mirror of
https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
Merge pull request #8815 from smoogipoo/fix-controlpoint-decode
Fix control point overriding working incorrectly
This commit is contained in:
commit
aa153290a9
@ -241,6 +241,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4));
|
||||||
|
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3));
|
||||||
|
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3));
|
||||||
|
Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3));
|
||||||
|
|
||||||
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||||
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||||
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
|
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
|
||||||
|
@ -386,17 +386,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
SampleVolume = sampleVolume,
|
SampleVolume = sampleVolume,
|
||||||
CustomSampleBank = customSampleBank,
|
CustomSampleBank = customSampleBank,
|
||||||
}, timingChange);
|
}, timingChange);
|
||||||
|
|
||||||
// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
|
|
||||||
// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
|
|
||||||
// with the same time value (allowing them to overwrite as necessary).
|
|
||||||
//
|
|
||||||
// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
|
|
||||||
if (timingChange)
|
|
||||||
flushPendingPoints();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
|
private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
|
||||||
|
private readonly HashSet<Type> pendingControlPointTypes = new HashSet<Type>();
|
||||||
private double pendingControlPointsTime;
|
private double pendingControlPointsTime;
|
||||||
|
|
||||||
private void addControlPoint(double time, ControlPoint point, bool timingChange)
|
private void addControlPoint(double time, ControlPoint point, bool timingChange)
|
||||||
@ -405,21 +398,28 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
flushPendingPoints();
|
flushPendingPoints();
|
||||||
|
|
||||||
if (timingChange)
|
if (timingChange)
|
||||||
{
|
pendingControlPoints.Insert(0, point);
|
||||||
beatmap.ControlPointInfo.Add(time, point);
|
else
|
||||||
return;
|
pendingControlPoints.Add(point);
|
||||||
}
|
|
||||||
|
|
||||||
pendingControlPoints.Add(point);
|
|
||||||
pendingControlPointsTime = time;
|
pendingControlPointsTime = time;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void flushPendingPoints()
|
private void flushPendingPoints()
|
||||||
{
|
{
|
||||||
foreach (var p in pendingControlPoints)
|
// Changes from non-timing-points are added to the end of the list (see addControlPoint()) and should override any changes from timing-points (added to the start of the list).
|
||||||
beatmap.ControlPointInfo.Add(pendingControlPointsTime, p);
|
for (int i = pendingControlPoints.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
var type = pendingControlPoints[i].GetType();
|
||||||
|
if (pendingControlPointTypes.Contains(type))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
pendingControlPointTypes.Add(type);
|
||||||
|
beatmap.ControlPointInfo.Add(pendingControlPointsTime, pendingControlPoints[i]);
|
||||||
|
}
|
||||||
|
|
||||||
pendingControlPoints.Clear();
|
pendingControlPoints.Clear();
|
||||||
|
pendingControlPointTypes.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleHitObject(string line)
|
private void handleHitObject(string line)
|
||||||
|
Loading…
Reference in New Issue
Block a user