
+3576,-100,4,1,0,40,0,0
+
+[HitObjects]
+255,193,2170,1,0,0:0:0:0:
+256,191,2638,5,0,0:0:0:0:
+255,193,3107,1,0,0:0:0:0:
+256,191,3576,1,0,0:0:0:0:
diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
index ee66f53ddc..b232180eba 100644
--- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
+++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
@@ -110,8 +110,8 @@ namespace osu.Game.Tests.Visual
private void testInfoLabels(int expectedCount)
{
- AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
- AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
+ AddAssert("check info labels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
+ AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
@@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
- AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
+ AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(IBeatmap b)
diff --git a/osu.Game.Tests/Visual/TestCaseButtonSystem.cs b/osu.Game.Tests/Visual/TestCaseButtonSystem.cs
index 5eb81cdf9f..7f8133d638 100644
--- a/osu.Game.Tests/Visual/TestCaseButtonSystem.cs
+++ b/osu.Game.Tests/Visual/TestCaseButtonSystem.cs
@@ -1,6 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
+using System.Collections.Generic;
+using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@@ -13,6 +16,13 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseButtonSystem : OsuTestCase
{
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(ButtonSystem),
+ typeof(ButtonArea),
+ typeof(Button)
+ };
+
public TestCaseButtonSystem()
{
OsuLogo logo;
@@ -30,6 +40,9 @@ namespace osu.Game.Tests.Visual
};
buttons.SetOsuLogo(logo);
+
+ foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType().Skip(1))
+ AddStep($"State to {s}", () => buttons.State = s);
}
}
}
diff --git a/osu.Game.Tests/Visual/TestCaseDisclaimer.cs b/osu.Game.Tests/Visual/TestCaseDisclaimer.cs
new file mode 100644
index 0000000000..a8253a991a
--- /dev/null
+++ b/osu.Game.Tests/Visual/TestCaseDisclaimer.cs
@@ -0,0 +1,28 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Screens.Menu;
+using OpenTK.Graphics;
+
+namespace osu.Game.Tests.Visual
+{
+ public class TestCaseDisclaimer : OsuTestCase
+ {
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ new Disclaimer()
+ };
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/TestCaseMods.cs b/osu.Game.Tests/Visual/TestCaseMods.cs
index 73c37348d5..1a28442e38 100644
--- a/osu.Game.Tests/Visual/TestCaseMods.cs
+++ b/osu.Game.Tests/Visual/TestCaseMods.cs
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
- testUnimplmentedMod(autoPilotMod);
+ testUnimplementedMod(autoPilotMod);
}
private void testManiaMods(ManiaRuleset ruleset)
@@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual
checkNotSelected(mod);
}
- private void testUnimplmentedMod(Mod mod)
+ private void testUnimplementedMod(Mod mod)
{
selectNext(mod);
checkNotSelected(mod);
diff --git a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs
index 123c1fe055..bc232d814d 100644
--- a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs
+++ b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs
@@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual
private class TestOnScreenDisplay : OnScreenDisplay
{
- protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
+ protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
}
}
}
diff --git a/osu.Game.Tests/Visual/TestCaseOsuGame.cs b/osu.Game.Tests/Visual/TestCaseOsuGame.cs
index f1a21a58d5..7a4e4c1210 100644
--- a/osu.Game.Tests/Visual/TestCaseOsuGame.cs
+++ b/osu.Game.Tests/Visual/TestCaseOsuGame.cs
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
-using osu.Framework.Timing;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
@@ -23,19 +22,15 @@ namespace osu.Game.Tests.Visual
public TestCaseOsuGame()
{
- var rateAdjustClock = new StopwatchClock(true);
- var framedClock = new FramedClock(rateAdjustClock);
- framedClock.ProcessFrame();
-
- Add(new Box
+ Children = new Drawable[]
{
- RelativeSizeAxes = Axes.Both,
- Colour = Color4.Black,
- });
-
- Add(new Loader());
-
- AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Black,
+ },
+ new Loader()
+ };
}
}
}
diff --git a/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs b/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
index d711d501fe..e4cb848d90 100644
--- a/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
+++ b/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
@@ -14,9 +14,9 @@ namespace osu.Game.Tests.Visual
{
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(trackManager);
dependencies.CacheAs(this);
return dependencies;
@@ -101,9 +101,9 @@ namespace osu.Game.Tests.Visual
AddInternal(track);
}
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
return dependencies;
}
diff --git a/osu.Game.Tests/Visual/TestCaseToolbar.cs b/osu.Game.Tests/Visual/TestCaseToolbar.cs
index fd218af054..96f14e6b32 100644
--- a/osu.Game.Tests/Visual/TestCaseToolbar.cs
+++ b/osu.Game.Tests/Visual/TestCaseToolbar.cs
@@ -16,8 +16,8 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList RequiredTypes => new[]
{
typeof(ToolbarButton),
- typeof(ToolbarModeSelector),
- typeof(ToolbarModeButton),
+ typeof(ToolbarRulesetSelector),
+ typeof(ToolbarRulesetButton),
typeof(ToolbarNotificationButton),
};
diff --git a/osu.Game.Tests/Visual/TestCaseUserProfile.cs b/osu.Game.Tests/Visual/TestCaseUserProfile.cs
index aca832110a..cb281d045b 100644
--- a/osu.Game.Tests/Visual/TestCaseUserProfile.cs
+++ b/osu.Game.Tests/Visual/TestCaseUserProfile.cs
@@ -53,7 +53,6 @@ namespace osu.Game.Tests.Visual
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
JoinDate = DateTimeOffset.Now.AddDays(-1),
LastVisit = DateTimeOffset.Now,
- Age = 1,
ProfileOrder = new[] { "me" },
Statistics = new UserStatistics
{
diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs
index f635b74030..4345d09e05 100644
--- a/osu.Game/Audio/SampleInfo.cs
+++ b/osu.Game/Audio/SampleInfo.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Collections.Generic;
namespace osu.Game.Audio
{
@@ -28,9 +29,37 @@ namespace osu.Game.Audio
///
public string Name;
+ ///
+ /// An optional suffix to provide priority lookup. Falls back to non-suffixed .
