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Fix drag scroll in editor timeline no longer working correctly
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@ -44,8 +44,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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[Resolved(canBeNull: true)]
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private IPositionSnapProvider snapProvider { get; set; }
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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@ -26,6 +27,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private readonly Container<PlacementBlueprint> placementBlueprintContainer;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private InputManager inputManager;
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private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
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