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https://github.com/ppy/osu
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Fix a similar case with online play sub-screens
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@ -9,16 +9,19 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual.Multiplayer;
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using osuTK;
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using osuTK.Input;
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@ -306,6 +309,18 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestPushMatchSubScreenAndPressBackButtonImmediately()
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{
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TestMultiplayer multiplayer = null;
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PushAndConfirm(() => multiplayer = new TestMultiplayer());
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AddStep("open room", () => multiplayer.OpenNewRoom());
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AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
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AddWaitStep("wait two frames", 2);
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}
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private void pushEscape() =>
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AddStep("Press escape", () => InputManager.Key(Key.Escape));
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@ -330,5 +345,18 @@ namespace osu.Game.Tests.Visual.Navigation
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protected override bool DisplayStableImportPrompt => false;
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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public TestMultiplayer()
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{
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Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
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}
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protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
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}
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}
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}
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@ -253,7 +253,10 @@ namespace osu.Game.Screens.OnlinePlay
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public override bool OnBackButton()
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{
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if ((screenStack.CurrentScreen as IOnlinePlaySubScreen)?.OnBackButton() == true)
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if (!(screenStack.CurrentScreen is IOnlinePlaySubScreen onlineSubScreen))
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return false;
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if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowBackButton && onlineSubScreen.OnBackButton())
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return true;
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if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
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