+ ///
+ public string Suffix;
+
///
/// The sample volume.
///
public int Volume;
+
+ ///
+ /// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
+ ///
+ public virtual IEnumerable LookupNames
+ {
+ get
+ {
+ if (!string.IsNullOrEmpty(Namespace))
+ {
+ if (!string.IsNullOrEmpty(Suffix))
+ yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
+ yield return $"{Namespace}/{Bank}-{Name}";
+ }
+
+ // check non-namespace as a fallback even when we have a namespace
+ if (!string.IsNullOrEmpty(Suffix))
+ yield return $"{Bank}-{Name}{Suffix}";
+ yield return $"{Bank}-{Name}";
+ }
+ }
+
+ public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
}
}
diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs
index e488dacf80..fd24e4297b 100644
--- a/osu.Game/Beatmaps/BeatmapManager.cs
+++ b/osu.Game/Beatmaps/BeatmapManager.cs
@@ -339,6 +339,8 @@ namespace osu.Game.Beatmaps
{
var beatmapInfos = new List();
+ bool invalidateOnlineIDs = false;
+
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
{
using (var raw = reader.GetStream(name))
@@ -355,9 +357,18 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
- // check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
- if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
- beatmap.BeatmapInfo.OnlineBeatmapID = null;
+ if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue)
+ {
+ var ourId = beatmap.BeatmapInfo.OnlineBeatmapID;
+
+ // check that no existing beatmap in database exists that is imported with the same online beatmap ID. if so, give it precedence.
+ if (QueryBeatmap(b => b.OnlineBeatmapID.Value == ourId) != null)
+ beatmap.BeatmapInfo.OnlineBeatmapID = null;
+
+ // check that no other beatmap in this imported set has a conflicting online beatmap ID. If so, presume *all* are incorrect.
+ if (beatmapInfos.Any(b => b.OnlineBeatmapID == ourId))
+ invalidateOnlineIDs = true;
+ }
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
@@ -375,6 +386,9 @@ namespace osu.Game.Beatmaps
}
}
+ if (invalidateOnlineIDs)
+ beatmapInfos.ForEach(b => b.OnlineBeatmapID = null);
+
return beatmapInfos;
}
diff --git a/osu.Game/Beatmaps/BeatmapMetadata.cs b/osu.Game/Beatmaps/BeatmapMetadata.cs
index 6c1bcd0531..57983ec568 100644
--- a/osu.Game/Beatmaps/BeatmapMetadata.cs
+++ b/osu.Game/Beatmaps/BeatmapMetadata.cs
@@ -14,7 +14,6 @@ namespace osu.Game.Beatmaps
public class BeatmapMetadata : IEquatable
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
- [JsonIgnore]
public int ID { get; set; }
public string Title { get; set; }
diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
index db9e712d86..9ed476d97c 100644
--- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
@@ -14,6 +14,15 @@ namespace osu.Game.Beatmaps.ControlPoints
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
- public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
+ ///
+ /// Whether this provides the same parametric changes as another .
+ /// Basically an equality check without considering the .
+ ///
+ /// The to compare to.
+ /// Whether this is equivalent to .
+ public virtual bool EquivalentTo(ControlPoint other) => true;
+
+ public bool Equals(ControlPoint other)
+ => EquivalentTo(other) && Time.Equals(other?.Time);
}
}
diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
index 9f717d21e3..526bddf51a 100644
--- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
@@ -17,5 +17,10 @@ namespace osu.Game.Beatmaps.ControlPoints
}
private double speedMultiplier = 1;
+
+ public override bool EquivalentTo(ControlPoint other)
+ => base.EquivalentTo(other)
+ && other is DifficultyControlPoint difficulty
+ && SpeedMultiplier.Equals(difficulty.SpeedMultiplier);
}
}
diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
index 73d5232f44..dd9d568133 100644
--- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
@@ -14,5 +14,11 @@ namespace osu.Game.Beatmaps.ControlPoints
/// Whether the first bar line of this control point is ignored.
///
public bool OmitFirstBarLine;
+
+ public override bool EquivalentTo(ControlPoint other)
+ => base.EquivalentTo(other)
+ && other is EffectControlPoint effect
+ && KiaiMode.Equals(effect.KiaiMode)
+ && OmitFirstBarLine.Equals(effect.OmitFirstBarLine);
}
}
diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs
index 5d801a1163..acccbcde46 100644
--- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs
@@ -30,5 +30,25 @@ namespace osu.Game.Beatmaps.ControlPoints
Name = sampleName,
Volume = SampleVolume,
};
+
+ ///
+ /// Applies and to a if necessary, returning the modified .
+ ///
+ /// The . This will not be modified.
+ /// The modified . This does not share a reference with .
