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Reword xmldocs to better describe nested events
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@ -51,12 +51,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool PropagateNonPositionalInputSubTree => HandleUserInput;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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/// Invoked by this or a nested <see cref="DrawableHitObject"/> after a <see cref="JudgementResult"/> has been applied.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> OnNewResult;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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/// Invoked by this or a nested <see cref="DrawableHitObject"/> prior to a <see cref="JudgementResult"/> being reverted.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
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@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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#region State / Transform Management
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/// <summary>
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/// Bind to apply a custom state which can override the default implementation.
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/// Invoked by this or a nested <see cref="DrawableHitObject"/> to apply a custom state that can override the default implementation.
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/// </summary>
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public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
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