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Fix kiai stars flickering on and off during gameplay
Closes #24503. The problematic reset of `lastParticleAdded` has been moved to a place that should hopefully (a) not cause such problems and (b) be much more explicit about what's happening.
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@ -49,6 +49,18 @@ namespace osu.Game.Graphics
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this.maxDuration = maxDuration;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Active.BindValueChanged(active =>
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{
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// ensure that particles can be spawned immediately after the spewer becomes active.
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if (active.NewValue)
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lastParticleAdded = null;
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});
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}
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protected override void Update()
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{
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base.Update();
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@ -56,12 +68,8 @@ namespace osu.Game.Graphics
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Invalidate(Invalidation.DrawNode);
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if (!Active.Value || !CanSpawnParticles)
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{
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lastParticleAdded = null;
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return;
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}
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// Always want to spawn the first particle in an activation immediately.
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if (lastParticleAdded == null)
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{
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lastParticleAdded = Time.Current;
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