+ public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
+ {
+ var newSampleInfo = sampleInfo.Clone();
+ newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
+ newSampleInfo.Name = sampleInfo.Name;
+ newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
+ return newSampleInfo;
+ }
+
+ public override bool EquivalentTo(ControlPoint other)
+ => base.EquivalentTo(other)
+ && other is SampleControlPoint sample
+ && SampleBank.Equals(sample.SampleBank)
+ && SampleVolume.Equals(sample.SampleVolume);
}
}
diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
index d20b1b87a6..eb60133fed 100644
--- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
@@ -23,5 +23,11 @@ namespace osu.Game.Beatmaps.ControlPoints
}
private double beatLength = 1000;
+
+ public override bool EquivalentTo(ControlPoint other)
+ => base.EquivalentTo(other)
+ && other is TimingControlPoint timing
+ && TimeSignature.Equals(timing.TimeSignature)
+ && BeatLength.Equals(timing.BeatLength);
}
}
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
index 581207607a..c79938e613 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
@@ -289,9 +289,9 @@ namespace osu.Game.Beatmaps.Formats
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
- //SampleBank sampleBank = SampleBank.Default;
- //if (split.Length >= 5)
- // sampleBank = (SampleBank)int.Parse(split[4]);
+ int customSampleBank = 0;
+ if (split.Length >= 5)
+ customSampleBank = int.Parse(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
@@ -314,13 +314,9 @@ namespace osu.Game.Beatmaps.Formats
if (stringSampleSet == @"none")
stringSampleSet = @"normal";
- DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
- SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
- EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
-
if (timingChange)
{
- beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
+ handleTimingControlPoint(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
@@ -328,41 +324,68 @@ namespace osu.Game.Beatmaps.Formats
});
}
- if (speedMultiplier != difficultyPoint.SpeedMultiplier)
+ handleDifficultyControlPoint(new DifficultyControlPoint
{
- beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
- beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
- {
- Time = time,
- SpeedMultiplier = speedMultiplier
- });
- }
+ Time = time,
+ SpeedMultiplier = speedMultiplier
+ });
- if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
+ handleEffectControlPoint(new EffectControlPoint
{
- beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
- {
- Time = time,
- SampleBank = stringSampleSet,
- SampleVolume = sampleVolume
- });
- }
+ Time = time,
+ KiaiMode = kiaiMode,
+ OmitFirstBarLine = omitFirstBarSignature
+ });
- if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
+ handleSampleControlPoint(new LegacySampleControlPoint
{
- beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
- {
- Time = time,
- KiaiMode = kiaiMode,
- OmitFirstBarLine = omitFirstBarSignature
- });
- }
+ Time = time,
+ SampleBank = stringSampleSet,
+ SampleVolume = sampleVolume,
+ CustomSampleBank = customSampleBank
+ });
}
catch (FormatException e)
{
}
}
+ private void handleTimingControlPoint(TimingControlPoint newPoint)
+ {
+ beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
+ }
+
+ private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
+ {
+ var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
+
+ if (newPoint.EquivalentTo(existing))
+ return;
+
+ beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time);
+ beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
+ }
+
+ private void handleEffectControlPoint(EffectControlPoint newPoint)
+ {
+ var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
+
+ if (newPoint.EquivalentTo(existing))
+ return;
+
+ beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
+ }
+
+ private void handleSampleControlPoint(SampleControlPoint newPoint)
+ {
+ var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
+
+ if (newPoint.EquivalentTo(existing))
+ return;
+
+ beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
+ }
+
private void handleHitObject(string line)
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.
diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
index e77efd8508..c8874c3bc7 100644
--- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
@@ -5,6 +5,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
+using osu.Game.Audio;
+using osu.Game.Beatmaps.ControlPoints;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
@@ -167,5 +169,25 @@ namespace osu.Game.Beatmaps.Formats
Pass = 2,
Foreground = 3
}
+
+ internal class LegacySampleControlPoint : SampleControlPoint
+ {
+ public int CustomSampleBank;
+
+ public override SampleInfo ApplyTo(SampleInfo sampleInfo)
+ {
+ var baseInfo = base.ApplyTo(sampleInfo);
+
+ if (CustomSampleBank > 1)
+ baseInfo.Suffix = CustomSampleBank.ToString();
+
+ return baseInfo;
+ }
+
+ public override bool EquivalentTo(ControlPoint other)
+ => base.EquivalentTo(other)
+ && other is LegacySampleControlPoint legacy
+ && CustomSampleBank == legacy.CustomSampleBank;
+ }
}
}
diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs
index 39369350ef..1d832d1c54 100644
--- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs
+++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs
@@ -26,9 +26,9 @@ namespace osu.Game.Graphics.Containers
protected readonly Bindable OverlayActivationMode = new Bindable(OverlayActivation.All);
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
return dependencies;
}
@@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
return base.OnClick(state);
}
- public bool OnPressed(GlobalAction action)
+ public virtual bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs
index 0bb33930b0..517be4c055 100644
--- a/osu.Game/Graphics/Cursor/MenuCursor.cs
+++ b/osu.Game/Graphics/Cursor/MenuCursor.cs
@@ -22,7 +22,9 @@ namespace osu.Game.Graphics.Cursor
private readonly IBindable screenshotCursorVisibility = new Bindable(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
- protected override Drawable CreateCursor() => new Cursor();
+ protected override Drawable CreateCursor() => activeCursor = new Cursor();
+
+ private Cursor activeCursor;
private Bindable cursorRotate;
private DragRotationState dragRotationState;
@@ -54,12 +56,12 @@ namespace osu.Game.Graphics.Cursor
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
- float diff = (degrees - ActiveCursor.Rotation) % 360;
+ float diff = (degrees - activeCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
- degrees = ActiveCursor.Rotation + diff;
+ degrees = activeCursor.Rotation + diff;
- ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
+ activeCursor.RotateTo(degrees, 600, Easing.OutQuint);
}
}
@@ -68,11 +70,15 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
- ActiveCursor.Scale = new Vector2(1);
- ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
+ // only trigger animation for main mouse buttons
+ if (args.Button <= MouseButton.Right)
+ {
+ activeCursor.Scale = new Vector2(1);
+ activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
- ((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
- ((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
+ activeCursor.AdditiveLayer.Alpha = 0;
+ activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
+ }
if (args.Button == MouseButton.Left && cursorRotate)
{
@@ -86,36 +92,29 @@ namespace osu.Game.Graphics.Cursor
{
if (!state.Mouse.HasMainButtonPressed)
{
- ((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
- ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
+ activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
+ activeCursor.ScaleTo(1, 500, Easing.OutElastic);
}
if (args.Button == MouseButton.Left)
{
if (dragRotationState == DragRotationState.Rotating)
- ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
+ activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging;
}
return base.OnMouseUp(state, args);
}
- protected override bool OnClick(InputState state)
- {
- ((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
-
- return base.OnClick(state);
- }
-
protected override void PopIn()
{
- ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
- ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
+ activeCursor.FadeTo(1, 250, Easing.OutQuint);
+ activeCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
- ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
- ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
+ activeCursor.FadeTo(0, 250, Easing.OutQuint);
+ activeCursor.ScaleTo(0.6f, 250, Easing.In);
}
public class Cursor : Container
diff --git a/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs b/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
index c0e331148d..44156f6e83 100644
--- a/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
+++ b/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
@@ -21,6 +21,8 @@ namespace osu.Game.Graphics.Cursor
{
}
+ protected override double AppearDelay => (1 - CurrentTooltip.Alpha) * base.AppearDelay; // reduce appear delay if the tooltip is already partly visible.
