mirror of https://github.com/ppy/osu
Add logging for various cases of `SongSelect.FinaliseSelection` being aborted
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@ -6,6 +6,7 @@
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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@ -78,7 +79,10 @@ private void updateLoadingLayer()
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protected override bool SelectItem(PlaylistItem item)
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{
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if (operationInProgress.Value)
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{
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Logger.Log($"{nameof(SelectedItem)} aborted due to {nameof(operationInProgress)}");
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return false;
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}
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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@ -360,7 +360,10 @@ public void FinaliseSelection(BeatmapInfo beatmapInfo = null, RulesetInfo rulese
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{
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// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
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if (!Carousel.BeatmapSetsLoaded)
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{
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Logger.Log($"{nameof(FinaliseSelection)} aborted as carousel beatmaps are not yet loaded");
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return;
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}
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if (ruleset != null)
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Ruleset.Value = ruleset;
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