Abstract class + move AccentColour to base.

This commit is contained in:
smoogipooo 2017-03-22 15:22:02 +09:00
parent 24e78d015e
commit aa8780797e
2 changed files with 8 additions and 15 deletions

View File

@ -1,21 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
{
/// <summary>
/// The colour used for various elements of this DrawableHitObject.
/// </summary>
public virtual Color4 AccentColour { get; }
public DrawableTaikoHitObject(TaikoHitObject hitObject)
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.CentreLeft;
@ -25,17 +19,10 @@ public DrawableTaikoHitObject(TaikoHitObject hitObject)
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
// Todo: Remove (suppresses Resharper)
AccentColour = Color4.White;
}
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
protected override void UpdateState(ArmedState state)
{
}
/// <summary>
/// Sets the scroll position of the DrawableHitObject relative to the offset between
/// a time value and the HitObject's StartTime.

View File

@ -11,6 +11,7 @@
using osu.Game.Modes.Judgements;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Game.Modes.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Modes.Objects.Drawables
{
@ -73,6 +74,11 @@ public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject
public TObject HitObject;
/// <summary>
/// The colour used for various elements of this DrawableHitObject.
/// </summary>
public Color4 AccentColour { get; protected set; }
protected DrawableHitObject(TObject hitObject)
{
HitObject = hitObject;