+
public class OsuTooltip : Tooltip
{
private readonly Box background;
diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs
index 83ffd415ae..b21deff509 100644
--- a/osu.Game/Input/Bindings/GlobalActionContainer.cs
+++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs
@@ -39,7 +39,10 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
- new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
+ new KeyBinding(InputKey.MouseButton1, GlobalAction.Back),
+
+ new KeyBinding(InputKey.Space, GlobalAction.Select),
+ new KeyBinding(InputKey.Enter, GlobalAction.Select),
};
public IEnumerable InGameKeyBindings => new[]
@@ -86,7 +89,7 @@ namespace osu.Game.Input.Bindings
[Description("Toggle gameplay mouse buttons")]
ToggleGameplayMouseButtons,
- [Description("Go back")]
+ [Description("Back")]
Back,
[Description("Increase scroll speed")]
@@ -94,5 +97,8 @@ namespace osu.Game.Input.Bindings
[Description("Decrease scroll speed")]
DecreaseScrollSpeed,
+
+ [Description("Select")]
+ Select,
}
}
diff --git a/osu.Game/Online/API/Requests/Responses/APIScore.cs b/osu.Game/Online/API/Requests/Responses/APIScore.cs
index a398bf46ee..25eb32a79f 100644
--- a/osu.Game/Online/API/Requests/Responses/APIScore.cs
+++ b/osu.Game/Online/API/Requests/Responses/APIScore.cs
@@ -63,7 +63,14 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"beatmapset")]
private BeatmapMetadata metadata
{
- set => Beatmap.Metadata = value;
+ set
+ {
+ // extract the set ID to its correct place.
+ Beatmap.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = value.ID };
+ value.ID = 0;
+
+ Beatmap.Metadata = value;
+ }
}
[JsonProperty(@"statistics")]
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index 501d8544ff..b654e5d53f 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -122,8 +122,8 @@ namespace osu.Game
private DependencyContainer dependencies;
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
- dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
+ dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
@@ -250,7 +250,8 @@ namespace osu.Game
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
- ActionRequested = action => volume.Adjust(action)
+ ActionRequested = action => volume.Adjust(action),
+ ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
},
mainContent = new Container { RelativeSizeAxes = Axes.Both },
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index 246229a794..a9b74d6740 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -20,6 +20,7 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Textures;
+using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
@@ -30,6 +31,7 @@ using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
+using OpenTK.Input;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game
@@ -93,11 +95,13 @@ namespace osu.Game
private DependencyContainer dependencies;
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
- dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
+ dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
private DatabaseContextFactory contextFactory;
+ protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
+
[BackgroundDependencyLoader]
private void load()
{
@@ -267,5 +271,31 @@ namespace osu.Game
return copy;
}
}
+
+ private class OsuUserInputManager : UserInputManager
+ {
+ protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
+ {
+ switch (button)
+ {
+ case MouseButton.Right:
+ return new RightMouseManager(button);
+ }
+
+ return base.CreateButtonManagerFor(button);
+ }
+
+ private class RightMouseManager : MouseButtonEventManager
+ {
+ public RightMouseManager(MouseButton button)
+ : base(button)
+ {
+ }
+
+ public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
+ public override bool EnableClick => false;
+ public override bool ChangeFocusOnClick => false;
+ }
+ }
}
}
diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs
index cd0913a25e..e32d7fb036 100644
--- a/osu.Game/Overlays/Dialog/PopupDialog.cs
+++ b/osu.Game/Overlays/Dialog/PopupDialog.cs
@@ -13,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
+using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@@ -192,16 +193,22 @@ namespace osu.Game.Overlays.Dialog
};
}
+ public override bool OnPressed(GlobalAction action)
+ {
+ switch (action)
+ {
+ case GlobalAction.Select:
+ Buttons.OfType().FirstOrDefault()?.TriggerOnClick();
+ return true;
+ }
+
+ return base.OnPressed(action);
+ }
+
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
- if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
- {
- Buttons.OfType().FirstOrDefault()?.TriggerOnClick();
- return true;
- }
-
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
index 29eb1094cf..d407dc9cf9 100644
--- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
+++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
@@ -102,6 +102,7 @@ namespace osu.Game.Overlays.KeyBinding
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding(padding),
+ Padding = new MarginPadding { Top = height },
Alpha = 0,
Colour = colours.YellowDark
}
@@ -186,7 +187,7 @@ namespace osu.Game.Overlays.KeyBinding
{
if (bindTarget.IsHovered)
{
- bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
+ bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta));
finalise();
return true;
}
@@ -267,7 +268,7 @@ namespace osu.Game.Overlays.KeyBinding
GetContainingInputManager().ChangeFocus(null);
pressAKey.FadeOut(300, Easing.OutQuint);
- pressAKey.Padding = new MarginPadding { Top = height, Bottom = -pressAKey.DrawHeight };
+ pressAKey.BypassAutoSizeAxes |= Axes.Y;
}
protected override void OnFocus(InputState state)
@@ -276,7 +277,7 @@ namespace osu.Game.Overlays.KeyBinding
AutoSizeEasing = Easing.OutQuint;
pressAKey.FadeIn(300, Easing.OutQuint);
- pressAKey.Padding = new MarginPadding { Top = height };
+ pressAKey.BypassAutoSizeAxes &= ~Axes.Y;
updateBindTarget();
base.OnFocus(state);
diff --git a/osu.Game/Overlays/OnScreenDisplay.cs b/osu.Game/Overlays/OnScreenDisplay.cs
index 1c80f2e626..753cd33cc6 100644
--- a/osu.Game/Overlays/OnScreenDisplay.cs
+++ b/osu.Game/Overlays/OnScreenDisplay.cs
@@ -14,6 +14,8 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics.Transforms;
+using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
@@ -135,7 +137,7 @@ namespace osu.Game.Overlays
/// If is already being tracked from the same .
