mirror of https://github.com/ppy/osu
Add basic score calculations.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Rulesets.Objects.Types;
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@ -60,6 +61,11 @@ public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDif
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tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
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}
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/// <summary>
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/// Total number of hold note ticks.
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/// </summary>
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public int TotalTicks => Ticks.Count();
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/// <summary>
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/// The scoring scoring ticks of the hold note.
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/// </summary>
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@ -1,8 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -10,6 +13,52 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
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{
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/// <summary>
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/// The maximum score achievable.
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/// Does _not_ include bonus score - for bonus score see <see cref="bonusScore"/>.
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/// </summary>
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private const int max_score = 1000000;
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/// <summary>
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/// The amount of the score attributed to combo.
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/// </summary>
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private const double combo_portion_max = max_score * 0.2;
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/// <summary>
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/// The amount of the score attributed to accuracy.
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/// </summary>
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private const double accuracy_portion_max = max_score * 0.8;
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/// <summary>
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/// The cumulative combo portion of the score.
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/// </summary>
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private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
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/// <summary>
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/// The cumulative accuracy portion of the score.
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/// </summary>
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private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 4) * totalHits / maxTotalHits;
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/// <summary>
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/// The cumulative bonus score.
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/// This is added on top of <see cref="max_score"/>, thus the total score can exceed <see cref="max_score"/>.
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/// </summary>
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private double bonusScore;
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private double maxComboPortion;
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private double comboPortion;
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private int maxTotalHits;
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private int totalHits;
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private double hpIncreaseBad;
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private double hpIncreaseOk;
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private double hpIncreaseGood;
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private double hpIncreaseGreat;
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private double hpIncreasePerfect;
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private double hpIncreaseTick;
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private double hpIncreaseTickMiss;
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private double hpIncreaseMiss;
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public ManiaScoreProcessor()
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{
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}
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@ -19,8 +68,107 @@ public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRender
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{
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}
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protected override void ComputeTargets(Beatmap<ManiaHitObject> beatmap)
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{
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foreach (var obj in beatmap.HitObjects)
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{
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if (obj is Note)
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{
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AddJudgement(new ManiaJudgement
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{
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Result = HitResult.Hit,
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ManiaResult = ManiaHitResult.Perfect
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});
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}
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else if (obj is HoldNote)
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{
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// Head
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AddJudgement(new ManiaJudgement
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{
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Result = HitResult.Hit,
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ManiaResult = ManiaJudgement.MAX_HIT_RESULT
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});
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// Ticks
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for (int i = 0; i < ((HoldNote)obj).TotalTicks; i++)
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{
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AddJudgement(new HoldNoteTickJudgement
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{
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Result = HitResult.Hit,
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ManiaResult = ManiaJudgement.MAX_HIT_RESULT,
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});
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}
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AddJudgement(new HoldNoteTailJudgement
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{
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Result = HitResult.Hit,
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ManiaResult = ManiaJudgement.MAX_HIT_RESULT
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});
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}
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}
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maxTotalHits = totalHits;
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maxComboPortion = comboPortion;
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}
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protected override void OnNewJudgement(ManiaJudgement judgement)
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{
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bool isTick = judgement is HoldNoteTickJudgement;
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if (!isTick)
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totalHits++;
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switch (judgement.Result)
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{
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case HitResult.Miss:
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if (isTick)
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Health.Value += hpIncreaseTickMiss;
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else
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Health.Value += hpIncreaseMiss;
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break;
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case HitResult.Hit:
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if (isTick)
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{
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Health.Value += hpIncreaseTick;
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bonusScore += judgement.ResultValueForScore;
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}
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else
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{
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switch (judgement.ManiaResult)
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{
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case ManiaHitResult.Bad:
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Health.Value += hpIncreaseBad;
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break;
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case ManiaHitResult.Ok:
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Health.Value += hpIncreaseOk;
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break;
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case ManiaHitResult.Good:
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Health.Value += hpIncreaseGood;
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break;
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case ManiaHitResult.Great:
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Health.Value += hpIncreaseGreat;
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break;
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case ManiaHitResult.Perfect:
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Health.Value += hpIncreasePerfect;
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break;
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}
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comboPortion += judgement.ResultValueForScore;
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}
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break;
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}
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int scoreForAccuracy = 0;
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int maxScoreForAccuracy = 0;
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foreach (var j in Judgements)
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{
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scoreForAccuracy += j.ResultValueForAccuracy;
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maxScoreForAccuracy += j.MaxResultValueForAccuracy;
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}
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Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
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TotalScore.Value = comboScore + accuracyScore + bonusScore;
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}
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protected override void Reset()
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