diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs
index 6dd344ca99..b93d5f1e12 100644
--- a/osu.Game/Overlays/NotificationOverlay.cs
+++ b/osu.Game/Overlays/NotificationOverlay.cs
@@ -179,9 +179,9 @@ namespace osu.Game.Overlays
playDebouncedSample(notification.PopInSampleName);
- if (notification.FlashTaskbar)
+ if (notification.IsImportant)
{
- game?.Window?.Flash(notification.IsImportant);
+ game?.Window?.Flash();
notification.Closed += () => game?.Window?.CancelFlash();
}
diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs
index 53fc152c96..8cdc373417 100644
--- a/osu.Game/Overlays/Notifications/Notification.cs
+++ b/osu.Game/Overlays/Notifications/Notification.cs
@@ -38,11 +38,6 @@ namespace osu.Game.Overlays.Notifications
///
public virtual bool IsImportant => true;
- ///
- /// Whether this notification should trigger a taskbar flash if the window is un-focused when posted.
- ///
- public bool FlashTaskbar { get; init; } = true;
-
///
/// Run on user activating the notification. Return true to close.
///
diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs
index eccfc4dc7b..872425e3fd 100644
--- a/osu.Game/Screens/Play/PlayerLoader.cs
+++ b/osu.Game/Screens/Play/PlayerLoader.cs
@@ -568,7 +568,6 @@ namespace osu.Game.Screens.Play
public MutedNotification()
{
Text = NotificationsStrings.GameVolumeTooLow;
- FlashTaskbar = false;
}
[BackgroundDependencyLoader]
@@ -624,7 +623,6 @@ namespace osu.Game.Screens.Play
public BatteryWarningNotification()
{
Text = NotificationsStrings.BatteryLow;
- FlashTaskbar = false;
}
[BackgroundDependencyLoader]