public void BeginTracking(object source, ITrackableConfigManager configManager)
{
- if (configManager == null) throw new ArgumentNullException(nameof(configManager));
+ if (configManager == null) throw new ArgumentNullException(nameof(configManager));
if (trackedConfigManagers.ContainsKey((source, configManager)))
throw new InvalidOperationException($"{nameof(configManager)} is already registered.");
@@ -159,7 +161,7 @@ namespace osu.Game.Overlays
/// If is not being tracked from the same .
public void StopTracking(object source, ITrackableConfigManager configManager)
{
- if (configManager == null) throw new ArgumentNullException(nameof(configManager));
+ if (configManager == null) throw new ArgumentNullException(nameof(configManager));
if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing))
throw new InvalidOperationException($"{nameof(configManager)} is not registered.");
@@ -181,7 +183,7 @@ namespace osu.Game.Overlays
if (string.IsNullOrEmpty(textLine3.Text))
textLine3.Text = "NO KEY BOUND";
- Display(box);
+ DisplayTemporarily(box);
int optionCount = 0;
int selectedOption = -1;
@@ -213,15 +215,29 @@ namespace osu.Game.Overlays
});
}
- protected virtual void Display(Drawable toDisplay)
+ private TransformSequence fadeIn;
+ private ScheduledDelegate fadeOut;
+
+ protected virtual void DisplayTemporarily(Drawable toDisplay)
{
- toDisplay.Animate(
- b => b.FadeIn(500, Easing.OutQuint),
- b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
- ).Then(
- b => b.FadeOutFromOne(1500, Easing.InQuint),
- b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)
- );
+ // avoid starting a new fade-in if one is already active.
+ if (fadeIn == null)
+ {
+ fadeIn = toDisplay.Animate(
+ b => b.FadeIn(500, Easing.OutQuint),
+ b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
+ );
+
+ fadeIn.Finally(_ => fadeIn = null);
+ }
+
+ fadeOut?.Cancel();
+ fadeOut = Scheduler.AddDelayed(() =>
+ {
+ toDisplay.Animate(
+ b => b.FadeOutFromOne(1500, Easing.InQuint),
+ b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint));
+ }, 500);
}
private class OptionLight : Container
diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs
index c72ff6131b..c5510d3d70 100644
--- a/osu.Game/Overlays/Profile/ProfileHeader.cs
+++ b/osu.Game/Overlays/Profile/ProfileHeader.cs
@@ -360,11 +360,6 @@ namespace osu.Game.Overlays.Profile
Text = text
};
- if (user.Age != null)
- {
- infoTextLeft.AddText($"{user.Age} years old ", boldItalic);
- }
-
if (user.Country != null)
{
infoTextLeft.AddText("From ", lightText);
diff --git a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs
index 359bfc7564..1a1f13933d 100644
--- a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs
+++ b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs
@@ -9,6 +9,7 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
+
namespace osu.Game.Overlays.Profile.Sections
{
///
@@ -32,7 +33,10 @@ namespace osu.Game.Overlays.Profile.Sections
{
Action = () =>
{
- if (beatmap.BeatmapSet?.OnlineBeatmapSetID != null) beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmap.BeatmapSet.OnlineBeatmapSetID.Value);
+ if (beatmap.OnlineBeatmapID != null)
+ beatmapSetOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value);
+ else if (beatmap.BeatmapSet?.OnlineBeatmapSetID != null)
+ beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmap.BeatmapSet.OnlineBeatmapSetID.Value);
};
Child = new FillFlowContainer
diff --git a/osu.Game/Overlays/Settings/RulesetSettingsSubsection.cs b/osu.Game/Overlays/Settings/RulesetSettingsSubsection.cs
index 5340a01743..60a1c7c125 100644
--- a/osu.Game/Overlays/Settings/RulesetSettingsSubsection.cs
+++ b/osu.Game/Overlays/Settings/RulesetSettingsSubsection.cs
@@ -24,9 +24,9 @@ namespace osu.Game.Overlays.Settings
private DependencyContainer dependencies;
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
Config = dependencies.Get().GetConfigFor(ruleset);
if (Config != null)
diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs
index 48d0674b3d..eeace2f11c 100644
--- a/osu.Game/Overlays/Toolbar/Toolbar.cs
+++ b/osu.Game/Overlays/Toolbar/Toolbar.cs
@@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Toolbar
{
Action = () => OnHome?.Invoke()
},
- new ToolbarModeSelector()
+ new ToolbarRulesetSelector()
}
},
new FillFlowContainer
diff --git a/osu.Game/Overlays/Toolbar/ToolbarModeButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetButton.cs
similarity index 96%
rename from osu.Game/Overlays/Toolbar/ToolbarModeButton.cs
rename to osu.Game/Overlays/Toolbar/ToolbarRulesetButton.cs
index 90b9abb2e4..bbdf796e7a 100644
--- a/osu.Game/Overlays/Toolbar/ToolbarModeButton.cs
+++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetButton.cs
@@ -7,7 +7,7 @@ using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
- public class ToolbarModeButton : ToolbarButton
+ public class ToolbarRulesetButton : ToolbarButton
{
private RulesetInfo ruleset;
public RulesetInfo Ruleset
diff --git a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
similarity index 93%
rename from osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs
rename to osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
index dae4f84b1a..b1af3f0d62 100644
--- a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs
