Merge branch 'master' into add-notif-externalbutton

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Dean Herbert 2022-07-28 12:17:36 +09:00 committed by GitHub
commit aa65b73f19
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5 changed files with 11 additions and 6 deletions

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@ -9,7 +9,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;

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@ -6,7 +6,6 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK.Graphics;

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@ -279,12 +279,16 @@ namespace osu.Game.Tests.Database
{
var importer = new BeatmapImporter(storage, realm);
using var rulesets = new RealmRulesetStore(realm, storage);
string removedFilename = null!;
using var __ = getBeatmapArchive(out string pathOriginal);
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
{
// arbitrary beatmap removal
directory.GetFiles("*.osu").First().Delete();
var fileToRemove = directory.GetFiles("*.osu").First();
removedFilename = fileToRemove.Name;
fileToRemove.Delete();
});
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
@ -296,7 +300,9 @@ namespace osu.Game.Tests.Database
importBeforeUpdate.PerformWrite(s =>
{
var beatmapInfo = s.Beatmaps.Last();
// make sure not to add scores to the same beatmap that is removed in the update.
var beatmapInfo = s.Beatmaps.First(b => b.File?.Filename != removedFilename);
scoreTargetBeatmapHash = beatmapInfo.Hash;
s.Realm.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
});

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@ -10,6 +10,7 @@ using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{

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@ -9,10 +9,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.Play.HUD
namespace osu.Game.Skinning
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.