+++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
@@ -16,18 +16,18 @@ using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
- public class ToolbarModeSelector : Container
+ public class ToolbarRulesetSelector : Container
{
private const float padding = 10;
private readonly FillFlowContainer modeButtons;
private readonly Drawable modeButtonLine;
- private ToolbarModeButton activeButton;
+ private ToolbarRulesetButton activeButton;
private RulesetStore rulesets;
private readonly Bindable ruleset = new Bindable();
- public ToolbarModeSelector()
+ public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
@@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Toolbar
this.rulesets = rulesets;
foreach (var r in rulesets.AvailableRulesets)
{
- modeButtons.Add(new ToolbarModeButton
+ modeButtons.Add(new ToolbarRulesetButton
{
Ruleset = r,
Action = delegate { ruleset.Value = r; }
@@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Toolbar
private void rulesetChanged(RulesetInfo ruleset)
{
- foreach (ToolbarModeButton m in modeButtons.Children.Cast())
+ foreach (ToolbarRulesetButton m in modeButtons.Children.Cast())
{
bool isActive = m.Ruleset.ID == ruleset.ID;
m.Active = isActive;
diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs
index 572b3f0c27..3a64e12b27 100644
--- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs
+++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs
@@ -9,11 +9,13 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
- public class VolumeControlReceptor : Container, IKeyBindingHandler, IHandleGlobalInput
+ public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalInput
{
public Func ActionRequested;
+ public Func ScrollActionRequested;
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
+ public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public bool OnReleased(GlobalAction action) => false;
}
}
diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs
index 1d392e6ee8..9aeca1f35f 100644
--- a/osu.Game/Overlays/Volume/VolumeMeter.cs
+++ b/osu.Game/Overlays/Volume/VolumeMeter.cs
@@ -12,17 +12,15 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
-using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
-using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Volume
{
- public class VolumeMeter : Container, IKeyBindingHandler
+ public class VolumeMeter : Container
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
@@ -226,59 +224,27 @@ namespace osu.Game.Overlays.Volume
private const float adjust_step = 0.05f;
- public void Increase() => adjust(1);
- public void Decrease() => adjust(-1);
-
- private void adjust(int direction)
- {
- float amount = adjust_step * direction;
-
- // handle the case where the OnPressed action was actually a mouse wheel.
- // this allows for precise wheel handling.
- var state = GetContainingInputManager().CurrentState;
- if (state.Mouse?.ScrollDelta.Y != 0)
- {
- OnScroll(state);
- return;
- }
-
- Volume += amount;
- }
-
- public bool OnPressed(GlobalAction action)
- {
- if (!IsHovered) return false;
-
- switch (action)
- {
- case GlobalAction.DecreaseVolume:
- Decrease();
- return true;
- case GlobalAction.IncreaseVolume:
- Increase();
- return true;
- }
-
- return false;
- }
+ public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
+ public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
- private double scrollAmount;
+ private double adjustAccumulator;
+
+ private void adjust(double delta, bool isPrecise)
+ {
+ adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1);
+ if (Math.Abs(adjustAccumulator) < Bindable.Precision)
+ return;
+ Volume += adjustAccumulator;
+ adjustAccumulator = 0;
+ }
protected override bool OnScroll(InputState state)
{
- scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1);
-
- if (Math.Abs(scrollAmount) < Bindable.Precision)
- return true;
-
- Volume += scrollAmount;
- scrollAmount = 0;
+ adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll);
return true;
}
- public bool OnReleased(GlobalAction action) => false;
-
private const float transition_length = 500;
protected override bool OnHover(InputState state)
diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs
index 1c9c615bbb..e40597b2d4 100644
--- a/osu.Game/Overlays/VolumeOverlay.cs
+++ b/osu.Game/Overlays/VolumeOverlay.cs
@@ -93,7 +93,7 @@ namespace osu.Game.Overlays
muteButton.Current.ValueChanged += _ => Show();
}
- public bool Adjust(GlobalAction action)
+ public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
{
if (!IsLoaded) return false;
@@ -103,13 +103,13 @@ namespace osu.Game.Overlays
if (State == Visibility.Hidden)
Show();
else
- volumeMeterMaster.Decrease();
+ volumeMeterMaster.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden)
Show();
else
- volumeMeterMaster.Increase();
+ volumeMeterMaster.Increase(amount, isPrecise);
return true;
case GlobalAction.ToggleMute:
Show();
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 1f857cb7a8..a22aaa784f 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -89,13 +89,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (HitObject.SampleControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
- AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
- {
- Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
- Name = s.Name,
- Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
- Namespace = SampleNamespace
- }).ToArray()));
+
+ samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
+ foreach (var s in samples)
+ s.Namespace = SampleNamespace;
+
+ AddInternal(Samples = new SkinnableSound(samples));
}
}
diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
index 9edd0f1f34..95589d8953 100644
--- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
+++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
@@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
+using System.IO;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
using System.Linq;
@@ -196,9 +197,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
- // Let's not implement this for now, because this doesn't fit nicely into the bank structure
- //string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
-
string stringBank = bank.ToString().ToLower();
if (stringBank == @"none")
stringBank = null;
@@ -211,6 +209,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]);
+
+ bankInfo.Filename = split.Length > 4 ? split[4] : null;
}
///
@@ -252,6 +252,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
private List convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
+ // Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
+ if (!string.IsNullOrEmpty(bankInfo.Filename))
+ return new List { new FileSampleInfo { Filename = bankInfo.Filename } };
+
var soundTypes = new List
{
new SampleInfo
@@ -297,14 +301,24 @@ namespace osu.Game.Rulesets.Objects.Legacy
private class SampleBankInfo
{
+ public string Filename;
+
public string Normal;
public string Add;
public int Volume;
- public SampleBankInfo Clone()
+ public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
+ }
+
+ private class FileSampleInfo : SampleInfo
+ {
+ public string Filename;
+
+ public override IEnumerable LookupNames => new[]
{
- return (SampleBankInfo)MemberwiseClone();
- }
+ Filename,
+ Path.ChangeExtension(Filename, null)
+ };
}
[Flags]
diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs
index fedb6abed3..0bfde148e7 100644
--- a/osu.Game/Rulesets/UI/RulesetContainer.cs
+++ b/osu.Game/Rulesets/UI/RulesetContainer.cs
@@ -70,7 +70,8 @@ namespace osu.Game.Rulesets.UI
protected readonly Ruleset Ruleset;
- private IRulesetConfigManager rulesetConfig;
+ protected IRulesetConfigManager Config { get; private set; }
+
private OnScreenDisplay onScreenDisplay;
///
@@ -85,17 +86,17 @@ namespace osu.Game.Rulesets.UI
Cursor = CreateCursor();
}
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
- var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
onScreenDisplay = dependencies.Get();
- rulesetConfig = dependencies.Get().GetConfigFor(Ruleset);
- if (rulesetConfig != null)
+ Config = dependencies.Get().GetConfigFor(Ruleset);
+ if (Config != null)
{
- dependencies.Cache(rulesetConfig);
- onScreenDisplay?.BeginTracking(this, rulesetConfig);
+ dependencies.Cache(Config);
+ onScreenDisplay?.BeginTracking(this, Config);
}
return dependencies;
@@ -143,10 +144,10 @@ namespace osu.Game.Rulesets.UI
{
base.Dispose(isDisposing);
- if (rulesetConfig != null)
+ if (Config != null)
{
- onScreenDisplay?.StopTracking(this, rulesetConfig);
- rulesetConfig = null;
+ onScreenDisplay?.StopTracking(this, Config);
+ Config = null;
}
}
}
diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs
index 8046e9f9b4..a3120179a4 100644
--- a/osu.Game/Rulesets/UI/RulesetInputManager.cs
+++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs
@@ -222,23 +222,16 @@ namespace osu.Game.Rulesets.UI
mouseDisabled = config.GetBindable(OsuSetting.MouseDisableButtons);
}
- protected override void TransformState(InputState state)
+ protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
- base.TransformState(state);
+ if (mouseDisabled.Value && (args.Button == MouseButton.Left || args.Button == MouseButton.Right)) return false;
+ return base.OnMouseDown(state, args);
+ }
- // we don't want to transform the state if a replay is present (for now, at least).
- if (replayInputHandler != null) return;
-
- var mouse = state.Mouse as Framework.Input.MouseState;
-
- if (mouse != null)
- {
- if (mouseDisabled.Value)
- {
- mouse.SetPressed(MouseButton.Left, false);
- mouse.SetPressed(MouseButton.Right, false);
- }
- }
+ protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
+ {
+ if (!CurrentState.Mouse.IsPressed(args.Button)) return false;
+ return base.OnMouseUp(state, args);
}
#endregion
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index 7eeabd3e5e..a52fa3b462 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -42,8 +42,8 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
private GameHost host;
- protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
- => dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
+ => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(OsuColour colours, GameHost host)
diff --git a/osu.Game/Screens/Menu/Button.cs b/osu.Game/Screens/Menu/Button.cs
index 542ddd2c92..29820f234d 100644
--- a/osu.Game/Screens/Menu/Button.cs
+++ b/osu.Game/Screens/Menu/Button.cs
@@ -35,6 +35,12 @@ namespace osu.Game.Screens.Menu
private readonly Box boxHoverLayer;
private readonly SpriteIcon icon;
private readonly string sampleName;
+
+ ///
+ /// The menu state for which we are visible for.
+ ///
+ public ButtonSystemState VisibleState = ButtonSystemState.TopLevel;
+
private readonly Action clickAction;
private readonly Key triggerKey;
private SampleChannel sampleClick;
@@ -51,7 +57,7 @@ namespace osu.Game.Screens.Menu
AutoSizeAxes = Axes.Both;
Alpha = 0;
- Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonSystem.BUTTON_AREA_HEIGHT);
+ Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonArea.BUTTON_AREA_HEIGHT);
Children = new Drawable[]
{
@@ -260,6 +266,7 @@ namespace osu.Game.Screens.Menu
this.FadeOut(800);
break;
}
+
break;
case ButtonState.Expanded:
const int expand_duration = 500;
@@ -276,6 +283,33 @@ namespace osu.Game.Screens.Menu
StateChanged?.Invoke(State);
}
}
+
+ public ButtonSystemState ButtonSystemState
+ {
+ set
+ {
+ ContractStyle = 0;
+
+ switch (value)
+ {
+ case ButtonSystemState.Initial:
+ State = ButtonState.Contracted;
+ break;
+ case ButtonSystemState.EnteringMode:
+ ContractStyle = 1;
+ State = ButtonState.Contracted;
+ break;
+ default:
+ if (value == VisibleState)
+ State = ButtonState.Expanded;
+ else if (value < VisibleState)
+ State = ButtonState.Contracted;
+ else
+ State = ButtonState.Exploded;
+ break;
+ }
+ }
+ }
}
public enum ButtonState
diff --git a/osu.Game/Screens/Menu/ButtonArea.cs b/osu.Game/Screens/Menu/ButtonArea.cs
new file mode 100644
index 0000000000..06004405b6
--- /dev/null
+++ b/osu.Game/Screens/Menu/ButtonArea.cs
@@ -0,0 +1,148 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using osu.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Graphics;
+using OpenTK;
+
+namespace osu.Game.Screens.Menu
+{
+ public class ButtonArea : Container, IStateful
+ {
+ public FlowContainerWithOrigin Flow;
+
+ protected override Container Content => Flow;
+
+ private readonly ButtonAreaBackground buttonAreaBackground;
+ private Visibility state;
+
+ public const float BUTTON_AREA_HEIGHT = 100;
+
+ public ButtonArea()
+ {
+ RelativeSizeAxes = Axes.Both;
+ InternalChild = new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.X,
+ Size = new Vector2(1, BUTTON_AREA_HEIGHT),
+ Alpha = 0,
+ Children = new Drawable[]
+ {
+ buttonAreaBackground = new ButtonAreaBackground(),
+ Flow = new FlowContainerWithOrigin
+ {
+ Direction = FillDirection.Horizontal,
+ Spacing = new Vector2(-ButtonSystem.WEDGE_WIDTH, 0),
+ Anchor = Anchor.Centre,
+ AutoSizeAxes = Axes.Both,
+ }
+ }
+ };
+ }
+
+ public ButtonSystemState ButtonSystemState
+ {
+ set
+ {
+ switch (value)
+ {
+ case ButtonSystemState.Exit:
+ case ButtonSystemState.Initial:
+ case ButtonSystemState.EnteringMode:
+ State = Visibility.Hidden;
+ break;
+ case ButtonSystemState.TopLevel:
+ case ButtonSystemState.Play:
+ State = Visibility.Visible;
+ break;
+ }
+
+ buttonAreaBackground.ButtonSystemState = value;
+ }
+ }
+
+ public Visibility State
+ {
+ get => state;
+ set
+ {
+ if (value == state) return;
+
+ state = value;
+ InternalChild.FadeTo(state == Visibility.Hidden ? 0 : 1, 300);
+ StateChanged?.Invoke(state);
+ }
+ }
+
+ public event Action StateChanged;
+
+ private class ButtonAreaBackground : Box, IStateful
+ {
+ private ButtonAreaBackgroundState state;
+
+ public ButtonAreaBackground()
+ {
+ RelativeSizeAxes = Axes.Both;
+ Size = new Vector2(2, 1);
+ Colour = OsuColour.Gray(50);
+ Anchor = Anchor.Centre;
+ Origin = Anchor.Centre;
+ }
+
+ public ButtonAreaBackgroundState State
+ {
+ get => state;
+ set
+ {
+ if (value == state) return;
+
+ state = value;
+
+ switch (state)
+ {
+ case ButtonAreaBackgroundState.Flat:
+ this.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
+ break;
+ case ButtonAreaBackgroundState.Normal:
+ this.ScaleTo(Vector2.One, 400, Easing.OutQuint);
+ break;
+ }
+
+ StateChanged?.Invoke(state);
+ }
+ }
+
+ public ButtonSystemState ButtonSystemState
+ {
+ set
+ {
+ switch (value)
+ {
+ default:
+ State = ButtonAreaBackgroundState.Normal;
+ break;
+ case ButtonSystemState.Initial:
+ case ButtonSystemState.Exit:
+ case ButtonSystemState.EnteringMode:
+ State = ButtonAreaBackgroundState.Flat;
+ break;
+ }
+ }
+ }
+
+ public event Action StateChanged;
+ }
+
+ public enum ButtonAreaBackgroundState
+ {
+ Normal,
+ Flat
+ }
+ }
+}
diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs
index 374877673f..ce00686c02 100644
--- a/osu.Game/Screens/Menu/ButtonSystem.cs
+++ b/osu.Game/Screens/Menu/ButtonSystem.cs
@@ -10,9 +10,8 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Framework.Input;
using osu.Framework.Input.Bindings;
+using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
@@ -23,9 +22,9 @@ using OpenTK.Input;
namespace osu.Game.Screens.Menu
{
- public class ButtonSystem : Container, IStateful, IKeyBindingHandler
+ public class ButtonSystem : Container, IStateful, IKeyBindingHandler
{
- public event Action StateChanged;
+ public event Action StateChanged;
public Action OnEdit;
public Action OnExit;
@@ -34,12 +33,6 @@ namespace osu.Game.Screens.Menu
public Action OnSettings;
public Action OnMulti;
public Action OnChart;
- public Action OnTest;
-
- private readonly FlowContainerWithOrigin buttonFlow;
-
- //todo: make these non-internal somehow.
- public const float BUTTON_AREA_HEIGHT = 100;
public const float BUTTON_WIDTH = 140f;
public const float WEDGE_WIDTH = 20;
@@ -55,18 +48,16 @@ namespace osu.Game.Screens.Menu
this.logo.Action = onOsuLogo;
// osuLogo.SizeForFlow relies on loading to be complete.
- buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
+ buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
updateLogoState();
}
}
private readonly Drawable iconFacade;
- private readonly Container buttonArea;
- private readonly Box buttonAreaBackground;
+ private readonly ButtonArea buttonArea;
private readonly Button backButton;
- private readonly Button settingsButton;
private readonly List